distribution/vendor/github.com/gomodule/redigo/redis/script.go
olegburov 264e26fd8c Bump Redigo to v1.8.2.
Signed-off-by: olegburov <oleg.burov@outlook.com>
2020-08-31 18:07:54 -07:00

91 lines
3 KiB
Go

// Copyright 2012 Gary Burd
//
// Licensed under the Apache License, Version 2.0 (the "License"): you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
package redis
import (
"crypto/sha1"
"encoding/hex"
"io"
"strings"
)
// Script encapsulates the source, hash and key count for a Lua script. See
// http://redis.io/commands/eval for information on scripts in Redis.
type Script struct {
keyCount int
src string
hash string
}
// NewScript returns a new script object. If keyCount is greater than or equal
// to zero, then the count is automatically inserted in the EVAL command
// argument list. If keyCount is less than zero, then the application supplies
// the count as the first value in the keysAndArgs argument to the Do, Send and
// SendHash methods.
func NewScript(keyCount int, src string) *Script {
h := sha1.New()
io.WriteString(h, src)
return &Script{keyCount, src, hex.EncodeToString(h.Sum(nil))}
}
func (s *Script) args(spec string, keysAndArgs []interface{}) []interface{} {
var args []interface{}
if s.keyCount < 0 {
args = make([]interface{}, 1+len(keysAndArgs))
args[0] = spec
copy(args[1:], keysAndArgs)
} else {
args = make([]interface{}, 2+len(keysAndArgs))
args[0] = spec
args[1] = s.keyCount
copy(args[2:], keysAndArgs)
}
return args
}
// Hash returns the script hash.
func (s *Script) Hash() string {
return s.hash
}
// Do evaluates the script. Under the covers, Do optimistically evaluates the
// script using the EVALSHA command. If the command fails because the script is
// not loaded, then Do evaluates the script using the EVAL command (thus
// causing the script to load).
func (s *Script) Do(c Conn, keysAndArgs ...interface{}) (interface{}, error) {
v, err := c.Do("EVALSHA", s.args(s.hash, keysAndArgs)...)
if e, ok := err.(Error); ok && strings.HasPrefix(string(e), "NOSCRIPT ") {
v, err = c.Do("EVAL", s.args(s.src, keysAndArgs)...)
}
return v, err
}
// SendHash evaluates the script without waiting for the reply. The script is
// evaluated with the EVALSHA command. The application must ensure that the
// script is loaded by a previous call to Send, Do or Load methods.
func (s *Script) SendHash(c Conn, keysAndArgs ...interface{}) error {
return c.Send("EVALSHA", s.args(s.hash, keysAndArgs)...)
}
// Send evaluates the script without waiting for the reply.
func (s *Script) Send(c Conn, keysAndArgs ...interface{}) error {
return c.Send("EVAL", s.args(s.src, keysAndArgs)...)
}
// Load loads the script without evaluating it.
func (s *Script) Load(c Conn) error {
_, err := c.Do("SCRIPT", "LOAD", s.src)
return err
}