frostfs-api-go/pkg/netmap/node_info.go
Leonard Lyubich 8367b498d9 [#189] sdk/netmap: Implement NodeInfo type
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
2020-11-06 09:28:50 +03:00

284 lines
6.3 KiB
Go

package netmap
import (
"strconv"
"github.com/nspcc-dev/hrw"
"github.com/nspcc-dev/neofs-api-go/v2/netmap"
)
type (
// Node is a wrapper over NodeInfo.
Node struct {
ID uint64
Index int
Capacity uint64
Price uint64
AttrMap map[string]string
InfoV2 *netmap.NodeInfo
}
// Nodes represents slice of graph leafs.
Nodes []*Node
)
// NodeState is an enumeration of various states of the NeoFS node.
type NodeState uint32
// NodeAttribute represents v2 compatible attribute of the NeoFS Storage Node.
type NodeAttribute netmap.Attribute
// NodeInfo represents v2 compatible descriptor of the NeoFS node.
type NodeInfo netmap.NodeInfo
const (
_ NodeState = iota
// NodeStateOffline is network unavailable state.
NodeStateOffline
// NodeStateOnline is an active state in the network.
NodeStateOnline
)
// Enumeration of well-known attributes.
const (
CapacityAttr = "Capacity"
PriceAttr = "Price"
)
var _ hrw.Hasher = (*Node)(nil)
// Hash is a function from hrw.Hasher interface. It is implemented
// to support weighted hrw therefore sort function sorts nodes
// based on their `N` value.
func (n Node) Hash() uint64 {
return n.ID
}
// NetworkAddress returns network address
// of the node in a string format.
func (n Node) NetworkAddress() string {
return n.InfoV2.GetAddress()
}
// PublicKey returns public key of the node in bytes.
func (n Node) PublicKey() []byte {
return n.InfoV2.GetPublicKey()
}
// NodesFromV2 converts slice of v2 netmap.NodeInfo to a generic node slice.
func NodesFromV2(infos []netmap.NodeInfo) Nodes {
nodes := make(Nodes, len(infos))
for i := range infos {
nodes[i] = newNodeV2(i, &infos[i])
}
return nodes
}
func newNodeV2(index int, ni *netmap.NodeInfo) *Node {
n := &Node{
ID: hrw.Hash(ni.GetPublicKey()),
Index: index,
AttrMap: make(map[string]string, len(ni.GetAttributes())),
InfoV2: ni,
}
for _, attr := range ni.GetAttributes() {
switch attr.GetKey() {
case CapacityAttr:
n.Capacity, _ = strconv.ParseUint(attr.GetValue(), 10, 64)
case PriceAttr:
n.Price, _ = strconv.ParseUint(attr.GetValue(), 10, 64)
}
n.AttrMap[attr.GetKey()] = attr.GetValue()
}
return n
}
// Weights returns slice of nodes weights W.
func (n Nodes) Weights(wf weightFunc) []float64 {
w := make([]float64, 0, len(n))
for i := range n {
w = append(w, wf(n[i]))
}
return w
}
// Attribute returns value of attribute k.
func (n *Node) Attribute(k string) string {
return n.AttrMap[k]
}
// GetBucketWeight computes weight for a Bucket.
func GetBucketWeight(ns Nodes, a aggregator, wf weightFunc) float64 {
for i := range ns {
a.Add(wf(ns[i]))
}
return a.Compute()
}
// NodeStateFromV2 converts v2 NodeState to NodeState.
func NodeStateFromV2(s netmap.NodeState) NodeState {
switch s {
default:
return 0
case netmap.Online:
return NodeStateOnline
case netmap.Offline:
return NodeStateOffline
}
}
// ToV2 converts NodeState to v2 NodeState.
func (s NodeState) ToV2() netmap.NodeState {
switch s {
default:
return netmap.UnspecifiedState
case NodeStateOffline:
return netmap.Offline
case NodeStateOnline:
return netmap.Online
}
}
func (s NodeState) String() string {
switch s {
default:
return "UNSPECIFIED"
case NodeStateOffline:
return "OFFLINE"
case NodeStateOnline:
return "ONLINE"
}
}
// NewNodeAttribute creates and returns new NodeAttribute instance.
