package control import ( "google.golang.org/protobuf/encoding/protojson" ) // SetKey sets public key used for signing. func (x *Signature) SetKey(v []byte) { if x != nil { x.Key = v } } // SetSign sets binary signature. func (x *Signature) SetSign(v []byte) { if x != nil { x.Sign = v } } // SetKey sets key of the node attribute. func (x *NodeInfo_Attribute) SetKey(v string) { if x != nil { x.Key = v } } // SetValue sets value of the node attribute. func (x *NodeInfo_Attribute) SetValue(v string) { if x != nil { x.Value = v } } // SetParents sets parent keys. func (x *NodeInfo_Attribute) SetParents(v []string) { if x != nil { x.Parents = v } } // SetPublicKey sets public key of the FrostFS node in a binary format. func (x *NodeInfo) SetPublicKey(v []byte) { if x != nil { x.PublicKey = v } } // SetAddresses sets ways to connect to a node. func (x *NodeInfo) SetAddresses(v []string) { if x != nil { x.Addresses = v } } // SetAttributes sets attributes of the FrostFS Storage Node. func (x *NodeInfo) SetAttributes(v []*NodeInfo_Attribute) { if x != nil { x.Attributes = v } } // SetState sets state of the FrostFS node. func (x *NodeInfo) SetState(v NetmapStatus) { if x != nil { x.State = v } } // SetEpoch sets revision number of the network map. func (x *Netmap) SetEpoch(v uint64) { if x != nil { x.Epoch = v } } // SetNodes sets nodes presented in network. func (x *Netmap) SetNodes(v []*NodeInfo) { if x != nil { x.Nodes = v } } func (x *Netmap) MarshalJSON() ([]byte, error) { return protojson.MarshalOptions{ EmitUnpopulated: true, }.Marshal(x) } // SetID sets identificator of the shard. func (x *ShardInfo) SetID(v []byte) { x.Shard_ID = v } // SetMetabasePath sets path to shard's metabase. func (x *ShardInfo) SetMetabasePath(v string) { x.MetabasePath = v } // SetWriteCachePath sets path to shard's write-cache. func (x *ShardInfo) SetWriteCachePath(v string) { x.WritecachePath = v } // SetPiloramaPath sets path to shard's pilorama. func (x *ShardInfo) SetPiloramaPath(v string) { x.PiloramaPath = v } // SetMode sets path to shard's work mode. func (x *ShardInfo) SetMode(v ShardMode) { x.Mode = v } // SetErrorCount sets shard's error counter. func (x *ShardInfo) SetErrorCount(count uint32) { x.ErrorCount = count }