[#947] writecache: refactor object persisting
a1696a8
introduced some logic which in some situations prevented big objects
to be persisted in FSTree. In this commit a refactoring is done with the
goal of simplifying the code and also checking #866 issue.
1. Split a monstrous function into multiple simple ones: memory objects
can only be small and for writing through the cache we can do a dispatch
in `Put` itself.
2. Determine objects to be put in database before the actual update
as setting up a transaction has non-zero overhead.
Signed-off-by: Evgenii Stratonikov <evgeniy@nspcc.ru>
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parent
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5 changed files with 56 additions and 114 deletions
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@ -6,7 +6,6 @@ import (
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objectSDK "github.com/nspcc-dev/neofs-api-go/pkg/object"
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"github.com/nspcc-dev/neofs-node/pkg/core/object"
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"github.com/nspcc-dev/neofs-node/pkg/local_object_storage/blobstor/fstree"
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"go.uber.org/atomic"
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"go.uber.org/zap"
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)
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@ -44,8 +43,6 @@ type cache struct {
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evictCh chan []byte
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// store contains underlying database.
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store
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// dbSize stores approximate database size. It is updated every flush/persist cycle.
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dbSize atomic.Uint64
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// fsTree contains big files stored directly on file-system.
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fsTree *fstree.FSTree
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}
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