restic/vendor/google.golang.org/api/gamesconfiguration/v1configuration/gamesconfiguration-gen.go

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2017-08-05 18:17:15 +00:00
// Package gamesconfiguration provides access to the Google Play Game Services Publishing API.
//
// See https://developers.google.com/games/services
//
// Usage example:
//
// import "google.golang.org/api/gamesconfiguration/v1configuration"
// ...
// gamesconfigurationService, err := gamesconfiguration.New(oauthHttpClient)
package gamesconfiguration // import "google.golang.org/api/gamesconfiguration/v1configuration"
import (
"bytes"
"encoding/json"
"errors"
"fmt"
context "golang.org/x/net/context"
ctxhttp "golang.org/x/net/context/ctxhttp"
gensupport "google.golang.org/api/gensupport"
googleapi "google.golang.org/api/googleapi"
"io"
"net/http"
"net/url"
"strconv"
"strings"
)
// Always reference these packages, just in case the auto-generated code
// below doesn't.
var _ = bytes.NewBuffer
var _ = strconv.Itoa
var _ = fmt.Sprintf
var _ = json.NewDecoder
var _ = io.Copy
var _ = url.Parse
var _ = gensupport.MarshalJSON
var _ = googleapi.Version
var _ = errors.New
var _ = strings.Replace
var _ = context.Canceled
var _ = ctxhttp.Do
const apiId = "gamesConfiguration:v1configuration"
const apiName = "gamesConfiguration"
const apiVersion = "v1configuration"
const basePath = "https://www.googleapis.com/games/v1configuration/"
// OAuth2 scopes used by this API.
const (
// View and manage your Google Play Developer account
AndroidpublisherScope = "https://www.googleapis.com/auth/androidpublisher"
)
func New(client *http.Client) (*Service, error) {
if client == nil {
return nil, errors.New("client is nil")
}
s := &Service{client: client, BasePath: basePath}
s.AchievementConfigurations = NewAchievementConfigurationsService(s)
s.ImageConfigurations = NewImageConfigurationsService(s)
s.LeaderboardConfigurations = NewLeaderboardConfigurationsService(s)
return s, nil
}
type Service struct {
client *http.Client
BasePath string // API endpoint base URL
UserAgent string // optional additional User-Agent fragment
AchievementConfigurations *AchievementConfigurationsService
ImageConfigurations *ImageConfigurationsService
LeaderboardConfigurations *LeaderboardConfigurationsService
}
func (s *Service) userAgent() string {
if s.UserAgent == "" {
return googleapi.UserAgent
}
return googleapi.UserAgent + " " + s.UserAgent
}
func NewAchievementConfigurationsService(s *Service) *AchievementConfigurationsService {
rs := &AchievementConfigurationsService{s: s}
return rs
}
type AchievementConfigurationsService struct {
s *Service
}
func NewImageConfigurationsService(s *Service) *ImageConfigurationsService {
rs := &ImageConfigurationsService{s: s}
return rs
}
type ImageConfigurationsService struct {
s *Service
}
func NewLeaderboardConfigurationsService(s *Service) *LeaderboardConfigurationsService {
rs := &LeaderboardConfigurationsService{s: s}
return rs
}
type LeaderboardConfigurationsService struct {
s *Service
}
// AchievementConfiguration: This is a JSON template for an achievement
// configuration resource.
type AchievementConfiguration struct {
// AchievementType: The type of the achievement.
// Possible values are:
// - "STANDARD" - Achievement is either locked or unlocked.
// - "INCREMENTAL" - Achievement is incremental.
AchievementType string `json:"achievementType,omitempty"`
// Draft: The draft data of the achievement.
Draft *AchievementConfigurationDetail `json:"draft,omitempty"`
// Id: The ID of the achievement.
Id string `json:"id,omitempty"`
// InitialState: The initial state of the achievement.
// Possible values are:
// - "HIDDEN" - Achievement is hidden.
// - "REVEALED" - Achievement is revealed.
// - "UNLOCKED" - Achievement is unlocked.
InitialState string `json:"initialState,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#achievementConfiguration.
Kind string `json:"kind,omitempty"`
// Published: The read-only published data of the achievement.
Published *AchievementConfigurationDetail `json:"published,omitempty"`
// StepsToUnlock: Steps to unlock. Only applicable to incremental
// achievements.
StepsToUnlock int64 `json:"stepsToUnlock,omitempty"`
// Token: The token for this resource.
Token string `json:"token,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "AchievementType") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementType") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *AchievementConfiguration) MarshalJSON() ([]byte, error) {
type noMethod AchievementConfiguration
raw := noMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementConfigurationDetail: This is a JSON template for an
// achievement configuration detail.
type AchievementConfigurationDetail struct {
// Description: Localized strings for the achievement description.
