[#258] services/audit: Implement PoP check
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
This commit is contained in:
parent
a5320408a5
commit
9212864f42
6 changed files with 255 additions and 12 deletions
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@ -6,6 +6,7 @@ import (
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"github.com/nspcc-dev/neofs-api-go/pkg/object"
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"github.com/nspcc-dev/neofs-api-go/pkg/object"
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"github.com/nspcc-dev/neofs-api-go/pkg/storagegroup"
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"github.com/nspcc-dev/neofs-api-go/pkg/storagegroup"
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"github.com/nspcc-dev/neofs-node/pkg/services/audit"
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"github.com/nspcc-dev/neofs-node/pkg/services/audit"
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"github.com/nspcc-dev/neofs-node/pkg/services/object_manager/placement"
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"github.com/nspcc-dev/neofs-node/pkg/util/logger"
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"github.com/nspcc-dev/neofs-node/pkg/util/logger"
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"go.uber.org/zap"
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"go.uber.org/zap"
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)
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)
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@ -23,6 +24,28 @@ type Context struct {
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sgMembersCache map[int][]*object.ID
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sgMembersCache map[int][]*object.ID
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placementCache map[string][]netmap.Nodes
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placementCache map[string][]netmap.Nodes
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pairs []gamePair
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pairedNodes map[uint64]pairMemberInfo
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counters struct {
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hit, miss, fail uint32
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}
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cnrNodesNum int
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}
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type pairMemberInfo struct {
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failedPDP, passedPDP bool // at least one
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node *netmap.Node
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}
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type gamePair struct {
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n1, n2 *netmap.Node
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id *object.ID
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}
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}
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// ContextPrm groups components required to conduct data audit checks.
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// ContextPrm groups components required to conduct data audit checks.
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@ -87,6 +110,10 @@ func (c *Context) init() {
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c.placementCache = make(map[string][]netmap.Nodes)
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c.placementCache = make(map[string][]netmap.Nodes)
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c.cnrNodesNum = len(c.task.ContainerNodes().Flatten())
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c.pairedNodes = make(map[uint64]pairMemberInfo)
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c.log = c.log.With(
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c.log = c.log.With(
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zap.Stringer("container ID", c.task.ContainerID()),
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zap.Stringer("container ID", c.task.ContainerID()),
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)
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)
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@ -118,3 +145,24 @@ func (c *Context) writeReport() {
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c.log.Error("could not write audit report")
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c.log.Error("could not write audit report")
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}
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}
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}
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}
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func (c *Context) buildPlacement(id *object.ID) ([]netmap.Nodes, error) {
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strID := id.String()
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if nn, ok := c.placementCache[strID]; ok {
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return nn, nil
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}
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nn, err := placement.BuildObjectPlacement(
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c.task.NetworkMap(),
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c.task.ContainerNodes(),
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id,
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)
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if err != nil {
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return nil, err
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}
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c.placementCache[strID] = nn
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return nn, nil
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}
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@ -2,6 +2,8 @@ package auditor
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import (
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import (
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"fmt"
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"fmt"
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"go.uber.org/zap"
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)
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)
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// Execute audits container data.
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// Execute audits container data.
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@ -34,10 +36,15 @@ func (c *Context) Execute() {
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c.writeReport()
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c.writeReport()
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}
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}
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func (c *Context) executePoP() {
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// TODO: implement me
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}
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func (c *Context) executePDP() {
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func (c *Context) executePDP() {
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// TODO: implement me
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// TODO: replace logging with real algorithm
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log := c.log.With(zap.Int("nodes in container", c.cnrNodesNum))
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for i := range c.pairs {
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log.Debug("next pair for hash game",
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zap.String("node 1", c.pairs[i].n1.Address()),
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zap.String("node 2", c.pairs[i].n2.Address()),
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zap.Stringer("object", c.pairs[i].id),
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)
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}
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}
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}
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161
pkg/services/audit/auditor/pop.go
Normal file
161
pkg/services/audit/auditor/pop.go
Normal file
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@ -0,0 +1,161 @@
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package auditor
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import (
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"github.com/nspcc-dev/neofs-api-go/pkg/netmap"
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"github.com/nspcc-dev/neofs-api-go/pkg/object"
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"go.uber.org/zap"
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)
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func (c *Context) executePoP() {
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c.buildCoverage()
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c.report.SetPlacementCounters(
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c.counters.hit,
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c.counters.miss,
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c.counters.fail,
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)
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}
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func (c *Context) buildCoverage() {
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replicas := c.task.ContainerStructure().PlacementPolicy().Replicas()
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// select random member from another storage group
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// and process all placement vectors
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c.iterateSGMembersPlacementRand(func(id *object.ID, ind int, nodes netmap.Nodes) bool {
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c.processObjectPlacement(id, nodes, replicas[ind].Count())
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return c.containerCovered()
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})
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}
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func (c *Context) containerCovered() bool {
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// number of container nodes can be calculated once
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return c.cnrNodesNum <= len(c.pairedNodes)
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}
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func (c *Context) processObjectPlacement(id *object.ID, nodes netmap.Nodes, replicas uint32) {
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var (
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ok uint32
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optimal bool
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unpairedCandidate1, unpairedCandidate2 = -1, -1
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pairedCandidate = -1
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)
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for i := 0; !optimal && ok < replicas && i < len(nodes); i++ {
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// try to get object header from node
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_, err := c.cnrCom.GetHeader(c.task, nodes[i], id)
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if err != nil {
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c.log.Debug("could not get object header from candidate",
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zap.Stringer("id", id),
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zap.String("error", err.Error()),
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)
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continue
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}
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// increment success counter
