[#334] engine: Make tests more predictable
There is a codecov issue because objects are not placed in the engine the same way every unit test. Therefore sometimes there are more coverage, sometimes there are less. Seeded RNG should solve this issue for engine tests. Signed-off-by: Alex Vanin <alexey@nspcc.ru>
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4 changed files with 8 additions and 4 deletions
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@ -1,8 +1,8 @@
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package blobovnicza
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import (
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"crypto/rand"
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"crypto/sha256"
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"math/rand"
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"os"
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"testing"
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@ -70,6 +70,8 @@ func testGet(t *testing.T, blz *Blobovnicza, addr *objectSDK.Address, expObj []b
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}
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func TestBlobovnicza(t *testing.T) {
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rand.Seed(1024)
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p := "./test_blz"
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sizeLim := uint64(256 * 1 << 10) // 256KB
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@ -1,9 +1,9 @@
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package blobstor
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import (
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"crypto/rand"
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"crypto/sha256"
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"errors"
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"math/rand"
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"os"
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"testing"
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@ -55,6 +55,8 @@ func testObject(sz uint64) *object.Object {
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}
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func TestBlobovniczas(t *testing.T) {
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rand.Seed(1024)
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l := test.NewLogger(false)
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p := "./test_blz"
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@ -1,8 +1,8 @@
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package meta_test
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import (
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"crypto/rand"
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"crypto/sha256"
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"math/rand"
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"os"
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"testing"
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@ -1,8 +1,8 @@
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package shard_test
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import (
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"crypto/rand"
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"crypto/sha256"
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"math/rand"
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"os"
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"path"
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"testing"
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