[#1667] shard: Drop shard pool
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After adding an ops limiter, shard's `put` pool is redundant. Signed-off-by: Dmitrii Stepanov <d.stepanov@yadro.com>
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20 changed files with 71 additions and 171 deletions
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@ -245,7 +245,6 @@ func TestReload(t *testing.T) {
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// no new paths => no new shards
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require.Equal(t, shardNum, len(e.shards))
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require.Equal(t, shardNum, len(e.shardPools))
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newMeta := filepath.Join(addPath, fmt.Sprintf("%d.metabase", shardNum))
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@ -257,7 +256,6 @@ func TestReload(t *testing.T) {
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require.NoError(t, e.Reload(context.Background(), rcfg))
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require.Equal(t, shardNum+1, len(e.shards))
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require.Equal(t, shardNum+1, len(e.shardPools))
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require.NoError(t, e.Close(context.Background()))
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})
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@ -277,7 +275,6 @@ func TestReload(t *testing.T) {
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// removed one
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require.Equal(t, shardNum-1, len(e.shards))
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require.Equal(t, shardNum-1, len(e.shardPools))
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require.NoError(t, e.Close(context.Background()))
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})
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@ -311,7 +308,6 @@ func engineWithShards(t *testing.T, path string, num int) (*StorageEngine, []str
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}
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require.Equal(t, num, len(e.shards))
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require.Equal(t, num, len(e.shardPools))
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return e, currShards
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}
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