Description *LocalizedStringBundle `json:"description,omitempty"`
// IconUrl: The icon url of this achievement. Writes to this field are
// ignored.
IconUrl string `json:"iconUrl,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#achievementConfigurationDetail.
Kind string `json:"kind,omitempty"`
// Name: Localized strings for the achievement name.
Name *LocalizedStringBundle `json:"name,omitempty"`
// PointValue: Point value for the achievement.
PointValue int64 `json:"pointValue,omitempty"`
// SortRank: The sort rank of this achievement. Writes to this field are
// ignored.
SortRank int64 `json:"sortRank,omitempty"`
// ForceSendFields is a list of field names (e.g. "Description") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Description") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementConfigurationDetail) MarshalJSON() ([]byte, error) {
type noMethod AchievementConfigurationDetail
raw := noMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementConfigurationListResponse: This is a JSON template for a
// ListConfigurations response.
type AchievementConfigurationListResponse struct {
// Items: The achievement configurations.
Items []*AchievementConfiguration `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string games#achievementConfigurationListResponse.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementConfigurationListResponse) MarshalJSON() ([]byte, error) {
type noMethod AchievementConfigurationListResponse
raw := noMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// GamesNumberAffixConfiguration: This is a JSON template for a number
// affix resource.
type GamesNumberAffixConfiguration struct {
// Few: When the language requires special treatment of "small" numbers
// (as with 2, 3, and 4 in Czech; or numbers ending 2, 3, or 4 but not
// 12, 13, or 14 in Polish).
Few *LocalizedStringBundle `json:"few,omitempty"`
// Many: When the language requires special treatment of "large" numbers
// (as with numbers ending 11-99 in Maltese).
Many *LocalizedStringBundle `json:"many,omitempty"`
// One: When the language requires special treatment of numbers like one
// (as with the number 1 in English and most other languages; in
// Russian, any number ending in 1 but not ending in 11 is in this
// class).
One *LocalizedStringBundle `json:"one,omitempty"`
// Other: When the language does not require special treatment of the
// given quantity (as with all numbers in Chinese, or 42 in English).
Other *LocalizedStringBundle `json:"other,omitempty"`
// Two: When the language requires special treatment of numbers like two
// (as with 2 in Welsh, or 102 in Slovenian).
Two *LocalizedStringBundle `json:"two,omitempty"`
// Zero: When the language requires special treatment of the number 0
// (as in Arabic).
Zero *LocalizedStringBundle `json:"zero,omitempty"`
// ForceSendFields is a list of field names (e.g. "Few") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Few") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *GamesNumberAffixConfiguration) MarshalJSON() ([]byte, error) {
type noMethod GamesNumberAffixConfiguration
raw := noMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// GamesNumberFormatConfiguration: This is a JSON template for a number
// format resource.
type GamesNumberFormatConfiguration struct {
// CurrencyCode: The curreny code string. Only used for CURRENCY format
// type.
CurrencyCode string `json:"currencyCode,omitempty"`
// NumDecimalPlaces: The number of decimal places for number. Only used
// for NUMERIC format type.
NumDecimalPlaces int64 `json:"numDecimalPlaces,omitempty"`
// NumberFormatType: The formatting for the number.
// Possible values are:
// - "NUMERIC" - Numbers are formatted to have no digits or a fixed
// number of digits after the decimal point according to locale. An
// optional custom unit can be added.
// - "TIME_DURATION" - Numbers are formatted to hours, minutes and
// seconds.
// - "CURRENCY" - Numbers are formatted to currency according to locale.
NumberFormatType string `json:"numberFormatType,omitempty"`
// Suffix: An optional suffix for the NUMERIC format type. These strings
// follow the same plural rules as all Android string resources.
Suffix *GamesNumberAffixConfiguration `json:"suffix,omitempty"`
// ForceSendFields is a list of field names (e.g. "CurrencyCode") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrencyCode") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *GamesNumberFormatConfiguration) MarshalJSON() ([]byte, error) {
type noMethod GamesNumberFormatConfiguration
raw := noMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ImageConfiguration: This is a JSON template for an image
// configuration resource.
type ImageConfiguration struct {
// ImageType: The image type for the image.
ImageType string `json:"imageType,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#imageConfiguration.
Kind string `json:"kind,omitempty"`
// ResourceId: The resource ID of resource which the image belongs to.
ResourceId string `json:"resourceId,omitempty"`
// Url: The url for this image.
Url string `json:"url,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "ImageType") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "ImageType") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *ImageConfiguration) MarshalJSON() ([]byte, error) {
type noMethod ImageConfiguration
raw := noMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LeaderboardConfiguration: This is a JSON template for an leaderboard
// configuration resource.
type LeaderboardConfiguration struct {
// Draft: The draft data of the leaderboard.
Draft *LeaderboardConfigurationDetail `json:"draft,omitempty"`
// Id: The ID of the leaderboard.
