frostfs-node/pkg/services/control/service.proto
Dmitrii Stepanov ac0511d214
[#1549] controlSvc: Drop deprecated EvacuateShard rpc
Signed-off-by: Dmitrii Stepanov <d.stepanov@yadro.com>
2024-12-10 16:59:52 +03:00

731 lines
17 KiB
Protocol Buffer

syntax = "proto3";
package control;
import "pkg/services/control/types.proto";
option go_package = "git.frostfs.info/TrueCloudLab/frostfs-node/pkg/services/control";
// `ControlService` provides an interface for internal work with the storage
// node.
service ControlService {
// Performs health check of the storage node.
rpc HealthCheck(HealthCheckRequest) returns (HealthCheckResponse);
// Sets status of the storage node in FrostFS network map.
rpc SetNetmapStatus(SetNetmapStatusRequest) returns (SetNetmapStatusResponse);
// Gets status of the storage node in FrostFS network map.
rpc GetNetmapStatus(GetNetmapStatusRequest) returns (GetNetmapStatusResponse);
// Mark objects to be removed from node's local object storage.
rpc DropObjects(DropObjectsRequest) returns (DropObjectsResponse);
// Returns list that contains information about all shards of a node.
rpc ListShards(ListShardsRequest) returns (ListShardsResponse);
// Sets mode of the shard.
rpc SetShardMode(SetShardModeRequest) returns (SetShardModeResponse);
// Synchronizes all log operations for the specified tree.
rpc SynchronizeTree(SynchronizeTreeRequest) returns (SynchronizeTreeResponse);
// StartShardEvacuation starts moving all data from one shard to the others.
rpc StartShardEvacuation(StartShardEvacuationRequest)
returns (StartShardEvacuationResponse);
// GetShardEvacuationStatus returns evacuation status.
rpc GetShardEvacuationStatus(GetShardEvacuationStatusRequest)
returns (GetShardEvacuationStatusResponse);
// ResetShardEvacuationStatus resets evacuation status if there is no running
// evacuation process.
rpc ResetShardEvacuationStatus(ResetShardEvacuationStatusRequest)
returns (ResetShardEvacuationStatusResponse);
// StopShardEvacuation stops moving all data from one shard to the others.
rpc StopShardEvacuation(StopShardEvacuationRequest)
returns (StopShardEvacuationResponse);
// FlushCache moves all data from one shard to the others.
rpc FlushCache(FlushCacheRequest) returns (FlushCacheResponse);
// Doctor performs storage restructuring operations on engine.
rpc Doctor(DoctorRequest) returns (DoctorResponse);
// Add local access policy engine overrides to a node.
rpc AddChainLocalOverride(AddChainLocalOverrideRequest)
returns (AddChainLocalOverrideResponse);
// Get local access policy engine overrides stored in the node by chain id.
rpc GetChainLocalOverride(GetChainLocalOverrideRequest)
returns (GetChainLocalOverrideResponse);
// List local access policy engine overrides stored in the node by container
// id.
rpc ListChainLocalOverrides(ListChainLocalOverridesRequest)
returns (ListChainLocalOverridesResponse);
// Remove local access policy engine overrides stored in the node by chaind
// id.
rpc RemoveChainLocalOverride(RemoveChainLocalOverrideRequest)
returns (RemoveChainLocalOverrideResponse);
// Remove local access policy engine overrides stored in the node by chaind
// id.
rpc RemoveChainLocalOverridesByTarget(
RemoveChainLocalOverridesByTargetRequest)
returns (RemoveChainLocalOverridesByTargetResponse);
// List targets of the local APE overrides stored in the node.
rpc ListTargetsLocalOverrides(ListTargetsLocalOverridesRequest)
returns (ListTargetsLocalOverridesResponse);
// Flush objects from write-cache and move it to degraded read only mode.
rpc SealWriteCache(SealWriteCacheRequest) returns (SealWriteCacheResponse);
// DetachShards detaches and closes shards.
rpc DetachShards(DetachShardsRequest) returns (DetachShardsResponse);
// StartShardRebuild starts shard rebuild process.
rpc StartShardRebuild(StartShardRebuildRequest) returns (StartShardRebuildResponse);
}
// Health check request.
message HealthCheckRequest {
// Health check request body.
message Body {}
// Body of health check request message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Health check request.
message HealthCheckResponse {
// Health check response body
message Body {
// Status of the storage node in FrostFS network map.
