[#382] evacuate: Fix unit tests
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Signed-off-by: Dmitrii Stepanov <d.stepanov@yadro.com>
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2 changed files with 2 additions and 1 deletions
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@ -28,7 +28,7 @@ import (
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func newEngineEvacuate(t *testing.T, shardNum int, objPerShard int) (*StorageEngine, []*shard.ID, []*objectSDK.Object) {
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func newEngineEvacuate(t *testing.T, shardNum int, objPerShard int) (*StorageEngine, []*shard.ID, []*objectSDK.Object) {
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dir := t.TempDir()
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dir := t.TempDir()
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te := testNewEngine(t, WithShardPoolSize(1)).
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te := testNewEngine(t).
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setShardsNumOpts(t, shardNum, func(id int) []shard.Option {
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setShardsNumOpts(t, shardNum, func(id int) []shard.Option {
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return []shard.Option{
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return []shard.Option{
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shard.WithLogger(&logger.Logger{Logger: zaptest.NewLogger(t)}),
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shard.WithLogger(&logger.Logger{Logger: zaptest.NewLogger(t)}),
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@ -154,6 +154,7 @@ func (e *StorageEngine) putToShard(ctx context.Context, sh hashedShard, ind int,
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putSuccess = true
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putSuccess = true
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}); err != nil {
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}); err != nil {
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e.log.Warn(logs.EngineCouldNotPutObjectToShard, zap.Error(err))
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close(exitCh)
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close(exitCh)
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}
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}
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