Id string `json:"id,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#leaderboardConfiguration.
Kind string `json:"kind,omitempty"`
// Published: The read-only published data of the leaderboard.
Published *LeaderboardConfigurationDetail `json:"published,omitempty"`
// ScoreMax: Maximum score that can be posted to this leaderboard.
ScoreMax int64 `json:"scoreMax,omitempty,string"`
// ScoreMin: Minimum score that can be posted to this leaderboard.
ScoreMin int64 `json:"scoreMin,omitempty,string"`
// ScoreOrder: The type of the leaderboard.
// Possible values are:
// - "LARGER_IS_BETTER" - Larger scores posted are ranked higher.
// - "SMALLER_IS_BETTER" - Smaller scores posted are ranked higher.
ScoreOrder string `json:"scoreOrder,omitempty"`
// Token: The token for this resource.
Token string `json:"token,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Draft") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Draft") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *LeaderboardConfiguration) MarshalJSON() ([]byte, error) {
type noMethod LeaderboardConfiguration
raw := noMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LeaderboardConfigurationDetail: This is a JSON template for a
// leaderboard configuration detail.
type LeaderboardConfigurationDetail struct {
// IconUrl: The icon url of this leaderboard. Writes to this field are
// ignored.
IconUrl string `json:"iconUrl,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#leaderboardConfigurationDetail.
Kind string `json:"kind,omitempty"`
// Name: Localized strings for the leaderboard name.
Name *LocalizedStringBundle `json:"name,omitempty"`
// ScoreFormat: The score formatting for the leaderboard.
ScoreFormat *GamesNumberFormatConfiguration `json:"scoreFormat,omitempty"`
// SortRank: The sort rank of this leaderboard. Writes to this field are
// ignored.
SortRank int64 `json:"sortRank,omitempty"`
// ForceSendFields is a list of field names (e.g. "IconUrl") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "IconUrl") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *LeaderboardConfigurationDetail) MarshalJSON() ([]byte, error) {
type noMethod LeaderboardConfigurationDetail
raw := noMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LeaderboardConfigurationListResponse: This is a JSON template for a
// ListConfigurations response.
type LeaderboardConfigurationListResponse struct {
// Items: The leaderboard configurations.
Items []*LeaderboardConfiguration `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string games#leaderboardConfigurationListResponse.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *LeaderboardConfigurationListResponse) MarshalJSON() ([]byte, error) {
type noMethod LeaderboardConfigurationListResponse
raw := noMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LocalizedString: This is a JSON template for a localized string
// resource.
type LocalizedString struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#localizedString.
Kind string `json:"kind,omitempty"`
// Locale: The locale string.
Locale string `json:"locale,omitempty"`
// Value: The string value.
Value string `json:"value,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *LocalizedString) MarshalJSON() ([]byte, error) {
type noMethod LocalizedString
raw := noMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// LocalizedStringBundle: This is a JSON template for a localized string
// bundle resource.
type LocalizedStringBundle struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesConfiguration#localizedStringBundle.
Kind string `json:"kind,omitempty"`
// Translations: The locale strings.
Translations []*LocalizedString `json:"translations,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *LocalizedStringBundle) MarshalJSON() ([]byte, error) {
type noMethod LocalizedStringBundle
raw := noMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// method id "gamesConfiguration.achievementConfigurations.delete":
type AchievementConfigurationsDeleteCall struct {
s *Service
achievementId string
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Delete: Delete the achievement configuration with the given ID.
func (r *AchievementConfigurationsService) Delete(achievementId string) *AchievementConfigurationsDeleteCall {
c := &AchievementConfigurationsDeleteCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementId = achievementId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsDeleteCall) Fields(s ...googleapi.Field) *AchievementConfigurationsDeleteCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsDeleteCall) Context(ctx context.Context) *AchievementConfigurationsDeleteCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsDeleteCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementConfigurationsDeleteCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "achievements/{achievementId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("DELETE", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.delete" call.
func (c *AchievementConfigurationsDeleteCall) Do(opts ...googleapi.CallOption) error {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if err != nil {
return err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return err
}
return nil
// {
// "description": "Delete the achievement configuration with the given ID.",
// "httpMethod": "DELETE",
// "id": "gamesConfiguration.achievementConfigurations.delete",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}",
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.get":
type AchievementConfigurationsGetCall struct {
s *Service
achievementId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// Get: Retrieves the metadata of the achievement configuration with the
// given ID.