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ok++
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// update optimal flag
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optimal = ok == replicas && uint32(i) < replicas
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// update potential candidates to be paired
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if _, ok := c.pairedNodes[nodes[i].Hash()]; !ok {
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if unpairedCandidate1 < 0 {
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unpairedCandidate1 = i
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} else if unpairedCandidate2 < 0 {
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unpairedCandidate2 = i
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}
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} else if pairedCandidate < 0 {
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pairedCandidate = i
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}
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}
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if optimal {
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c.counters.hit++
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} else if ok == replicas {
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c.counters.miss++
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} else {
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c.counters.fail++
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}
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if unpairedCandidate1 >= 0 {
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if unpairedCandidate2 >= 0 {
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c.composePair(id, nodes[unpairedCandidate1], nodes[unpairedCandidate2])
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} else if pairedCandidate >= 0 {
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c.composePair(id, nodes[unpairedCandidate1], nodes[pairedCandidate])
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}
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}
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}
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func (c *Context) composePair(id *object.ID, n1, n2 *netmap.Node) {
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c.pairs = append(c.pairs, gamePair{
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n1: n1,
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n2: n2,
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id: id,
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})
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c.pairedNodes[n1.Hash()] = pairMemberInfo{
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node: n1,
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}
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c.pairedNodes[n2.Hash()] = pairMemberInfo{
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node: n2,
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}
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}
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func (c *Context) iterateSGMembersPlacementRand(f func(*object.ID, int, netmap.Nodes) bool) {
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// iterate over storage groups members for all storage groups (one by one)
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// with randomly shuffled members
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c.iterateSGMembersRand(func(id *object.ID) bool {
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// build placement vector for the current object
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nn, err := c.buildPlacement(id)
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if err != nil {
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c.log.Debug("could not build placement for object",
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zap.Stringer("id", id),
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zap.String("error", err.Error()),
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)
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return false
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}
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for i, nodes := range nn {
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if f(id, i, nodes) {
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return true
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}
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}
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return false
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})
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}
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func (c *Context) iterateSGMembersRand(f func(*object.ID) bool) {
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c.iterateSGInfo(func(members []*object.ID) bool {
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ln := len(members)
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processed := make(map[uint64]struct{}, ln-1)
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for len(processed) < ln {
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ind := nextRandUint64(uint64(ln), processed)
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processed[ind] = struct{}{}
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if f(members[ind]) {
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return true
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}
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}
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return false
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})
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}
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func (c *Context) iterateSGInfo(f func([]*object.ID) bool) {
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// we can add randomization like for SG members,
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// but list of storage groups is already expected
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// to be shuffled since it is a Search response
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// with unpredictable order
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for _, members := range c.sgMembersCache {
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if f(members) {
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return
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}
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}
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}
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@ -34,11 +34,7 @@ func (c *Context) checkStorageGroupPoR(ind int, sg *object.ID) {
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)
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)
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for i := range members {
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for i := range members {
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objectPlacement, err := placement.BuildObjectPlacement(
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objectPlacement, err := c.buildPlacement(members[i])
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c.task.NetworkMap(),
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c.task.ContainerNodes(),
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members[i],
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)
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if err != nil {
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if err != nil {
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c.log.Info("can't build placement for storage group member",
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c.log.Info("can't build placement for storage group member",
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zap.Stringer("sg", sg),
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zap.Stringer("sg", sg),
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@ -48,8 +44,6 @@ func (c *Context) checkStorageGroupPoR(ind int, sg *object.ID) {
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continue
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continue
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}
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}
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c.placementCache[members[i].String()] = objectPlacement
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for _, node := range placement.FlattenNodes(objectPlacement) {
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for _, node := range placement.FlattenNodes(objectPlacement) {
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hdr, err := c.cnrCom.GetHeader(c.task, node, members[i])
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hdr, err := c.cnrCom.GetHeader(c.task, node, members[i])
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if err != nil {
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if err != nil {
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26
pkg/services/audit/auditor/util.go
Normal file
26
pkg/services/audit/auditor/util.go
Normal file
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@ -0,0 +1,26 @@
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package auditor
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import (
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"github.com/nspcc-dev/neofs-node/pkg/util/rand"
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)
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// returns random uint64 number [0; n) outside exclude map.
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// exclude must contain no more than n-1 elements [0; n)
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func nextRandUint64(n uint64, exclude map[uint64]struct{}) uint64 {
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ln := uint64(len(exclude))
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ind := randUint64(n - ln)
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for i := uint64(0); ; i++ {
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if i >= ind {
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if _, ok := exclude[i]; !ok {
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return i
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}
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}
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}
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}
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// returns random uint64 number [0, n).
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func randUint64(n uint64) uint64 {
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return rand.Uint64(rand.New(), int64(n))
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}
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@ -47,3 +47,10 @@ func (r *Report) PassedPoR(sg *object.ID) {
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func (r *Report) FailedPoR(sg *object.ID) {
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func (r *Report) FailedPoR(sg *object.ID) {
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r.res.SetFailSG(append(r.res.FailSG(), sg))
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r.res.SetFailSG(append(r.res.FailSG(), sg))
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}
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}
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// SetPlacementCounters sets counters of compliance with placement.
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func (r *Report) SetPlacementCounters(hit, miss, fail uint32) {
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r.res.SetHit(hit)
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r.res.SetMiss(miss)
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r.res.SetFail(fail)
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}
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