NetmapStatus netmap_status = 1;
// Health status of storage node application.
HealthStatus health_status = 2;
}
// Body of health check response message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Set netmap status request.
message SetNetmapStatusRequest {
// Set netmap status request body.
message Body {
// New storage node status in FrostFS network map.
// If status is MAINTENANCE, the node checks whether maintenance is
// allowed in the network settings. In case of prohibition, the request
// is denied. Otherwise, node switches to local maintenance state. To
// force local maintenance, use `force_maintenance` flag.
NetmapStatus status = 1;
// MAINTENANCE status validation skip flag. If set, node starts local
// maintenance regardless of network settings. The flag MUST NOT be
// set for any other status.
bool force_maintenance = 2;
}
// Body of set netmap status request message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Set netmap status response.
message SetNetmapStatusResponse {
// Set netmap status response body
message Body {}
// Body of set netmap status response message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Get netmap status request.
message GetNetmapStatusRequest {
message Body {}
// Body of set netmap status request message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Get netmap status response.
message GetNetmapStatusResponse {
message Body {
// Storage node status in FrostFS network map.
NetmapStatus status = 1;
// Network map epoch.
uint64 epoch = 2;
}
// Body of get netmap status response message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Request to drop the objects.
message DropObjectsRequest {
// Request body structure.
message Body {
// List of object addresses to be removed.
// in FrostFS API binary format.
repeated bytes address_list = 1;
}
// Body of the request message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Response to request to drop the objects.
message DropObjectsResponse {
// Response body structure.
message Body {}
// Body of the response message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Request to list all shards of the node.
message ListShardsRequest {
// Request body structure.
message Body {}
// Body of the request message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// ListShards response.
message ListShardsResponse {
// Response body structure.
message Body {
// List of the node's shards.
repeated ShardInfo shards = 1;
}
// Body of the response message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// Request to set mode of the shard.
message SetShardModeRequest {
// Request body structure.
message Body {
// ID of the shard.
repeated bytes shard_ID = 1;
// Mode that requested to be set.
ShardMode mode = 2;
// Flag signifying whether error counter should be set to 0.
bool resetErrorCounter = 3;
}
// Body of set shard mode request message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// SetShardMode response.
message SetShardModeResponse {
// Response body structure.
message Body {}
// Body of set shard mode response message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// SynchronizeTree request.
message SynchronizeTreeRequest {
// Request body structure.
message Body {
bytes container_id = 1;
string tree_id = 2;
// Starting height for the synchronization. Can be omitted.
uint64 height = 3;
}
// Body of restore shard request message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// SynchronizeTree response.
message SynchronizeTreeResponse {
// Response body structure.
message Body {}
// Body of restore shard response message.
Body body = 1;
// Body signature.
Signature signature = 2;
}
// EvacuateShard request.
message EvacuateShardRequest {
// Request body structure.
message Body {
// ID of the shard.
repeated bytes shard_ID = 1;
// Flag indicating whether object read errors should be ignored.
bool ignore_errors = 2;
}
Body body = 1;
Signature signature = 2;
}
// EvacuateShard response.
message EvacuateShardResponse {
// Response body structure.
message Body { uint32 count = 1; }
Body body = 1;
Signature signature = 2;
}
// FlushCache request.
message FlushCacheRequest {
// Request body structure.
message Body {
// ID of the shard.
