[#2] object: Clarify locked object expiration
Signed-off-by: Evgenii Stratonikov <e.stratonikov@yadro.com>
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@ -124,7 +124,8 @@ message Header {
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// Marks smaller parts of a split bigger object
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// Marks smaller parts of a split bigger object
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// * [ __SYSTEM__EXPIRATION_EPOCH ] \
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// * [ __SYSTEM__EXPIRATION_EPOCH ] \
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// (`__NEOFS__EXPIRATION_EPOCH` is deprecated) \
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// (`__NEOFS__EXPIRATION_EPOCH` is deprecated) \
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// Tells GC to delete object after that epoch
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// The epoch after which object with no LOCKs on it becomes unavailable.
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// Locked object continues to be available until each of the LOCKs expire.
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// * [ __SYSTEM__TICK_EPOCH ] \
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// * [ __SYSTEM__TICK_EPOCH ] \
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// (`__NEOFS__TICK_EPOCH` is deprecated) \
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// (`__NEOFS__TICK_EPOCH` is deprecated) \
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// Decimal number that defines what epoch must produce
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// Decimal number that defines what epoch must produce
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