[#446] engine: Move to read-only on blobstor errors
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Signed-off-by: Evgenii Stratonikov <e.stratonikov@yadro.com>
This commit is contained in:
Evgenii Stratonikov 2023-06-15 14:50:51 +03:00
parent fe01781811
commit 69df0d21c2
2 changed files with 23 additions and 17 deletions

View file

@ -154,7 +154,7 @@ func TestErrorReporting(t *testing.T) {
for i := uint32(0); i < 2; i++ {
_, err = te.ng.Get(context.Background(), GetPrm{addr: object.AddressOf(obj)})
require.Error(t, err)
checkShardState(t, te.ng, te.shards[0].id, errThreshold+i, mode.DegradedReadOnly)
checkShardState(t, te.ng, te.shards[0].id, errThreshold+i, mode.ReadOnly)
checkShardState(t, te.ng, te.shards[1].id, 0, mode.ReadWrite)
}
@ -219,7 +219,7 @@ func TestBlobstorFailback(t *testing.T) {
require.ErrorAs(t, err, &apistatus.ObjectOutOfRange{})
}
checkShardState(t, te.ng, te.shards[0].id, 1, mode.DegradedReadOnly)
checkShardState(t, te.ng, te.shards[0].id, 2, mode.ReadOnly)
checkShardState(t, te.ng, te.shards[1].id, 0, mode.ReadWrite)
}