func (r *AchievementConfigurationsService) Get(achievementId string) *AchievementConfigurationsGetCall {
c := &AchievementConfigurationsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementId = achievementId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsGetCall) Fields(s ...googleapi.Field) *AchievementConfigurationsGetCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *AchievementConfigurationsGetCall) IfNoneMatch(entityTag string) *AchievementConfigurationsGetCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsGetCall) Context(ctx context.Context) *AchievementConfigurationsGetCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsGetCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementConfigurationsGetCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "achievements/{achievementId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("GET", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.get" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementConfigurationsGetCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := json.NewDecoder(res.Body).Decode(target); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Retrieves the metadata of the achievement configuration with the given ID.",
// "httpMethod": "GET",
// "id": "gamesConfiguration.achievementConfigurations.get",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}",
// "response": {
// "$ref": "AchievementConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.insert":
type AchievementConfigurationsInsertCall struct {
s *Service
applicationId string
achievementconfiguration *AchievementConfiguration
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Insert: Insert a new achievement configuration in this application.
func (r *AchievementConfigurationsService) Insert(applicationId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsInsertCall {
c := &AchievementConfigurationsInsertCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.applicationId = applicationId
c.achievementconfiguration = achievementconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsInsertCall) Fields(s ...googleapi.Field) *AchievementConfigurationsInsertCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsInsertCall) Context(ctx context.Context) *AchievementConfigurationsInsertCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsInsertCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementConfigurationsInsertCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.achievementconfiguration)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "applications/{applicationId}/achievements")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("POST", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"applicationId": c.applicationId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.insert" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementConfigurationsInsertCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := json.NewDecoder(res.Body).Decode(target); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Insert a new achievement configuration in this application.",
// "httpMethod": "POST",
// "id": "gamesConfiguration.achievementConfigurations.insert",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "applications/{applicationId}/achievements",
// "request": {
// "$ref": "AchievementConfiguration"
// },
// "response": {
// "$ref": "AchievementConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.list":
type AchievementConfigurationsListCall struct {
s *Service
applicationId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// List: Returns a list of the achievement configurations in this
// application.
func (r *AchievementConfigurationsService) List(applicationId string) *AchievementConfigurationsListCall {
c := &AchievementConfigurationsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.applicationId = applicationId
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of resource configurations to return in the response, used for
// paging. For any response, the actual number of resources returned may
// be less than the specified maxResults.
func (c *AchievementConfigurationsListCall) MaxResults(maxResults int64) *AchievementConfigurationsListCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *AchievementConfigurationsListCall) PageToken(pageToken string) *AchievementConfigurationsListCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsListCall) Fields(s ...googleapi.Field) *AchievementConfigurationsListCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *AchievementConfigurationsListCall) IfNoneMatch(entityTag string) *AchievementConfigurationsListCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsListCall) Context(ctx context.Context) *AchievementConfigurationsListCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsListCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementConfigurationsListCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "applications/{applicationId}/achievements")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("GET", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"applicationId": c.applicationId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.list" call.
// Exactly one of *AchievementConfigurationListResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *AchievementConfigurationListResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func (c *AchievementConfigurationsListCall) Do(opts ...googleapi.CallOption) (*AchievementConfigurationListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementConfigurationListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := json.NewDecoder(res.Body).Decode(target); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Returns a list of the achievement configurations in this application.",
// "httpMethod": "GET",
// "id": "gamesConfiguration.achievementConfigurations.list",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.",
// "format": "int32",
// "location": "query",
// "maximum": "200",
// "minimum": "1",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// }
// },
// "path": "applications/{applicationId}/achievements",
// "response": {
// "$ref": "AchievementConfigurationListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *AchievementConfigurationsListCall) Pages(ctx context.Context, f func(*AchievementConfigurationListResponse) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "gamesConfiguration.achievementConfigurations.patch":
type AchievementConfigurationsPatchCall struct {
s *Service
achievementId string
achievementconfiguration *AchievementConfiguration
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Patch: Update the metadata of the achievement configuration with the
// given ID. This method supports patch semantics.
func (r *AchievementConfigurationsService) Patch(achievementId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsPatchCall {
c := &AchievementConfigurationsPatchCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementId = achievementId
c.achievementconfiguration = achievementconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsPatchCall) Fields(s ...googleapi.Field) *AchievementConfigurationsPatchCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsPatchCall) Context(ctx context.Context) *AchievementConfigurationsPatchCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsPatchCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementConfigurationsPatchCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.achievementconfiguration)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "achievements/{achievementId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("PATCH", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.patch" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementConfigurationsPatchCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := json.NewDecoder(res.Body).Decode(target); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Update the metadata of the achievement configuration with the given ID. This method supports patch semantics.",
// "httpMethod": "PATCH",
// "id": "gamesConfiguration.achievementConfigurations.patch",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}",
// "request": {
// "$ref": "AchievementConfiguration"
// },
// "response": {
// "$ref": "AchievementConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.achievementConfigurations.update":
type AchievementConfigurationsUpdateCall struct {
s *Service
achievementId string
achievementconfiguration *AchievementConfiguration
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Update: Update the metadata of the achievement configuration with the
// given ID.
