frostfs-node/cmd/frostfs-cli/modules/control/evacuation.go

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package control
import (
"crypto/ecdsa"
"fmt"
"strings"
"sync/atomic"
"time"
"git.frostfs.info/TrueCloudLab/frostfs-api-go/v2/rpc/client"
"git.frostfs.info/TrueCloudLab/frostfs-node/cmd/frostfs-cli/internal/key"
commonCmd "git.frostfs.info/TrueCloudLab/frostfs-node/cmd/internal/common"
"git.frostfs.info/TrueCloudLab/frostfs-node/pkg/local_object_storage/shard"
"git.frostfs.info/TrueCloudLab/frostfs-node/pkg/services/control"
clientSDK "git.frostfs.info/TrueCloudLab/frostfs-sdk-go/client"
"github.com/spf13/cobra"
)
const (
awaitFlag = "await"
noProgressFlag = "no-progress"
scopeFlag = "scope"
repOneOnlyFlag = "rep-one-only"
containerWorkerCountFlag = "container-worker-count"
objectWorkerCountFlag = "object-worker-count"
scopeAll = "all"
scopeObjects = "objects"
scopeTrees = "trees"
)
var evacuationShardCmd = &cobra.Command{
Use: "evacuation",
Short: "Objects evacuation from shard",
Long: "Objects evacuation from shard to other shards",
}
var startEvacuationShardCmd = &cobra.Command{
Use: "start",
Short: "Start evacuate objects from shard",
Long: "Start evacuate objects from shard to other shards",
Run: startEvacuateShard,
}
var getEvacuationShardStatusCmd = &cobra.Command{
Use: "status",
Short: "Get evacuate objects from shard status",
Long: "Get evacuate objects from shard to other shards status",
Run: getEvacuateShardStatus,
}
var stopEvacuationShardCmd = &cobra.Command{
Use: "stop",
Short: "Stop running evacuate process",
Long: "Stop running evacuate process from shard to other shards",
Run: stopEvacuateShardStatus,
}
var resetEvacuationStatusShardCmd = &cobra.Command{
Use: "reset",
Short: "Reset evacuate objects from shard status",
Long: "Reset evacuate objects from shard to other shards status",
Run: resetEvacuateShardStatus,
}
func startEvacuateShard(cmd *cobra.Command, _ []string) {
pk := key.Get(cmd)
ignoreErrors, _ := cmd.Flags().GetBool(ignoreErrorsFlag)
containerWorkerCount, _ := cmd.Flags().GetUint32(containerWorkerCountFlag)
objectWorkerCount, _ := cmd.Flags().GetUint32(objectWorkerCountFlag)
repOneOnly, _ := cmd.Flags().GetBool(repOneOnlyFlag)
req := &control.StartShardEvacuationRequest{
Body: &control.StartShardEvacuationRequest_Body{
Shard_ID: getShardIDList(cmd),
IgnoreErrors: ignoreErrors,
Scope: getEvacuationScope(cmd),
ContainerWorkerCount: containerWorkerCount,
ObjectWorkerCount: objectWorkerCount,
RepOneOnly: repOneOnly,
},
}
signRequest(cmd, pk, req)
cli := getClient(cmd, pk)
var resp *control.StartShardEvacuationResponse
var err error
err = cli.ExecRaw(func(client *client.Client) error {
resp, err = control.StartShardEvacuation(client, req)
return err
})
commonCmd.ExitOnErr(cmd, "Start evacuate shards failed, rpc error: %w", err)
verifyResponse(cmd, resp.GetSignature(), resp.GetBody())
cmd.Println("Shard evacuation has been successfully started.")
