f26a283a48
This chnage prevents a crash when moving from a non-existent directory that has a file as a parent. To prevent this, we simply check that the node is a directory and throws an error if it is not. Signed-off-by: Stephen J Day <stephen.day@docker.com>
338 lines
6 KiB
Go
338 lines
6 KiB
Go
package inmemory
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import (
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"fmt"
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"io"
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"path"
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"sort"
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"strings"
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"time"
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)
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var (
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errExists = fmt.Errorf("exists")
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errNotExists = fmt.Errorf("notexists")
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errIsNotDir = fmt.Errorf("notdir")
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errIsDir = fmt.Errorf("isdir")
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)
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type node interface {
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name() string
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path() string
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isdir() bool
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modtime() time.Time
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}
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// dir is the central type for the memory-based storagedriver. All operations
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// are dispatched from a root dir.
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type dir struct {
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common
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// TODO(stevvooe): Use sorted slice + search.
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children map[string]node
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}
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var _ node = &dir{}
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func (d *dir) isdir() bool {
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return true
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}
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// add places the node n into dir d.
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func (d *dir) add(n node) {
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if d.children == nil {
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d.children = make(map[string]node)
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}
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d.children[n.name()] = n
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d.mod = time.Now()
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}
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// find searches for the node, given path q in dir. If the node is found, it
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// will be returned. If the node is not found, the closet existing parent. If
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// the node is found, the returned (node).path() will match q.
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func (d *dir) find(q string) node {
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q = strings.Trim(q, "/")
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i := strings.Index(q, "/")
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if q == "" {
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return d
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}
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if i == 0 {
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panic("shouldn't happen, no root paths")
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}
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var component string
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if i < 0 {
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// No more path components
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component = q
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} else {
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component = q[:i]
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}
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child, ok := d.children[component]
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if !ok {
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// Node was not found. Return p and the current node.
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return d
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}
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if child.isdir() {
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// traverse down!
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q = q[i+1:]
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return child.(*dir).find(q)
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}
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return child
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}
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func (d *dir) list(p string) ([]string, error) {
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n := d.find(p)
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if n.path() != p {
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return nil, errNotExists
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}
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if !n.isdir() {
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return nil, errIsNotDir
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}
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var children []string
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for _, child := range n.(*dir).children {
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children = append(children, child.path())
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}
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sort.Strings(children)
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return children, nil
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}
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// mkfile or return the existing one. returns an error if it exists and is a
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// directory. Essentially, this is open or create.
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func (d *dir) mkfile(p string) (*file, error) {
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n := d.find(p)
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if n.path() == p {
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if n.isdir() {
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return nil, errIsDir
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}
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return n.(*file), nil
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}
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dirpath, filename := path.Split(p)
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// Make any non-existent directories
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n, err := d.mkdirs(dirpath)
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if err != nil {
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return nil, err
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}
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dd := n.(*dir)
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n = &file{
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common: common{
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p: path.Join(dd.path(), filename),
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mod: time.Now(),
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},
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}
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dd.add(n)
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return n.(*file), nil
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}
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// mkdirs creates any missing directory entries in p and returns the result.
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func (d *dir) mkdirs(p string) (*dir, error) {
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p = normalize(p)
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n := d.find(p)
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if !n.isdir() {
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// Found something there
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return nil, errIsNotDir
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}
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if n.path() == p {
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return n.(*dir), nil
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}
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dd := n.(*dir)
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relative := strings.Trim(strings.TrimPrefix(p, n.path()), "/")
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if relative == "" {
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return dd, nil
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}
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components := strings.Split(relative, "/")
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for _, component := range components {
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d, err := dd.mkdir(component)
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if err != nil {
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// This should actually never happen, since there are no children.
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return nil, err
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}
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dd = d
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}
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return dd, nil
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}
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// mkdir creates a child directory under d with the given name.
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func (d *dir) mkdir(name string) (*dir, error) {
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if name == "" {
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return nil, fmt.Errorf("invalid dirname")
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}
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_, ok := d.children[name]
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if ok {
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return nil, errExists
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}
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child := &dir{
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common: common{
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p: path.Join(d.path(), name),
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mod: time.Now(),
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},
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}
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d.add(child)
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d.mod = time.Now()
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return child, nil
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}
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func (d *dir) move(src, dst string) error {
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dstDirname, _ := path.Split(dst)
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dp, err := d.mkdirs(dstDirname)
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if err != nil {
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return err
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}
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srcDirname, srcFilename := path.Split(src)
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sp := d.find(srcDirname)
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if normalize(srcDirname) != normalize(sp.path()) {
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return errNotExists
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}
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spd, ok := sp.(*dir)
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if !ok {
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return errIsNotDir // paranoid.
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}
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s, ok := spd.children[srcFilename]
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if !ok {
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return errNotExists
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}
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delete(spd.children, srcFilename)
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switch n := s.(type) {
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case *dir:
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n.p = dst
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case *file:
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n.p = dst
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}
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dp.add(s)
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return nil
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}
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func (d *dir) delete(p string) error {
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dirname, filename := path.Split(p)
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parent := d.find(dirname)
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if normalize(dirname) != normalize(parent.path()) {
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return errNotExists
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}
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if _, ok := parent.(*dir).children[filename]; !ok {
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return errNotExists
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}
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delete(parent.(*dir).children, filename)
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return nil
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}
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// dump outputs a primitive directory structure to stdout.
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func (d *dir) dump(indent string) {
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fmt.Println(indent, d.name()+"/")
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for _, child := range d.children {
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if child.isdir() {
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child.(*dir).dump(indent + "\t")
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} else {
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fmt.Println(indent, child.name())
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}
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}
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}
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func (d *dir) String() string {
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return fmt.Sprintf("&dir{path: %v, children: %v}", d.p, d.children)
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}
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// file stores actual data in the fs tree. It acts like an open, seekable file
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// where operations are conducted through ReadAt and WriteAt. Use it with
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// SectionReader for the best effect.
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type file struct {
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common
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data []byte
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}
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var _ node = &file{}
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func (f *file) isdir() bool {
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return false
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}
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func (f *file) truncate() {
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f.data = f.data[:0]
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}
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func (f *file) sectionReader(offset int64) io.Reader {
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return io.NewSectionReader(f, offset, int64(len(f.data))-offset)
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}
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func (f *file) ReadAt(p []byte, offset int64) (n int, err error) {
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return copy(p, f.data[offset:]), nil
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}
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func (f *file) WriteAt(p []byte, offset int64) (n int, err error) {
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off := int(offset)
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if cap(f.data) < off+len(p) {
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data := make([]byte, len(f.data), off+len(p))
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copy(data, f.data)
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f.data = data
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}
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f.mod = time.Now()
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f.data = f.data[:off+len(p)]
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return copy(f.data[off:off+len(p)], p), nil
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}
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func (f *file) String() string {
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return fmt.Sprintf("&file{path: %q}", f.p)
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}
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// common provides shared fields and methods for node implementations.
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type common struct {
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p string
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mod time.Time
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}
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func (c *common) name() string {
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_, name := path.Split(c.p)
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return name
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}
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func (c *common) path() string {
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return c.p
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}
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func (c *common) modtime() time.Time {
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return c.mod
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}
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func normalize(p string) string {
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return "/" + strings.Trim(p, "/")
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}
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