func (r *AchievementConfigurationsService) Update(achievementId string, achievementconfiguration *AchievementConfiguration) *AchievementConfigurationsUpdateCall {
c := &AchievementConfigurationsUpdateCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementId = achievementId
c.achievementconfiguration = achievementconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementConfigurationsUpdateCall) Fields(s ...googleapi.Field) *AchievementConfigurationsUpdateCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementConfigurationsUpdateCall) Context(ctx context.Context) *AchievementConfigurationsUpdateCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementConfigurationsUpdateCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementConfigurationsUpdateCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.achievementconfiguration)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "achievements/{achievementId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("PUT", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.achievementConfigurations.update" call.
// Exactly one of *AchievementConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementConfigurationsUpdateCall) Do(opts ...googleapi.CallOption) (*AchievementConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := json.NewDecoder(res.Body).Decode(target); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Update the metadata of the achievement configuration with the given ID.",
// "httpMethod": "PUT",
// "id": "gamesConfiguration.achievementConfigurations.update",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}",
// "request": {
// "$ref": "AchievementConfiguration"
// },
// "response": {
// "$ref": "AchievementConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.imageConfigurations.upload":
type ImageConfigurationsUploadCall struct {
s *Service
resourceId string
imageType string
urlParams_ gensupport.URLParams
media_ io.Reader
mediaBuffer_ *gensupport.MediaBuffer
mediaType_ string
mediaSize_ int64 // mediaSize, if known. Used only for calls to progressUpdater_.
progressUpdater_ googleapi.ProgressUpdater
ctx_ context.Context
header_ http.Header
}
// Upload: Uploads an image for a resource with the given ID and image
// type.
func (r *ImageConfigurationsService) Upload(resourceId string, imageType string) *ImageConfigurationsUploadCall {
c := &ImageConfigurationsUploadCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.resourceId = resourceId
c.imageType = imageType
return c
}
// Media specifies the media to upload in one or more chunks. The chunk
// size may be controlled by supplying a MediaOption generated by
// googleapi.ChunkSize. The chunk size defaults to
// googleapi.DefaultUploadChunkSize.The Content-Type header used in the
// upload request will be determined by sniffing the contents of r,
// unless a MediaOption generated by googleapi.ContentType is
// supplied.
// At most one of Media and ResumableMedia may be set.
func (c *ImageConfigurationsUploadCall) Media(r io.Reader, options ...googleapi.MediaOption) *ImageConfigurationsUploadCall {
opts := googleapi.ProcessMediaOptions(options)
chunkSize := opts.ChunkSize
if !opts.ForceEmptyContentType {
r, c.mediaType_ = gensupport.DetermineContentType(r, opts.ContentType)
}
c.media_, c.mediaBuffer_ = gensupport.PrepareUpload(r, chunkSize)
return c
}
// ResumableMedia specifies the media to upload in chunks and can be
// canceled with ctx.
//
// Deprecated: use Media instead.
//
// At most one of Media and ResumableMedia may be set. mediaType
// identifies the MIME media type of the upload, such as "image/png". If
// mediaType is "", it will be auto-detected. The provided ctx will
// supersede any context previously provided to the Context method.
func (c *ImageConfigurationsUploadCall) ResumableMedia(ctx context.Context, r io.ReaderAt, size int64, mediaType string) *ImageConfigurationsUploadCall {
c.ctx_ = ctx
rdr := gensupport.ReaderAtToReader(r, size)
rdr, c.mediaType_ = gensupport.DetermineContentType(rdr, mediaType)
c.mediaBuffer_ = gensupport.NewMediaBuffer(rdr, googleapi.DefaultUploadChunkSize)
c.media_ = nil
c.mediaSize_ = size
return c
}
// ProgressUpdater provides a callback function that will be called
// after every chunk. It should be a low-latency function in order to
// not slow down the upload operation. This should only be called when
// using ResumableMedia (as opposed to Media).
func (c *ImageConfigurationsUploadCall) ProgressUpdater(pu googleapi.ProgressUpdater) *ImageConfigurationsUploadCall {
c.progressUpdater_ = pu
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *ImageConfigurationsUploadCall) Fields(s ...googleapi.Field) *ImageConfigurationsUploadCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
// This context will supersede any context previously provided to the
// ResumableMedia method.