repeated bytes shard_ID = 1;
// If true, then writecache will be left in read-only mode after flush
// completed.
bool seal = 2;
}
Body body = 1;
Signature signature = 2;
}
// FlushCache response.
message FlushCacheResponse {
// Response body structure.
message Body {}
Body body = 1;
Signature signature = 2;
}
// Doctor request.
message DoctorRequest {
// Request body structure.
message Body {
// Number of threads to use for the operation.
uint32 concurrency = 1;
// Flag to search engine for duplicate objects and leave only one copy.
bool remove_duplicates = 2;
}
Body body = 1;
Signature signature = 2;
}
// Doctor response.
message DoctorResponse {
// Response body structure.
message Body {}
Body body = 1;
Signature signature = 2;
}
// StartShardEvacuation request.
message StartShardEvacuationRequest {
// Request body structure.
message Body {
enum Scope {
NONE = 0;
OBJECTS = 1;
TREES = 2;
}
// IDs of the shards.
repeated bytes shard_ID = 1;
// Flag indicating whether object read errors should be ignored.
bool ignore_errors = 2;
// Evacuation scope.
uint32 scope = 3;
// Count of concurrent container evacuation workers.
uint32 container_worker_count = 4;
// Count of concurrent object evacuation workers.
uint32 object_worker_count = 5;
// Choose for evacuation objects in `REP 1` containers only.
bool rep_one_only = 6;
}
Body body = 1;
Signature signature = 2;
}
// StartShardEvacuation response.
message StartShardEvacuationResponse {
// Response body structure.
message Body {}
Body body = 1;
Signature signature = 2;
}
// GetShardEvacuationStatus request.
message GetShardEvacuationStatusRequest {
// Request body structure.
message Body {}
Body body = 1;
Signature signature = 2;
}
// GetShardEvacuationStatus response.
message GetShardEvacuationStatusResponse {
// Response body structure.
message Body {
// Evacuate status enum.
enum Status {
EVACUATE_SHARD_STATUS_UNDEFINED = 0;
RUNNING = 1;
COMPLETED = 2;
}
// Unix timestamp value.
message UnixTimestamp { int64 value = 1; }
// Duration in seconds.
message Duration { int64 seconds = 1; }
// Total objects to evacuate count. The value is approximate, so evacuated +
// failed + skipped == total is not guaranteed after completion.
uint64 total_objects = 1;
// Evacuated objects count.
uint64 evacuated_objects = 2;
// Failed objects count.
uint64 failed_objects = 3;
// Shard IDs.
repeated bytes shard_ID = 4;
// Evacuation process status.
Status status = 5;
// Evacuation process duration.
Duration duration = 6;
// Evacuation process started at timestamp.
UnixTimestamp started_at = 7;
// Error message if evacuation failed.
string error_message = 8;
// Skipped objects count.
uint64 skipped_objects = 9;
// Total trees to evacuate count.
uint64 total_trees = 10;
// Evacuated trees count.
uint64 evacuated_trees = 11;
// Failed trees count.
uint64 failed_trees = 12;
}
Body body = 1;
Signature signature = 2;
}
// ResetShardEvacuationStatus request.
message ResetShardEvacuationStatusRequest {
message Body {}
Body body = 1;
Signature signature = 2;
}
// ResetShardEvacuationStatus response.
message ResetShardEvacuationStatusResponse {
message Body {}
Body body = 1;
Signature signature = 2;
}
// StopShardEvacuation request.
message StopShardEvacuationRequest {
// Request body structure.
message Body {}
Body body = 1;
Signature signature = 2;
}
// StopShardEvacuation response.
message StopShardEvacuationResponse {
// Response body structure.
message Body {}
Body body = 1;
Signature signature = 2;
}
// AddChainLocalOverride request.
message AddChainLocalOverrideRequest {
message Body {
// Target for which the overrides are applied.
