[#1383] object: Add restrictions for Patch
method
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* `Patch` can't be applied for non-regular type object (tombstones, locks etc.) * Complex object parts can't be patched. So, if an object has EC/Split header, it won't be patched. Signed-off-by: Airat Arifullin <a.arifullin@yadro.com>
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@ -57,12 +57,31 @@ func toFullObjectHeader(hdr *objectSDK.Object) objectV2.GetHeaderPart {
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return hs
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}
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func isLinkObject(hdr *objectV2.HeaderWithSignature) bool {
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split := hdr.GetHeader().GetSplit()
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return len(split.GetChildren()) > 0 && split.GetParent() != nil
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}
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func isComplexObjectPart(hdr *objectV2.HeaderWithSignature) bool {
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return hdr.GetHeader().GetEC() != nil || hdr.GetHeader().GetSplit() != nil
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}
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func (s *Streamer) init(ctx context.Context, req *objectV2.PatchRequest) error {
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hdrWithSig, addr, err := s.readHeader(ctx, req)
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if err != nil {
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return err
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}
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if hdrWithSig.GetHeader().GetObjectType() != objectV2.TypeRegular {
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return errors.New("non-regular object can't be patched")
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}
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if isLinkObject(hdrWithSig) {
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return errors.New("linking object can't be patched")
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}
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if isComplexObjectPart(hdrWithSig) {
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return errors.New("complex object parts can't be patched")
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}
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commonPrm, err := util.CommonPrmFromV2(req)
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if err != nil {
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return err
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