[#1110] node: Rename handleLocalNodeInfo()
It is used in "handler" only once, what we really do is set the variable. And we have another "local" node info in `cfgNodeInfo`, this one is not really local (node info), more like (local node) info, so use setContractNodeInfo to distinguish it from the local view on the node info. Signed-off-by: Evgenii Stratonikov <e.stratonikov@yadro.com>
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2 changed files with 4 additions and 4 deletions
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@ -1157,10 +1157,10 @@ func (c *cfg) LocalNodeInfo() (*netmapV2.NodeInfo, error) {
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return &res, nil
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}
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// handleLocalNodeInfo rewrites local node info from the FrostFS network map.
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// setContractNodeInfo rewrites local node info from the FrostFS network map.
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// Called with nil when storage node is outside the FrostFS network map
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// (before entering the network and after leaving it).
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func (c *cfg) handleLocalNodeInfo(ni *netmap.NodeInfo) {
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func (c *cfg) setContractNodeInfo(ni *netmap.NodeInfo) {
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c.cfgNetmap.state.setNodeInfo(ni)
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}
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@ -199,7 +199,7 @@ func addNewEpochNotificationHandlers(c *cfg) {
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return
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}
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c.handleLocalNodeInfo(ni)
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c.setContractNodeInfo(ni)
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})
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if c.cfgMorph.notaryEnabled {
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@ -270,7 +270,7 @@ func initNetmapState(c *cfg) {
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c.cfgNetmap.state.setCurrentEpoch(epoch)
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c.cfgNetmap.startEpoch = epoch
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c.handleLocalNodeInfo(ni)
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c.setContractNodeInfo(ni)
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}
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func nodeState(ni *netmapSDK.NodeInfo) string {
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