func (c *ImageConfigurationsUploadCall) Context(ctx context.Context) *ImageConfigurationsUploadCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *ImageConfigurationsUploadCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *ImageConfigurationsUploadCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "images/{resourceId}/imageType/{imageType}")
if c.media_ != nil || c.mediaBuffer_ != nil {
urls = strings.Replace(urls, "https://www.googleapis.com/", "https://www.googleapis.com/upload/", 1)
protocol := "multipart"
if c.mediaBuffer_ != nil {
protocol = "resumable"
}
c.urlParams_.Set("uploadType", protocol)
}
if body == nil {
body = new(bytes.Buffer)
reqHeaders.Set("Content-Type", "application/json")
}
if c.media_ != nil {
combined, ctype := gensupport.CombineBodyMedia(body, "application/json", c.media_, c.mediaType_)
defer combined.Close()
reqHeaders.Set("Content-Type", ctype)
body = combined
}
if c.mediaBuffer_ != nil && c.mediaType_ != "" {
reqHeaders.Set("X-Upload-Content-Type", c.mediaType_)
}
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("POST", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"resourceId": c.resourceId,
"imageType": c.imageType,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.imageConfigurations.upload" call.
// Exactly one of *ImageConfiguration or error will be non-nil. Any
// non-2xx status code is an error. Response headers are in either
// *ImageConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *ImageConfigurationsUploadCall) Do(opts ...googleapi.CallOption) (*ImageConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
if c.mediaBuffer_ != nil {
loc := res.Header.Get("Location")
rx := &gensupport.ResumableUpload{
Client: c.s.client,
UserAgent: c.s.userAgent(),
URI: loc,
Media: c.mediaBuffer_,
MediaType: c.mediaType_,
Callback: func(curr int64) {
if c.progressUpdater_ != nil {
c.progressUpdater_(curr, c.mediaSize_)
}
},
}
ctx := c.ctx_
if ctx == nil {
ctx = context.TODO()
}
res, err = rx.Upload(ctx)
if err != nil {
return nil, err
}
defer res.Body.Close()
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
}
ret := &ImageConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := json.NewDecoder(res.Body).Decode(target); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Uploads an image for a resource with the given ID and image type.",
// "httpMethod": "POST",
// "id": "gamesConfiguration.imageConfigurations.upload",
// "mediaUpload": {
// "accept": [
// "image/*"
// ],
// "maxSize": "15MB",
// "protocols": {
// "resumable": {
// "multipart": true,
// "path": "/resumable/upload/games/v1configuration/images/{resourceId}/imageType/{imageType}"
// },
// "simple": {
// "multipart": true,
// "path": "/upload/games/v1configuration/images/{resourceId}/imageType/{imageType}"
// }
// }
// },
// "parameterOrder": [
// "resourceId",
// "imageType"
// ],
// "parameters": {
// "imageType": {
// "description": "Selects which image in a resource for this method.",
// "enum": [
// "ACHIEVEMENT_ICON",
// "LEADERBOARD_ICON"
// ],
// "enumDescriptions": [
// "The icon image for an achievement resource.",
// "The icon image for a leaderboard resource."
// ],
// "location": "path",
// "required": true,
// "type": "string"
// },
// "resourceId": {
// "description": "The ID of the resource used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "images/{resourceId}/imageType/{imageType}",
// "response": {
// "$ref": "ImageConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ],
// "supportsMediaUpload": true
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.delete":
type LeaderboardConfigurationsDeleteCall struct {
s *Service
leaderboardId string
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Delete: Delete the leaderboard configuration with the given ID.
func (r *LeaderboardConfigurationsService) Delete(leaderboardId string) *LeaderboardConfigurationsDeleteCall {
c := &LeaderboardConfigurationsDeleteCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.leaderboardId = leaderboardId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsDeleteCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsDeleteCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsDeleteCall) Context(ctx context.Context) *LeaderboardConfigurationsDeleteCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsDeleteCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *LeaderboardConfigurationsDeleteCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "leaderboards/{leaderboardId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("DELETE", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"leaderboardId": c.leaderboardId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.delete" call.
func (c *LeaderboardConfigurationsDeleteCall) Do(opts ...googleapi.CallOption) error {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if err != nil {
return err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return err
}
return nil
// {
// "description": "Delete the leaderboard configuration with the given ID.",
// "httpMethod": "DELETE",
// "id": "gamesConfiguration.leaderboardConfigurations.delete",
// "parameterOrder": [
// "leaderboardId"
// ],
// "parameters": {
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "leaderboards/{leaderboardId}",
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.get":
type LeaderboardConfigurationsGetCall struct {
s *Service
leaderboardId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// Get: Retrieves the metadata of the leaderboard configuration with the
// given ID.
