[#1110] node: Rename handleLocalNodeInfo()

It is used in "handler" only once, what we really do is set the
variable. And we have another "local" node info in `cfgNodeInfo`, this
one is not really local (node info), more like (local node) info, so use
setContractNodeInfo to distinguish it from the local view on the node
info.

Signed-off-by: Evgenii Stratonikov <e.stratonikov@yadro.com>
pull/1110/head
Evgenii Stratonikov 2024-04-27 14:20:06 +03:00
parent 3b9d12b11c
commit c8e2ca2ab4
2 changed files with 4 additions and 4 deletions

View File

@ -1157,10 +1157,10 @@ func (c *cfg) LocalNodeInfo() (*netmapV2.NodeInfo, error) {
return &res, nil
}
// handleLocalNodeInfo rewrites local node info from the FrostFS network map.
// setContractNodeInfo rewrites local node info from the FrostFS network map.
// Called with nil when storage node is outside the FrostFS network map
// (before entering the network and after leaving it).
func (c *cfg) handleLocalNodeInfo(ni *netmap.NodeInfo) {
func (c *cfg) setContractNodeInfo(ni *netmap.NodeInfo) {
c.cfgNetmap.state.setNodeInfo(ni)
}

View File

@ -199,7 +199,7 @@ func addNewEpochNotificationHandlers(c *cfg) {
return
}
c.handleLocalNodeInfo(ni)
c.setContractNodeInfo(ni)
})
if c.cfgMorph.notaryEnabled {
@ -270,7 +270,7 @@ func initNetmapState(c *cfg) {
c.cfgNetmap.state.setCurrentEpoch(epoch)
c.cfgNetmap.startEpoch = epoch
c.handleLocalNodeInfo(ni)
c.setContractNodeInfo(ni)
}
func nodeState(ni *netmapSDK.NodeInfo) string {