package netmap func newFilter(name string, k, v string, op Operation, fs ...*Filter) *Filter { f := NewFilter() f.SetName(name) f.SetKey(k) f.SetOperation(op) f.SetValue(v) f.SetInnerFilters(fs...) return f } func newSelector(name string, attr string, c Clause, count uint32, filter string) *Selector { s := NewSelector() s.SetName(name) s.SetAttribute(attr) s.SetCount(count) s.SetClause(c) s.SetFilter(filter) return s } func newPlacementPolicy(bf uint32, rs []*Replica, ss []*Selector, fs []*Filter) *PlacementPolicy { p := NewPlacementPolicy() p.SetContainerBackupFactor(bf) p.SetReplicas(rs...) p.SetSelectors(ss...) p.SetFilters(fs...) return p } func newReplica(c uint32, s string) *Replica { r := NewReplica() r.SetCount(c) r.SetSelector(s) return r } func nodeInfoFromAttributes(props ...string) NodeInfo { attrs := make([]*NodeAttribute, len(props)/2) for i := range attrs { attrs[i] = NewNodeAttribute() attrs[i].SetKey(props[i*2]) attrs[i].SetValue(props[i*2+1]) } n := NewNodeInfo() n.SetAttributes(attrs...) return *n } func getTestNode(props ...string) *Node { m := make(map[string]string, len(props)/2) for i := 0; i < len(props); i += 2 { m[props[i]] = props[i+1] } return &Node{AttrMap: m} }