ChainTarget target = 1;
// Serialized rule chain. If chain ID is left empty
// in the chain, then it will be generated and returned
// in the response.
bytes chain = 2;
}
Body body = 1;
Signature signature = 2;
}
// AddChainLocalOverride response.
message AddChainLocalOverrideResponse {
message Body {
// Chain ID assigned for the added rule chain.
// If chain ID is left empty in the request, then
// it will be generated.
bytes chain_id = 1;
}
Body body = 1;
Signature signature = 2;
}
// GetChainLocalOverride request.
message GetChainLocalOverrideRequest {
message Body {
// Target for which the overrides are applied.
ChainTarget target = 1;
// Chain ID assigned for the added rule chain.
bytes chain_id = 2;
}
Body body = 1;
Signature signature = 2;
}
// GetChainLocalOverride response.
message GetChainLocalOverrideResponse {
message Body {
// Serialized rule chain.
bytes chain = 1;
}
Body body = 1;
Signature signature = 2;
}
// ListChainLocalOverrides request.
message ListChainLocalOverridesRequest {
message Body {
// Target for which the overrides are applied.
ChainTarget target = 1;
}
Body body = 1;
Signature signature = 2;
}
// ListChainLocalOverrides response.
message ListChainLocalOverridesResponse {
message Body {
// The list of serialized rule chain.
repeated bytes chains = 1;
}
Body body = 1;
Signature signature = 2;
}
// ListTargetsLocalOverrides request.
message ListTargetsLocalOverridesRequest {
message Body {
// Target for which the overrides are applied.
string chainName = 1;
}
Body body = 1;
Signature signature = 2;
}
// ListTargetsLocalOverrides response.
message ListTargetsLocalOverridesResponse {
message Body {
// The list of chain targets.
repeated ChainTarget targets = 1;
}
Body body = 1;
Signature signature = 2;
}
message RemoveChainLocalOverrideRequest {
message Body {
// Target for which the overrides are applied.
ChainTarget target = 1;
// Chain ID assigned for the added rule chain.
bytes chain_id = 2;
}
Body body = 1;
Signature signature = 2;
}
message RemoveChainLocalOverrideResponse {
message Body {}
Body body = 1;
Signature signature = 2;
}
message RemoveChainLocalOverridesByTargetRequest {
message Body {
// Target for which the overrides are applied.
ChainTarget target = 1;
}
Body body = 1;
Signature signature = 2;
}
message RemoveChainLocalOverridesByTargetResponse {
message Body {}
Body body = 1;
Signature signature = 2;
}
message SealWriteCacheRequest {
// Request body structure.
message Body {
// ID of the shard.
repeated bytes shard_ID = 1;
// Flag indicating whether object read errors should be ignored.
bool ignore_errors = 2;
// Flag indicating whether writecache will be sealed async.
bool async = 3;
// If true, then writecache will be sealed, but mode will be restored to the current one.
bool restore_mode = 4;
// If true, then writecache will shrink internal storage.
bool shrink = 5;
}
Body body = 1;
Signature signature = 2;
}
message SealWriteCacheResponse {
message Body {
message Status {
bytes shard_ID = 1;
bool success = 2;
string error = 3;
}
repeated Status results = 1;
}
Body body = 1;
Signature signature = 2;
}
message DetachShardsRequest {
message Body { repeated bytes shard_ID = 1; }
Body body = 1;
Signature signature = 2;
}
message DetachShardsResponse {
message Body {}
Body body = 1;
Signature signature = 2;
}
message StartShardRebuildRequest {
message Body {
repeated bytes shard_ID = 1;
uint32 target_fill_percent = 2;
uint32 concurrency_limit = 3;
}
Body body = 1;
Signature signature = 2;
}
message StartShardRebuildResponse {
message Body {
message Status {
bytes shard_ID = 1;
bool success = 2;
string error = 3;
}
repeated Status results = 1;
}
Body body = 1;
Signature signature = 2;
}