// Package up is used to run a function for some duration. If a new function is added while a previous run is // still ongoing, nothing new will be executed. package up import ( "sync" "time" ) // Probe is used to run a single Func until it returns true (indicating a target is healthy). If an Func // is already in progress no new one will be added, i.e. there is always a maximum of 1 checks in flight. // When failures start to happen we will back off every second failure up to maximum of 4 intervals. type Probe struct { sync.Mutex inprogress int interval time.Duration max time.Duration } // Func is used to determine if a target is alive. If so this function must return nil. type Func func() error // New returns a pointer to an initialized Probe. func New() *Probe { return &Probe{} } // Do will probe target, if a probe is already in progress this is a noop. func (p *Probe) Do(f Func) { p.Lock() if p.inprogress != idle { p.Unlock() return } p.inprogress = active interval := p.interval p.Unlock() // Passed the lock. Now run f for as long it returns false. If a true is returned // we return from the goroutine and we can accept another Func to run. go func() { i := 1 for { if err := f(); err == nil { break } time.Sleep(interval) if i%2 == 0 && i < 4 { // 4 is 2 doubles, so no need to increase anymore - this is *also* checked in double() p.double() } p.Lock() if p.inprogress == stop { p.Unlock() return } p.Unlock() i++ } p.Lock() p.inprogress = idle p.Unlock() }() } func (p *Probe) double() { p.Lock() p.interval *= 2 if p.interval > p.max { p.interval = p.max } p.Unlock() } // Stop stops the probing. func (p *Probe) Stop() { p.Lock() p.inprogress = stop p.Unlock() } // Start will initialize the probe manager, after which probes can be initiated with Do. func (p *Probe) Start(interval time.Duration) { p.Lock() p.interval = interval p.max = interval * multiplier p.Unlock() } const ( idle = iota active stop multiplier = 4 )