package control // SetBody sets health check request body. func (x *HealthCheckRequest) SetBody(v *HealthCheckRequest_Body) { if x != nil { x.Body = v } } // SetNetmapStatus sets status of the storage node in FrostFS network map. func (x *HealthCheckResponse_Body) SetNetmapStatus(v NetmapStatus) { if x != nil { x.NetmapStatus = v } } // SetHealthStatus sets health status of the storage node application. func (x *HealthCheckResponse_Body) SetHealthStatus(v HealthStatus) { if x != nil { x.HealthStatus = v } } // SetBody sets health check response body. func (x *HealthCheckResponse) SetBody(v *HealthCheckResponse_Body) { if x != nil { x.Body = v } } // SetStatus sets new storage node status in FrostFS network map. func (x *SetNetmapStatusRequest_Body) SetStatus(v NetmapStatus) { if x != nil { x.Status = v } } // SetForceMaintenance sets force_maintenance flag in the message. func (x *SetNetmapStatusRequest_Body) SetForceMaintenance() { x.ForceMaintenance = true } // SetBody sets body of the set netmap status request . func (x *SetNetmapStatusRequest) SetBody(v *SetNetmapStatusRequest_Body) { if x != nil { x.Body = v } } // SetBody sets set body of the netmap status response. func (x *SetNetmapStatusResponse) SetBody(v *SetNetmapStatusResponse_Body) { if x != nil { x.Body = v } } // SetAddressList sets list of objects to be removed in FrostFS API binary format. func (x *DropObjectsRequest_Body) SetAddressList(v [][]byte) { if x != nil { x.AddressList = v } } // SetBody sets body of the set "Drop objects" request. func (x *DropObjectsRequest) SetBody(v *DropObjectsRequest_Body) { if x != nil { x.Body = v } } // SetBody sets set body of the "Drop objects" response. func (x *DropObjectsResponse) SetBody(v *DropObjectsResponse_Body) { if x != nil { x.Body = v } } // SetBody sets list shards request body. func (x *ListShardsRequest) SetBody(v *ListShardsRequest_Body) { if x != nil { x.Body = v } } // SetShards sets shards of the storage node. func (x *ListShardsResponse_Body) SetShards(v []*ShardInfo) { if x != nil { x.Shards = v } } // SetBody sets list shards response body. func (x *ListShardsResponse) SetBody(v *ListShardsResponse_Body) { if x != nil { x.Body = v } } // SetShardIDList sets shard ID whose mode is requested to be set. func (x *SetShardModeRequest_Body) SetShardIDList(v [][]byte) { if v != nil { x.Shard_ID = v } } // SetMode sets mode of the shard. func (x *SetShardModeRequest_Body) SetMode(v ShardMode) { x.Mode = v } // ClearErrorCounter sets flag signifying whether error counter for shard should be cleared. func (x *SetShardModeRequest_Body) ClearErrorCounter(reset bool) { x.ResetErrorCounter = reset } // SetBody sets request body. func (x *SetShardModeRequest) SetBody(v *SetShardModeRequest_Body) { if x != nil { x.Body = v } } // SetBody sets body of the set shard mode response. func (x *SetShardModeResponse) SetBody(v *SetShardModeResponse_Body) { if x != nil { x.Body = v } } // SetBody sets list shards request body. func (x *SynchronizeTreeRequest) SetBody(v *SynchronizeTreeRequest_Body) { if x != nil { x.Body = v } } // SetBody sets list shards response body. func (x *SynchronizeTreeResponse) SetBody(v *SynchronizeTreeResponse_Body) { if x != nil { x.Body = v } }