// Package up is used to run a function for some duration. If a new function is added while a previous run is // still ongoing, nothing new will be executed. package up import ( "sync" "time" ) // Probe is used to run a single Func until it returns true (indicating a target is healthy). If an Func // is already in progress no new one will be added, i.e. there is always a maximum of 1 checks in flight. type Probe struct { do chan Func stop chan bool target string sync.Mutex inprogress int } // Func is used to determine if a target is alive. If so this function must return nil. type Func func() error // New returns a pointer to an intialized Probe. func New() *Probe { return &Probe{stop: make(chan bool), do: make(chan Func)} } // Do will probe target, if a probe is already in progress this is a noop. func (p *Probe) Do(f Func) { p.do <- f } // Stop stops the probing. func (p *Probe) Stop() { p.stop <- true } // Start will start the probe manager, after which probes can be initialized with Do. func (p *Probe) Start(interval time.Duration) { go p.start(interval) } func (p *Probe) start(interval time.Duration) { for { select { case <-p.stop: p.Lock() p.inprogress = stop p.Unlock() return case f := <-p.do: p.Lock() if p.inprogress == active || p.inprogress == stop { p.Unlock() continue } p.inprogress = active p.Unlock() // Passed the lock. Now run f for as long it returns false. If a true is returned // we return from the goroutine and we can accept another Func to run. go func() { for { if err := f(); err == nil { break } time.Sleep(interval) p.Lock() if p.inprogress == stop { p.Unlock() return } p.Unlock() } p.Lock() p.inprogress = idle p.Unlock() }() } } } const ( idle = iota active stop )