if awaitCompletion, _ := cmd.Flags().GetBool(awaitFlag); awaitCompletion {
noProgress, _ := cmd.Flags().GetBool(noProgressFlag)
waitEvacuateCompletion(cmd, pk, cli, !noProgress, true)
}
}
func getEvacuationScope(cmd *cobra.Command) uint32 {
rawScope, err := cmd.Flags().GetString(scopeFlag)
commonCmd.ExitOnErr(cmd, "Invalid scope value: %w", err)
switch rawScope {
case scopeAll:
return uint32(control.StartShardEvacuationRequest_Body_OBJECTS) | uint32(control.StartShardEvacuationRequest_Body_TREES)
case scopeObjects:
return uint32(control.StartShardEvacuationRequest_Body_OBJECTS)
case scopeTrees:
return uint32(control.StartShardEvacuationRequest_Body_TREES)
default:
commonCmd.ExitOnErr(cmd, "Invalid scope value: %w", fmt.Errorf("unknown scope %s", rawScope))
}
return uint32(control.StartShardEvacuationRequest_Body_NONE)
}
func getEvacuateShardStatus(cmd *cobra.Command, _ []string) {
pk := key.Get(cmd)
req := &control.GetShardEvacuationStatusRequest{
Body: &control.GetShardEvacuationStatusRequest_Body{},
}
signRequest(cmd, pk, req)
cli := getClient(cmd, pk)
var resp *control.GetShardEvacuationStatusResponse
var err error
err = cli.ExecRaw(func(client *client.Client) error {
resp, err = control.GetShardEvacuationStatus(client, req)
return err
})
commonCmd.ExitOnErr(cmd, "Get evacuate shards status failed, rpc error: %w", err)
verifyResponse(cmd, resp.GetSignature(), resp.GetBody())
printStatus(cmd, resp)
}
func stopEvacuateShardStatus(cmd *cobra.Command, _ []string) {
pk := key.Get(cmd)
req := &control.StopShardEvacuationRequest{
Body: &control.StopShardEvacuationRequest_Body{},
}
signRequest(cmd, pk, req)
cli := getClient(cmd, pk)
var resp *control.StopShardEvacuationResponse
var err error
err = cli.ExecRaw(func(client *client.Client) error {
resp, err = control.StopShardEvacuation(client, req)
return err
})
commonCmd.ExitOnErr(cmd, "Stop evacuate shards failed, rpc error: %w", err)
verifyResponse(cmd, resp.GetSignature(), resp.GetBody())
waitEvacuateCompletion(cmd, pk, cli, false, false)
cmd.Println("Evacuation stopped.")
}
func resetEvacuateShardStatus(cmd *cobra.Command, _ []string) {
pk := key.Get(cmd)
req := &control.ResetShardEvacuationStatusRequest{
Body: &control.ResetShardEvacuationStatusRequest_Body{},
}
signRequest(cmd, pk, req)
cli := getClient(cmd, pk)
var resp *control.ResetShardEvacuationStatusResponse
var err error
err = cli.ExecRaw(func(client *client.Client) error {
resp, err = control.ResetShardEvacuationStatus(client, req)
return err
})
commonCmd.ExitOnErr(cmd, "Reset shards evacuation status failed, rpc error: %w", err)
verifyResponse(cmd, resp.GetSignature(), resp.GetBody())
cmd.Println("Shards evacuation status has been reset.")
