[#947] writecache: refactor object persisting
a1696a8
introduced some logic which in some situations prevented big objects
to be persisted in FSTree. In this commit a refactoring is done with the
goal of simplifying the code and also checking #866 issue.
1. Split a monstrous function into multiple simple ones: memory objects
can only be small and for writing through the cache we can do a dispatch
in `Put` itself.
2. Determine objects to be put in database before the actual update
as setting up a transaction has non-zero overhead.
Signed-off-by: Evgenii Stratonikov <evgeniy@nspcc.ru>
This commit is contained in:
parent
088c894f44
commit
1462824ab8
5 changed files with 56 additions and 114 deletions
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@ -30,7 +30,7 @@ func (c *cache) Put(o *object.Object) error {
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c.mtx.Lock()
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if sz < c.smallObjectSize && c.curMemSize+sz <= c.maxMemSize {
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if sz <= c.smallObjectSize && c.curMemSize+sz <= c.maxMemSize {
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c.curMemSize += sz
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c.mem = append(c.mem, oi)
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@ -43,6 +43,10 @@ func (c *cache) Put(o *object.Object) error {
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c.mtx.Unlock()
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c.persistObjects([]objectInfo{oi})
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if sz <= c.smallObjectSize {
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c.persistSmallObjects([]objectInfo{oi})
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} else {
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c.persistBigObject(oi)
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}
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return nil
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}
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