frostfs-api-go/v2/netmap/types.go

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package netmap
type Filter struct {
name string
key string
op Operation
value string
filters []*Filter
}
type Selector struct {
name string
count uint32
attribute string
filter string
}
type Replica struct {
count uint32
selector string
}
type Operation uint32
type PlacementPolicy struct {
replicas []*Replica
backupFactor uint32
selectors []*Selector
filters []*Filter
}
// Attribute of storage node.
type Attribute struct {
key string
value string
parents []string
}
// NodeInfo of storage node.
type NodeInfo struct {
publicKey []byte
address string
attributes []*Attribute
state NodeState
}
// NodeState of storage node.
type NodeState uint32
const (
UnspecifiedState NodeState = iota
Online
Offline
)
const (
UnspecifiedOperation Operation = iota
EQ
NE
GT
GE
LT
LE
OR
AND
)
func (f *Filter) GetFilters() []*Filter {
if f != nil {
return f.filters
}
return nil
}
func (f *Filter) SetFilters(filters []*Filter) {
if f != nil {
f.filters = filters
}
}
func (f *Filter) GetValue() string {
if f != nil {
return f.value
}
return ""
}
func (f *Filter) SetValue(value string) {
if f != nil {
f.value = value
}
}
func (f *Filter) GetOp() Operation {
if f != nil {
return f.op
}
return UnspecifiedOperation
}
func (f *Filter) SetOp(op Operation) {
if f != nil {
f.op = op
}
}
func (f *Filter) GetKey() string {
if f != nil {
return f.key
}
return ""
}
func (f *Filter) SetKey(key string) {
if f != nil {
f.key = key
}
}
func (f *Filter) GetName() string {
if f != nil {
return f.name
}
return ""
}
func (f *Filter) SetName(name string) {
if f != nil {
f.name = name
}
}
func (s *Selector) GetFilter() string {
if s != nil {
return s.filter
}
return ""
}
func (s *Selector) SetFilter(filter string) {
if s != nil {
s.filter = filter
}
}
func (s *Selector) GetAttribute() string {
if s != nil {
return s.attribute
}
return ""
}
func (s *Selector) SetAttribute(attribute string) {
if s != nil {
s.attribute = attribute
}
}
func (s *Selector) GetCount() uint32 {
if s != nil {
return s.count
}
return 0
}
func (s *Selector) SetCount(count uint32) {
if s != nil {
s.count = count
}
}
func (s *Selector) GetName() string {
if s != nil {
return s.name
}
return ""
}
func (s *Selector) SetName(name string) {
if s != nil {
s.name = name
}
}
func (r *Replica) GetSelector() string {
if r != nil {
return r.selector
}
return ""
}
func (r *Replica) SetSelector(selector string) {
if r != nil {
r.selector = selector
}
}
func (r *Replica) GetCount() uint32 {
if r != nil {
return r.count
}
return 0
}
func (r *Replica) SetCount(count uint32) {
if r != nil {
r.count = count
}
}
func (p *PlacementPolicy) GetFilters() []*Filter {
if p != nil {
return p.filters
}
return nil
}
func (p *PlacementPolicy) SetFilters(filters []*Filter) {
if p != nil {
}
p.filters = filters
}
func (p *PlacementPolicy) GetSelectors() []*Selector {
if p != nil {
return p.selectors
}
return nil
}
func (p *PlacementPolicy) SetSelectors(selectors []*Selector) {
if p != nil {
p.selectors = selectors
}
}
func (p *PlacementPolicy) GetContainerBackupFactor() uint32 {
if p != nil {
return p.backupFactor
}
return 0
}
func (p *PlacementPolicy) SetContainerBackupFactor(backupFactor uint32) {
if p != nil {
p.backupFactor = backupFactor
}
}
func (p *PlacementPolicy) GetReplicas() []*Replica {
return p.replicas
}
func (p *PlacementPolicy) SetReplicas(replicas []*Replica) {
p.replicas = replicas
}
func (a *Attribute) GetKey() string {
if a != nil {
return a.key
}
return ""
}
func (a *Attribute) SetKey(v string) {
if a != nil {
a.key = v
}
}
func (a *Attribute) GetValue() string {
if a != nil {
return a.value
}
return ""
}
func (a *Attribute) SetValue(v string) {
if a != nil {
a.value = v
}
}
func (a *Attribute) GetParents() []string {
if a != nil {
return a.parents
}
return nil
}
func (a *Attribute) SetParents(parent []string) {
if a != nil {
a.parents = parent
}
}
func (ni *NodeInfo) GetPublicKey() []byte {
if ni != nil {
return ni.publicKey
}
return nil
}
func (ni *NodeInfo) SetPublicKey(v []byte) {
if ni != nil {
ni.publicKey = v
}
}
func (ni *NodeInfo) GetAddress() string {
if ni != nil {
return ni.address
}
return ""
}
func (ni *NodeInfo) SetAddress(v string) {
if ni != nil {
ni.address = v
}
}
func (ni *NodeInfo) GetAttributes() []*Attribute {
if ni != nil {
return ni.attributes
}
return nil
}
func (ni *NodeInfo) SetAttributes(v []*Attribute) {
if ni != nil {
ni.attributes = v
}
}
func (ni *NodeInfo) GetState() NodeState {
if ni != nil {
return ni.state
}
return UnspecifiedState
}
func (ni *NodeInfo) SetState(state NodeState) {
if ni != nil {
ni.state = state
}
}