func (r *LeaderboardConfigurationsService) Get(leaderboardId string) *LeaderboardConfigurationsGetCall {
c := &LeaderboardConfigurationsGetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.leaderboardId = leaderboardId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsGetCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsGetCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *LeaderboardConfigurationsGetCall) IfNoneMatch(entityTag string) *LeaderboardConfigurationsGetCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsGetCall) Context(ctx context.Context) *LeaderboardConfigurationsGetCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsGetCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *LeaderboardConfigurationsGetCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "leaderboards/{leaderboardId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("GET", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"leaderboardId": c.leaderboardId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.get" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *LeaderboardConfigurationsGetCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &LeaderboardConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := json.NewDecoder(res.Body).Decode(target); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Retrieves the metadata of the leaderboard configuration with the given ID.",
// "httpMethod": "GET",
// "id": "gamesConfiguration.leaderboardConfigurations.get",
// "parameterOrder": [
// "leaderboardId"
// ],
// "parameters": {
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "leaderboards/{leaderboardId}",
// "response": {
// "$ref": "LeaderboardConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.insert":
type LeaderboardConfigurationsInsertCall struct {
s *Service
applicationId string
leaderboardconfiguration *LeaderboardConfiguration
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Insert: Insert a new leaderboard configuration in this application.
func (r *LeaderboardConfigurationsService) Insert(applicationId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsInsertCall {
c := &LeaderboardConfigurationsInsertCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.applicationId = applicationId
c.leaderboardconfiguration = leaderboardconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsInsertCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsInsertCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsInsertCall) Context(ctx context.Context) *LeaderboardConfigurationsInsertCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsInsertCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *LeaderboardConfigurationsInsertCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.leaderboardconfiguration)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "applications/{applicationId}/leaderboards")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("POST", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"applicationId": c.applicationId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.insert" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *LeaderboardConfigurationsInsertCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &LeaderboardConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := json.NewDecoder(res.Body).Decode(target); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Insert a new leaderboard configuration in this application.",
// "httpMethod": "POST",
// "id": "gamesConfiguration.leaderboardConfigurations.insert",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "applications/{applicationId}/leaderboards",
// "request": {
// "$ref": "LeaderboardConfiguration"
// },
// "response": {
// "$ref": "LeaderboardConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.list":
type LeaderboardConfigurationsListCall struct {
s *Service
applicationId string
urlParams_ gensupport.URLParams
ifNoneMatch_ string
ctx_ context.Context
header_ http.Header
}
// List: Returns a list of the leaderboard configurations in this
// application.
func (r *LeaderboardConfigurationsService) List(applicationId string) *LeaderboardConfigurationsListCall {
c := &LeaderboardConfigurationsListCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.applicationId = applicationId
return c
}
// MaxResults sets the optional parameter "maxResults": The maximum
// number of resource configurations to return in the response, used for
// paging. For any response, the actual number of resources returned may
// be less than the specified maxResults.
func (c *LeaderboardConfigurationsListCall) MaxResults(maxResults int64) *LeaderboardConfigurationsListCall {
c.urlParams_.Set("maxResults", fmt.Sprint(maxResults))
return c
}
// PageToken sets the optional parameter "pageToken": The token returned
// by the previous request.
func (c *LeaderboardConfigurationsListCall) PageToken(pageToken string) *LeaderboardConfigurationsListCall {
c.urlParams_.Set("pageToken", pageToken)
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsListCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsListCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// IfNoneMatch sets the optional parameter which makes the operation
// fail if the object's ETag matches the given value. This is useful for
// getting updates only after the object has changed since the last
// request. Use googleapi.IsNotModified to check whether the response
// error from Do is the result of In-None-Match.
func (c *LeaderboardConfigurationsListCall) IfNoneMatch(entityTag string) *LeaderboardConfigurationsListCall {
c.ifNoneMatch_ = entityTag
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsListCall) Context(ctx context.Context) *LeaderboardConfigurationsListCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsListCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *LeaderboardConfigurationsListCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
if c.ifNoneMatch_ != "" {
reqHeaders.Set("If-None-Match", c.ifNoneMatch_)
}
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "applications/{applicationId}/leaderboards")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("GET", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"applicationId": c.applicationId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.list" call.
// Exactly one of *LeaderboardConfigurationListResponse or error will be
// non-nil. Any non-2xx status code is an error. Response headers are in
// either *LeaderboardConfigurationListResponse.ServerResponse.Header or
// (if a response was returned at all) in
// error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check
// whether the returned error was because http.StatusNotModified was
// returned.
func (c *LeaderboardConfigurationsListCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfigurationListResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &LeaderboardConfigurationListResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := json.NewDecoder(res.Body).Decode(target); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Returns a list of the leaderboard configurations in this application.",
// "httpMethod": "GET",
// "id": "gamesConfiguration.leaderboardConfigurations.list",
// "parameterOrder": [
// "applicationId"
// ],
// "parameters": {
// "applicationId": {
// "description": "The application ID from the Google Play developer console.",
// "location": "path",
// "required": true,
// "type": "string"
// },
// "maxResults": {
// "description": "The maximum number of resource configurations to return in the response, used for paging. For any response, the actual number of resources returned may be less than the specified maxResults.",
// "format": "int32",
// "location": "query",
// "maximum": "200",
// "minimum": "1",
// "type": "integer"
// },
// "pageToken": {
// "description": "The token returned by the previous request.",
// "location": "query",
// "type": "string"
// }
// },
// "path": "applications/{applicationId}/leaderboards",
// "response": {
// "$ref": "LeaderboardConfigurationListResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// Pages invokes f for each page of results.
