frostfs-node/pkg/services/control/service.proto

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syntax = "proto3";
package control;
import "pkg/services/control/types.proto";
option go_package = "git.frostfs.info/TrueCloudLab/frostfs-node/pkg/services/control";
// `ControlService` provides an interface for internal work with the storage node.
service ControlService {
// Performs health check of the storage node.
rpc HealthCheck (HealthCheckRequest) returns (HealthCheckResponse);
// Sets status of the storage node in FrostFS network map.
rpc SetNetmapStatus (SetNetmapStatusRequest) returns (SetNetmapStatusResponse);
// Mark objects to be removed from node's local object storage.
rpc DropObjects (DropObjectsRequest) returns (DropObjectsResponse);
// Returns list that contains information about all shards of a node.
rpc ListShards (ListShardsRequest) returns (ListShardsResponse);
// Sets mode of the shard.
rpc SetShardMode (SetShardModeRequest) returns (SetShardModeResponse);
// Synchronizes all log operations for the specified tree.
rpc SynchronizeTree (SynchronizeTreeRequest) returns (SynchronizeTreeResponse);
// EvacuateShard moves all data from one shard to the others.
rpc EvacuateShard (EvacuateShardRequest) returns (EvacuateShardResponse);
// FlushCache moves all data from one shard to the others.
rpc FlushCache (FlushCacheRequest) returns (FlushCacheResponse);
// Doctor performs storage restructuring operations on engine.
rpc Doctor (DoctorRequest) returns (DoctorResponse);
}
// Health check request.
message HealthCheckRequest {
// Health check request body.
message Body {
}
// Body of health check request message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Health check request.
message HealthCheckResponse {
// Health check response body
message Body {
// Status of the storage node in FrostFS network map.
NetmapStatus netmap_status = 1;
// Health status of storage node application.
HealthStatus health_status = 2;
}
// Body of health check response message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Set netmap status request.
message SetNetmapStatusRequest {
// Set netmap status request body.
message Body {
// New storage node status in FrostFS network map.
// If status is MAINTENANCE, the node checks whether maintenance is
// allowed in the network settings. In case of prohibition, the request
// is denied. Otherwise, node switches to local maintenance state. To
// force local maintenance, use `force_maintenance` flag.
NetmapStatus status = 1;
// MAINTENANCE status validation skip flag. If set, node starts local
// maintenance regardless of network settings. The flag MUST NOT be
// set for any other status.
bool force_maintenance = 2;
}
// Body of set netmap status request message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Set netmap status response.
message SetNetmapStatusResponse {
// Set netmap status response body
message Body {
}
// Body of set netmap status response message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Request to drop the objects.
message DropObjectsRequest {
// Request body structure.
message Body {
// List of object addresses to be removed.
// in FrostFS API binary format.
repeated bytes address_list = 1;
}
// Body of the request message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Response to request to drop the objects.
message DropObjectsResponse {
// Response body structure.
message Body {
}
// Body of the response message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Request to list all shards of the node.
message ListShardsRequest {
// Request body structure.
message Body {
}
// Body of the request message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// ListShards response.
message ListShardsResponse {
// Response body structure.
message Body {
// List of the node's shards.
repeated ShardInfo shards = 1;
}
// Body of the response message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Request to set mode of the shard.
message SetShardModeRequest {
// Request body structure.
message Body {
// ID of the shard.
repeated bytes shard_ID = 1;
// Mode that requested to be set.
ShardMode mode = 2;
// Flag signifying whether error counter should be set to 0.
bool resetErrorCounter = 3;
}
// Body of set shard mode request message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// SetShardMode response.
message SetShardModeResponse {
// Response body structure.
message Body {
}
// Body of set shard mode response message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// SynchronizeTree request.
message SynchronizeTreeRequest {
// Request body structure.
message Body {
bytes container_id = 1;
string tree_id = 2;
// Starting height for the synchronization. Can be omitted.
uint64 height = 3;
}
// Body of restore shard request message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// SynchronizeTree response.
message SynchronizeTreeResponse {
// Response body structure.
message Body {
}
// Body of restore shard response message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// EvacuateShard request.
message EvacuateShardRequest {
// Request body structure.
message Body {
// ID of the shard.
repeated bytes shard_ID = 1;
// Flag indicating whether object read errors should be ignored.
bool ignore_errors = 2;
}
Body body = 1;
Signature signature = 2;
}
// EvacuateShard response.
message EvacuateShardResponse {
// Response body structure.
message Body {
uint32 count = 1;
}
Body body = 1;
Signature signature = 2;
}
// FlushCache request.
message FlushCacheRequest {
// Request body structure.
message Body {
// ID of the shard.
repeated bytes shard_ID = 1;
}
Body body = 1;
Signature signature = 2;
}
// FlushCache response.
message FlushCacheResponse {
// Response body structure.
message Body {
}
Body body = 1;
Signature signature = 2;
}
// Doctor request.
message DoctorRequest {
// Request body structure.
message Body {
// Number of threads to use for the operation.
uint32 concurrency = 1;
// Flag to search engine for duplicate objects and leave only one copy.
bool remove_duplicates = 2;
}
Body body = 1;
Signature signature = 2;
}
// Doctor response.
message DoctorResponse {
// Response body structure.
message Body {
}
Body body = 1;
Signature signature = 2;
}