frostfs-node/pkg/services/object_manager/placement/traverser.go

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package placement
import (
"errors"
"fmt"
"sync"
"github.com/nspcc-dev/neofs-api-go/pkg/container"
"github.com/nspcc-dev/neofs-api-go/pkg/netmap"
"github.com/nspcc-dev/neofs-api-go/pkg/object"
"github.com/nspcc-dev/neofs-node/pkg/network"
)
// Builder is an interface of the
// object placement vector builder.
type Builder interface {
// BuildPlacement returns the list of placement vectors
// for object according to the placement policy.
//
// Must return all container nodes if object identifier
// is nil.
BuildPlacement(*object.Address, *netmap.PlacementPolicy) ([]netmap.Nodes, error)
}
// Option represents placement traverser option.
type Option func(*cfg)
// Traverser represents utility for controlling
// traversal of object placement vectors.
type Traverser struct {
mtx *sync.RWMutex
vectors []netmap.Nodes
rem []int
}
type cfg struct {
trackCopies bool
flatSuccess *uint32
addr *object.Address
policy *netmap.PlacementPolicy
builder Builder
}
const invalidOptsMsg = "invalid traverser options"
var errNilBuilder = errors.New("placement builder is nil")
var errNilPolicy = errors.New("placement policy is nil")
func defaultCfg() *cfg {
return &cfg{
trackCopies: true,
addr: object.NewAddress(),
}
}
// NewTraverser creates, initializes with options and returns Traverser instance.
func NewTraverser(opts ...Option) (*Traverser, error) {
cfg := defaultCfg()
for i := range opts {
if opts[i] != nil {
opts[i](cfg)
}
}
if cfg.builder == nil {
return nil, fmt.Errorf("%s: %w", invalidOptsMsg, errNilBuilder)
} else if cfg.policy == nil {
return nil, fmt.Errorf("%s: %w", invalidOptsMsg, errNilPolicy)
}
ns, err := cfg.builder.BuildPlacement(cfg.addr, cfg.policy)
if err != nil {
return nil, fmt.Errorf("could not build placement: %w", err)
}
var rem []int
if cfg.flatSuccess != nil {
ns = flatNodes(ns)
rem = []int{int(*cfg.flatSuccess)}
} else {
rs := cfg.policy.Replicas()
rem = make([]int, 0, len(rs))
for i := range rs {
if cfg.trackCopies {
rem = append(rem, int(rs[i].Count()))
} else {
rem = append(rem, -1)
}
}
}
return &Traverser{
mtx: new(sync.RWMutex),
rem: rem,
vectors: ns,
}, nil
}
func flatNodes(ns []netmap.Nodes) []netmap.Nodes {
sz := 0
for i := range ns {
sz += len(ns[i])
}
flat := make(netmap.Nodes, 0, sz)
for i := range ns {
flat = append(flat, ns[i]...)
}
return []netmap.Nodes{flat}
}
// Next returns next unprocessed address of the object placement.
//
// Returns nil if no nodes left or traversal operation succeeded.
func (t *Traverser) Next() []network.AddressGroup {
t.mtx.Lock()
defer t.mtx.Unlock()
t.skipEmptyVectors()
if len(t.vectors) == 0 {
return nil
} else if len(t.vectors[0]) < t.rem[0] {
return nil
}
count := t.rem[0]
if count < 0 {
count = len(t.vectors[0])
}
addrs := make([]network.AddressGroup, count)
for i := 0; i < count; i++ {
err := addrs[i].FromIterator(t.vectors[0][i])
if err != nil {
// TODO: log error
return nil
}
}
t.vectors[0] = t.vectors[0][count:]
return addrs
}
func (t *Traverser) skipEmptyVectors() {
for i := 0; i < len(t.vectors); i++ { // don't use range, slice changes in body
if len(t.vectors[i]) == 0 && t.rem[i] <= 0 || t.rem[0] == 0 {
t.vectors = append(t.vectors[:i], t.vectors[i+1:]...)
t.rem = append(t.rem[:i], t.rem[i+1:]...)
i--
} else {
break
}
}
}
// SubmitSuccess writes single succeeded node operation.
func (t *Traverser) SubmitSuccess() {
t.mtx.Lock()
if len(t.rem) > 0 {
t.rem[0]--
}
t.mtx.Unlock()
}
// Success returns true if traversal operation succeeded.
func (t *Traverser) Success() bool {
t.mtx.RLock()
defer t.mtx.RUnlock()
for i := range t.rem {
if t.rem[i] > 0 {
return false
}
}
return true
}
// UseBuilder is a placement builder setting option.
//
// Overlaps UseNetworkMap option.
func UseBuilder(b Builder) Option {
return func(c *cfg) {
c.builder = b
}
}
// ForContainer is a traversal container setting option.
func ForContainer(cnr *container.Container) Option {
return func(c *cfg) {
c.policy = cnr.PlacementPolicy()
c.addr.SetContainerID(container.CalculateID(cnr))
}
}
// ForObject is a processing object setting option.
func ForObject(id *object.ID) Option {
return func(c *cfg) {
c.addr.SetObjectID(id)
}
}
// SuccessAfter is a flat success number setting option.
//
// Option has no effect if the number is not positive.
func SuccessAfter(v uint32) Option {
return func(c *cfg) {
if v > 0 {
c.flatSuccess = &v
}
}
}
// WithoutSuccessTracking disables success tracking in traversal.
func WithoutSuccessTracking() Option {
return func(c *cfg) {
c.trackCopies = false
}
}