}
func waitEvacuateCompletion(cmd *cobra.Command, pk *ecdsa.PrivateKey, cli *clientSDK.Client, printProgress, printCompleted bool) {
const statusPollingInterval = 1 * time.Second
const reportIntervalSeconds = 5
var resp *control.GetShardEvacuationStatusResponse
reportResponse := new(atomic.Pointer[control.GetShardEvacuationStatusResponse])
pollingCompleted := make(chan struct{})
progressReportCompleted := make(chan struct{})
go func() {
defer close(progressReportCompleted)
if !printProgress {
return
}
cmd.Printf("Progress will be reported every %d seconds.\n", reportIntervalSeconds)
for {
select {
case <-pollingCompleted:
return
case <-time.After(reportIntervalSeconds * time.Second):
r := reportResponse.Load()
if r == nil || r.GetBody().GetStatus() == control.GetShardEvacuationStatusResponse_Body_COMPLETED {
continue
}
printStatus(cmd, r)
}
}
}()
for {
req := &control.GetShardEvacuationStatusRequest{
Body: &control.GetShardEvacuationStatusRequest_Body{},
}
signRequest(cmd, pk, req)
var err error
err = cli.ExecRaw(func(client *client.Client) error {
resp, err = control.GetShardEvacuationStatus(client, req)
return err
})
reportResponse.Store(resp)
if err != nil {
commonCmd.ExitOnErr(cmd, "Failed to get evacuate status, rpc error: %w", err)
return
}
if resp.GetBody().GetStatus() != control.GetShardEvacuationStatusResponse_Body_RUNNING {
break
}
time.Sleep(statusPollingInterval)
}
close(pollingCompleted)
<-progressReportCompleted
if printCompleted {
printCompletedStatusMessage(cmd, resp)
}
}
func printCompletedStatusMessage(cmd *cobra.Command, resp *control.GetShardEvacuationStatusResponse) {
cmd.Println("Shard evacuation has been completed.")
sb := &strings.Builder{}
appendShardIDs(sb, resp)
appendCounts(sb, resp)
appendError(sb, resp)
appendStartedAt(sb, resp)
appendDuration(sb, resp)
cmd.Println(sb.String())
}
func printStatus(cmd *cobra.Command, resp *control.GetShardEvacuationStatusResponse) {
if resp.GetBody().GetStatus() == control.GetShardEvacuationStatusResponse_Body_EVACUATE_SHARD_STATUS_UNDEFINED {
cmd.Println("There is no running or completed evacuation.")
return
}
sb := &strings.Builder{}
appendShardIDs(sb, resp)
appendStatus(sb, resp)
appendCounts(sb, resp)
appendError(sb, resp)
appendStartedAt(sb, resp)
appendDuration(sb, resp)
appendEstimation(sb, resp)
cmd.Println(sb.String())
}
func appendEstimation(sb *strings.Builder, resp *control.GetShardEvacuationStatusResponse) {
if resp.GetBody().GetStatus() != control.GetShardEvacuationStatusResponse_Body_RUNNING ||
resp.GetBody().GetDuration() == nil ||
(resp.GetBody().GetTotalObjects() == 0 && resp.GetBody().GetTotalTrees() == 0) ||
(resp.GetBody().GetEvacuatedObjects()+resp.GetBody().GetFailedObjects()+resp.GetBody().GetSkippedObjects() == 0 &&
resp.GetBody().GetEvacuatedTrees()+resp.GetBody().GetFailedTrees() == 0) {
return
}
durationSeconds := float64(resp.GetBody().GetDuration().GetSeconds())
evacuated := float64(resp.GetBody().GetEvacuatedObjects() + resp.GetBody().GetFailedObjects() + resp.GetBody().GetSkippedObjects() +
resp.GetBody().GetEvacuatedTrees() + resp.GetBody().GetFailedTrees())
avgObjEvacuationTimeSeconds := durationSeconds / evacuated
objectsLeft := float64(resp.GetBody().GetTotalObjects()+resp.GetBody().GetTotalTrees()) - evacuated
leftSeconds := avgObjEvacuationTimeSeconds * objectsLeft
leftMinutes := int(leftSeconds / 60)
sb.WriteString(fmt.Sprintf(" Estimated time left: %d minutes.", leftMinutes))
}
func appendDuration(sb *strings.Builder, resp *control.GetShardEvacuationStatusResponse) {
