engine: Log the error when check object existence #1225
2 changed files with 6 additions and 0 deletions
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@ -205,6 +205,7 @@ const (
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EngineCouldNotReloadAShard = "could not reload a shard"
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EngineAddedNewShard = "added new shard"
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EngineCouldNotPutObjectToShard = "could not put object to shard"
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EngineCouldNotCheckObjectExistence = "could not check object existence when put object to shard"
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EngineErrorDuringSearchingForObjectChildren = "error during searching for object children"
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EngineCouldNotInhumeObjectInShard = "could not inhume object in shard"
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EngineStartingRemovalOfLocallyredundantCopies = "starting removal of locally-redundant copies"
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@ -149,6 +149,11 @@ func (e *StorageEngine) putToShard(ctx context.Context, sh hashedShard, pool uti
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// object is already found but
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// expired => do nothing with it
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res.status = putToShardExists
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} else {
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e.log.Warn(logs.EngineCouldNotCheckObjectExistence,
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zap.Stringer("shard_id", sh.ID()),
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zap.String("error", err.Error()),
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zap.String("trace_id", tracingPkg.GetTraceID(ctx)))
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}
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return // this is not ErrAlreadyRemoved error so we can go to the next shard
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Reference in a new issue
There could be a bunch of logical errors, I think
Warn
is too much for this error (which can repeat a lot)What was the problem that you were trying to debug?
This is only one place where we skip putting an error in the log. For all other situations, we have an entry with level
warn
.Looks like it is not necessary to extend an error
could not put object to any shard
somehow.