func NewNodeAttribute() *NodeAttribute {
return NewNodeAttributeFromV2(new(netmap.Attribute))
}
// NodeAttributeFromV2 converts v2 node Attribute to NodeAttribute.
func NewNodeAttributeFromV2(a *netmap.Attribute) *NodeAttribute {
return (*NodeAttribute)(a)
}
// ToV2 converts NodeAttribute to v2 node Attribute.
func (a *NodeAttribute) ToV2() *netmap.Attribute {
return (*netmap.Attribute)(a)
}
// Key returns key to the node attribute.
func (a *NodeAttribute) Key() string {
return (*netmap.Attribute)(a).
GetKey()
}
// SetKey sets key to the node attribute.
func (a *NodeAttribute) SetKey(key string) {
(*netmap.Attribute)(a).
SetKey(key)
}
// Value returns value of the node attribute.
func (a *NodeAttribute) Value() string {
return (*netmap.Attribute)(a).
GetValue()
}
// SetValue sets value of the node attribute.
func (a *NodeAttribute) SetValue(val string) {
(*netmap.Attribute)(a).
SetValue(val)
}
// ParentKeys returns list of parent keys.
func (a *NodeAttribute) ParentKeys() []string {
return (*netmap.Attribute)(a).
GetParents()
}
// SetParentKeys sets list of parent keys.
func (a *NodeAttribute) SetParentKeys(keys ...string) {
(*netmap.Attribute)(a).
SetParents(keys)
}
// NewNodeInfo creates and returns new NodeInfo instance.
func NewNodeInfo() *NodeInfo {
return NewNodeInfoFromV2(new(netmap.NodeInfo))
}
// NewNodeInfoFromV2 converts v2 NodeInfo to NodeInfo.
func NewNodeInfoFromV2(i *netmap.NodeInfo) *NodeInfo {
return (*NodeInfo)(i)
}
// ToV2 converts NodeInfo to v2 NodeInfo.
func (i *NodeInfo) ToV2() *netmap.NodeInfo {
return (*netmap.NodeInfo)(i)
}
// PublicKey returns public key of the node in a binary format.
func (i *NodeInfo) PublicKey() []byte {
return (*netmap.NodeInfo)(i).
GetPublicKey()
}
// SetPublicKey sets public key of the node in a binary format.
func (i *NodeInfo) SetPublicKey(key []byte) {
(*netmap.NodeInfo)(i).
SetPublicKey(key)
}
// Address returns network endpoint address of the node.
func (i *NodeInfo) Address() string {
return (*netmap.NodeInfo)(i).
GetAddress()
}
// SetAddress sets network endpoint address of the node.
func (i *NodeInfo) SetAddress(addr string) {
(*netmap.NodeInfo)(i).
SetAddress(addr)
}
// Attributes returns list of the node attributes.
func (i *NodeInfo) Attributes() []*NodeAttribute {
as := (*netmap.NodeInfo)(i).
GetAttributes()
res := make([]*NodeAttribute, 0, len(as))
for i := range as {
res = append(res, NewNodeAttributeFromV2(as[i]))
}
return res
}
// SetAttributes sets list of the node attributes.
func (i *NodeInfo) SetAttributes(as ...*NodeAttribute) {
asV2 := make([]*netmap.Attribute, 0, len(as))
for i := range as {
asV2 = append(asV2, as[i].ToV2())
}
(*netmap.NodeInfo)(i).
SetAttributes(asV2)
}
// State returns node state.
func (i *NodeInfo) State() NodeState {
return NodeStateFromV2(
(*netmap.NodeInfo)(i).
GetState(),
)
}
// SetState sets node state.
func (i *NodeInfo) SetState(s NodeState) {
(*netmap.NodeInfo)(i).
SetState(s.ToV2())
}