* cache: add sharded cache implementation Add Cache impl and a few tests. This cache is 256-way sharded, mainly so each shard has it's own lock. The main cache structure is a readonly jump plane into the right shard. This should remove the single lock contention on the main lock and provide more concurrent throughput - Obviously this hasn't been tested or measured. The key into the cache was made a uint32 (hash.fnv) and the hashing op is not using strings.ToLower anymore remove any GC in that code path. * here too * Minimum shard size * typos * blurp * small cleanups no defer * typo * Add freq based on Johns idea * cherry-pick conflict resolv * typo * update from early code review from john * add prefetch to the cache * mw/cache: add prefetch * remove println * remove comment * Fix tests * Test prefetch in setup * Add start of cache * try add diff cache options * Add hacky testcase * not needed * allow the use of a percentage for prefetch If the TTL falls below xx% do a prefetch, if the record was popular. Some other fixes and correctly prefetch only popular records.
22 lines
354 B
Go
22 lines
354 B
Go
package dnssec
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import (
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"hash/fnv"
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"github.com/miekg/dns"
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)
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// hash serializes the RRset and return a signature cache key.
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func hash(rrs []dns.RR) uint32 {
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h := fnv.New32()
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buf := make([]byte, 256)
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for _, r := range rrs {
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off, err := dns.PackRR(r, buf, 0, nil, false)
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if err == nil {
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h.Write(buf[:off])
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}
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}
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i := h.Sum32()
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return i
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}
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