[#679] engine: Do not increase error counter on meta mismatch
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It was introduced in 69e1e6ca
to help node determine faulty shards.
However, the situation is possible in a real-life scenario:
1. Object O is evacuated from shard A to B.
2. Shard A is unmounted because of lower-level errors.
3. We now have object in meta on A and in blobstor on B. Technically we
have it in meta on shard B too, but we still got the error if B goes
to a degraded mode.
Signed-off-by: Evgenii Stratonikov <e.stratonikov@yadro.com>
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4 changed files with 13 additions and 7 deletions
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@ -217,7 +217,7 @@ func TestBlobstorFailback(t *testing.T) {
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require.True(t, shard.IsErrOutOfRange(err))
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}
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checkShardState(t, te.ng, te.shards[0].id, 2, mode.ReadOnly)
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checkShardState(t, te.ng, te.shards[0].id, 0, mode.ReadWrite)
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checkShardState(t, te.ng, te.shards[1].id, 0, mode.ReadWrite)
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}
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