Define constant for `WrongMagicNumber` local code. Define constant `DetailIDCorrect` for correct magic detail. Add `ResetDetails` and `AppendDetails` method pair. Replace `SetDetails` method with new `SetStatusDetails` function which can be implemented using new methods. Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
127 lines
2.1 KiB
Go
127 lines
2.1 KiB
Go
package status
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// Detail represents structure of NeoFS API V2-compatible status detail message.
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type Detail struct {
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id uint32
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val []byte
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}
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// ID returns identifier of the Detail.
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func (x *Detail) ID() uint32 {
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if x != nil {
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return x.id
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}
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return 0
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}
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// SetID sets identifier of the Detail.
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func (x *Detail) SetID(id uint32) {
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if x != nil {
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x.id = id
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}
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}
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// Value returns value of the Detail.
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func (x *Detail) Value() []byte {
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if x != nil {
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return x.val
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}
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return nil
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}
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// SetValue sets value of the Detail.
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func (x *Detail) SetValue(val []byte) {
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if x != nil {
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x.val = val
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}
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}
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// Code represents NeoFS API V2-compatible status code.
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type Code uint32
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// Status represents structure of NeoFS API V2-compatible status return message.
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type Status struct {
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code Code
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msg string
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details []*Detail
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}
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// Code returns code of the Status.
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func (x *Status) Code() Code {
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if x != nil {
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return x.code
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}
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return 0
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}
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// SetCode sets code of the Status.
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func (x *Status) SetCode(code Code) {
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if x != nil {
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x.code = code
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}
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}
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// Message sets message of the Status.
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func (x *Status) Message() string {
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if x != nil {
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return x.msg
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}
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return ""
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}
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// SetMessage sets message of the Status.
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func (x *Status) SetMessage(msg string) {
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if x != nil {
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x.msg = msg
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}
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}
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// NumberOfParameters returns number of network parameters.
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func (x *Status) NumberOfDetails() int {
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if x != nil {
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return len(x.details)
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}
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return 0
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}
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// IterateDetails iterates over details of the Status.
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// Breaks iteration on f's true return.
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//
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// Handler must not be nil.
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func (x *Status) IterateDetails(f func(*Detail) bool) {
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if x != nil {
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for i := range x.details {
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if f(x.details[i]) {
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break
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}
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}
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}
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}
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// ResetDetails empties the detail list.
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func (x *Status) ResetDetails() {
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if x != nil {
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x.details = x.details[:0]
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}
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}
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// AppendDetails appends the list of details to the Status.
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func (x *Status) AppendDetails(ds ...*Detail) {
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if x != nil {
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x.details = append(x.details, ds...)
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}
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}
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// SetStatusDetails sets Detail list of the Status.
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func SetStatusDetails(dst *Status, ds []*Detail) {
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dst.ResetDetails()
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dst.AppendDetails(ds...)
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}
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