package assets import ( "os" "path/filepath" "runtime" ) // Path returns the path to the folder // where the application may store data. This // currently resolves to ~/.caddy func Path() string { return filepath.Join(userHomeDir(), ".caddy") } // userHomeDir returns the user's home directory according to // environment variables. // // Credit: http://stackoverflow.com/a/7922977/1048862 func userHomeDir() string { if runtime.GOOS == "windows" { home := os.Getenv("HOMEDRIVE") + os.Getenv("HOMEPATH") if home == "" { home = os.Getenv("USERPROFILE") } return home } return os.Getenv("HOME") }