if resp.GetBody().GetDuration() != nil {
duration := time.Second * time.Duration(resp.GetBody().GetDuration().GetSeconds())
hour := int(duration.Seconds() / 3600)
minute := int(duration.Seconds()/60) % 60
second := int(duration.Seconds()) % 60
sb.WriteString(fmt.Sprintf(" Duration: %02d:%02d:%02d.", hour, minute, second))
}
}
func appendStartedAt(sb *strings.Builder, resp *control.GetShardEvacuationStatusResponse) {
if resp.GetBody().GetStartedAt() != nil {
startedAt := time.Unix(resp.GetBody().GetStartedAt().GetValue(), 0).UTC()
sb.WriteString(fmt.Sprintf(" Started at: %s UTC.", startedAt.Format(time.RFC3339)))
}
}
func appendError(sb *strings.Builder, resp *control.GetShardEvacuationStatusResponse) {
if len(resp.GetBody().GetErrorMessage()) > 0 {
sb.WriteString(fmt.Sprintf(" Error: %s.", resp.GetBody().GetErrorMessage()))
}
}
func appendStatus(sb *strings.Builder, resp *control.GetShardEvacuationStatusResponse) {
var status string
switch resp.GetBody().GetStatus() {
case control.GetShardEvacuationStatusResponse_Body_COMPLETED:
status = "completed"
case control.GetShardEvacuationStatusResponse_Body_RUNNING:
status = "running"
default:
status = "undefined"
}
sb.WriteString(fmt.Sprintf(" Status: %s.", status))
}
func appendShardIDs(sb *strings.Builder, resp *control.GetShardEvacuationStatusResponse) {
sb.WriteString("Shard IDs: ")
for idx, shardID := range resp.GetBody().GetShard_ID() {
shardIDStr := shard.NewIDFromBytes(shardID).String()
if idx > 0 {
sb.WriteString(", ")
}
sb.WriteString(shardIDStr)
if idx == len(resp.GetBody().GetShard_ID())-1 {
sb.WriteString(".")
}
}
}
func appendCounts(sb *strings.Builder, resp *control.GetShardEvacuationStatusResponse) {
sb.WriteString(fmt.Sprintf(" Evacuated %d objects out of %d, failed to evacuate: %d, skipped: %d; evacuated %d trees out of %d, failed to evacuate: %d.",
resp.GetBody().GetEvacuatedObjects(),
resp.GetBody().GetTotalObjects(),
resp.GetBody().GetFailedObjects(),
resp.GetBody().GetSkippedObjects(),
resp.GetBody().GetEvacuatedTrees(),
resp.GetBody().GetTotalTrees(),
resp.GetBody().GetFailedTrees()))
}
func initControlEvacuationShardCmd() {
evacuationShardCmd.AddCommand(startEvacuationShardCmd)
evacuationShardCmd.AddCommand(getEvacuationShardStatusCmd)
evacuationShardCmd.AddCommand(stopEvacuationShardCmd)
evacuationShardCmd.AddCommand(resetEvacuationStatusShardCmd)
initControlStartEvacuationShardCmd()
initControlFlags(getEvacuationShardStatusCmd)
initControlFlags(stopEvacuationShardCmd)
initControlFlags(resetEvacuationStatusShardCmd)
}
func initControlStartEvacuationShardCmd() {
initControlFlags(startEvacuationShardCmd)
flags := startEvacuationShardCmd.Flags()
flags.StringSlice(shardIDFlag, nil, "List of shard IDs in base58 encoding")
flags.Bool(shardAllFlag, false, "Process all shards")
flags.Bool(ignoreErrorsFlag, true, "Skip invalid/unreadable objects")
flags.String(scopeFlag, scopeAll, fmt.Sprintf("Evacuation scope; possible values: %s, %s, %s", scopeTrees, scopeObjects, scopeAll))
flags.Bool(awaitFlag, false, "Block execution until evacuation is completed")
flags.Bool(noProgressFlag, false, fmt.Sprintf("Print progress if %s provided", awaitFlag))
flags.Uint32(containerWorkerCountFlag, 0, "Count of concurrent container evacuation workers")
flags.Uint32(objectWorkerCountFlag, 0, "Count of concurrent object evacuation workers")
flags.Bool(repOneOnlyFlag, false, "Evacuate objects only from containers with policy 'REP 1 ...'")
startEvacuationShardCmd.MarkFlagsMutuallyExclusive(shardIDFlag, shardAllFlag)
}