// A non-nil error returned from f will halt the iteration.
// The provided context supersedes any context provided to the Context method.
func (c *LeaderboardConfigurationsListCall) Pages(ctx context.Context, f func(*LeaderboardConfigurationListResponse) error) error {
c.ctx_ = ctx
defer c.PageToken(c.urlParams_.Get("pageToken")) // reset paging to original point
for {
x, err := c.Do()
if err != nil {
return err
}
if err := f(x); err != nil {
return err
}
if x.NextPageToken == "" {
return nil
}
c.PageToken(x.NextPageToken)
}
}
// method id "gamesConfiguration.leaderboardConfigurations.patch":
type LeaderboardConfigurationsPatchCall struct {
s *Service
leaderboardId string
leaderboardconfiguration *LeaderboardConfiguration
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Patch: Update the metadata of the leaderboard configuration with the
// given ID. This method supports patch semantics.
func (r *LeaderboardConfigurationsService) Patch(leaderboardId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsPatchCall {
c := &LeaderboardConfigurationsPatchCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.leaderboardId = leaderboardId
c.leaderboardconfiguration = leaderboardconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsPatchCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsPatchCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsPatchCall) Context(ctx context.Context) *LeaderboardConfigurationsPatchCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsPatchCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *LeaderboardConfigurationsPatchCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.leaderboardconfiguration)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "leaderboards/{leaderboardId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("PATCH", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"leaderboardId": c.leaderboardId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.patch" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *LeaderboardConfigurationsPatchCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &LeaderboardConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := json.NewDecoder(res.Body).Decode(target); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Update the metadata of the leaderboard configuration with the given ID. This method supports patch semantics.",
// "httpMethod": "PATCH",
// "id": "gamesConfiguration.leaderboardConfigurations.patch",
// "parameterOrder": [
// "leaderboardId"
// ],
// "parameters": {
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "leaderboards/{leaderboardId}",
// "request": {
// "$ref": "LeaderboardConfiguration"
// },
// "response": {
// "$ref": "LeaderboardConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}
// method id "gamesConfiguration.leaderboardConfigurations.update":
type LeaderboardConfigurationsUpdateCall struct {
s *Service
leaderboardId string
leaderboardconfiguration *LeaderboardConfiguration
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Update: Update the metadata of the leaderboard configuration with the
// given ID.
func (r *LeaderboardConfigurationsService) Update(leaderboardId string, leaderboardconfiguration *LeaderboardConfiguration) *LeaderboardConfigurationsUpdateCall {
c := &LeaderboardConfigurationsUpdateCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.leaderboardId = leaderboardId
c.leaderboardconfiguration = leaderboardconfiguration
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *LeaderboardConfigurationsUpdateCall) Fields(s ...googleapi.Field) *LeaderboardConfigurationsUpdateCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *LeaderboardConfigurationsUpdateCall) Context(ctx context.Context) *LeaderboardConfigurationsUpdateCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *LeaderboardConfigurationsUpdateCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *LeaderboardConfigurationsUpdateCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
body, err := googleapi.WithoutDataWrapper.JSONReader(c.leaderboardconfiguration)
if err != nil {
return nil, err
}
reqHeaders.Set("Content-Type", "application/json")
c.urlParams_.Set("alt", alt)
urls := googleapi.ResolveRelative(c.s.BasePath, "leaderboards/{leaderboardId}")
urls += "?" + c.urlParams_.Encode()
req, _ := http.NewRequest("PUT", urls, body)
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"leaderboardId": c.leaderboardId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesConfiguration.leaderboardConfigurations.update" call.
// Exactly one of *LeaderboardConfiguration or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *LeaderboardConfiguration.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *LeaderboardConfigurationsUpdateCall) Do(opts ...googleapi.CallOption) (*LeaderboardConfiguration, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &LeaderboardConfiguration{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := json.NewDecoder(res.Body).Decode(target); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Update the metadata of the leaderboard configuration with the given ID.",
// "httpMethod": "PUT",
// "id": "gamesConfiguration.leaderboardConfigurations.update",
// "parameterOrder": [
// "leaderboardId"
// ],
// "parameters": {
// "leaderboardId": {
// "description": "The ID of the leaderboard.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "leaderboards/{leaderboardId}",
// "request": {
// "$ref": "LeaderboardConfiguration"
// },
// "response": {
// "$ref": "LeaderboardConfiguration"
// },
// "scopes": [
// "https://www.googleapis.com/auth/androidpublisher"
// ]
// }
}