181 lines
4.8 KiB
Go
181 lines
4.8 KiB
Go
package control
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import (
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"context"
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"crypto/ecdsa"
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"sync/atomic"
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"git.frostfs.info/TrueCloudLab/frostfs-node/pkg/core/container"
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"git.frostfs.info/TrueCloudLab/frostfs-node/pkg/core/netmap"
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"git.frostfs.info/TrueCloudLab/frostfs-node/pkg/local_object_storage/engine"
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"git.frostfs.info/TrueCloudLab/frostfs-node/pkg/services/control"
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"git.frostfs.info/TrueCloudLab/frostfs-node/pkg/services/replicator"
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policyengine "git.frostfs.info/TrueCloudLab/policy-engine/pkg/engine"
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)
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// Server is an entity that serves
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// Control service on storage node.
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type Server struct {
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*cfg
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// TODO (aarifullin): this counter is used to assign id for rule chains
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// added as local overrides and will be removed as soon as in-memory
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// implementation will be replaced.
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apeChainCounter atomic.Uint32
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}
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// HealthChecker is component interface for calculating
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// the current health status of a node.
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type HealthChecker interface {
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// NetmapStatus must calculate and return current status of the node in FrostFS network map.
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//
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// If status can not be calculated for any reason,
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// control.netmapStatus_STATUS_UNDEFINED should be returned.
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NetmapStatus() control.NetmapStatus
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// HealthStatus must calculate and return current health status of the node application.
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//
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// If status can not be calculated for any reason,
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// control.HealthStatus_HEALTH_STATUS_UNDEFINED should be returned.
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HealthStatus() control.HealthStatus
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}
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// NodeState is an interface of storage node network state.
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type NodeState interface {
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// SetNetmapStatus switches the storage node to the given network status.
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//
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// If status is control.NetmapStatus_MAINTENANCE and maintenance is allowed
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// in the network settings, the node additionally starts local maintenance.
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SetNetmapStatus(ctx context.Context, st control.NetmapStatus) error
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// ForceMaintenance works like SetNetmapStatus(control.NetmapStatus_MAINTENANCE)
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// but starts local maintenance regardless of the network settings.
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ForceMaintenance(ctx context.Context) error
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GetNetmapStatus() (control.NetmapStatus, uint64, error)
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}
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// LocalOverrideStorageDecorator interface provides methods to decorate LocalOverrideEngine
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// interface methods.
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type LocalOverrideStorageDecorator interface {
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// LocalStorage method can be decorated by using sync primitives in the case if the local
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// override storage state should be consistent for chain router.
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LocalStorage() policyengine.LocalOverrideStorage
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}
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// Option of the Server's constructor.
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type Option func(*cfg)
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type cfg struct {
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key *ecdsa.PrivateKey
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allowedKeys [][]byte
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healthChecker HealthChecker
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netMapSrc netmap.Source
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cnrSrc container.Source
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localOverrideStorage LocalOverrideStorageDecorator
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replicator *replicator.Replicator
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nodeState NodeState
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treeService TreeService
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s *engine.StorageEngine
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}
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func defaultCfg() *cfg {
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return &cfg{}
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}
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// New creates, initializes and returns new Server instance.
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func New(opts ...Option) *Server {
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c := defaultCfg()
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for _, opt := range opts {
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opt(c)
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}
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return &Server{
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cfg: c,
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}
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}
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// WithKey returns option to set private key
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// used for signing responses.
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func WithKey(key *ecdsa.PrivateKey) Option {
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return func(c *cfg) {
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c.key = key
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}
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}
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// WithAuthorizedKeys returns option to add list of public
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// keys that have rights to use Control service.
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func WithAuthorizedKeys(keys [][]byte) Option {
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return func(c *cfg) {
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c.allowedKeys = append(c.allowedKeys, keys...)
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}
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}
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// WithHealthChecker returns option to set component
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// to calculate node health status.
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func WithHealthChecker(hc HealthChecker) Option {
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return func(c *cfg) {
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c.healthChecker = hc
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}
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}
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// WithNetMapSource returns option to set network map storage.
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func WithNetMapSource(netMapSrc netmap.Source) Option {
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return func(c *cfg) {
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c.netMapSrc = netMapSrc
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}
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}
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// WithContainerSource returns option to set container storage.
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func WithContainerSource(cnrSrc container.Source) Option {
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return func(c *cfg) {
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c.cnrSrc = cnrSrc
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}
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}
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// WithReplicator returns option to set network map storage.
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func WithReplicator(r *replicator.Replicator) Option {
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return func(c *cfg) {
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c.replicator = r
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}
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}
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// WithNodeState returns option to set node network state component.
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func WithNodeState(state NodeState) Option {
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return func(c *cfg) {
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c.nodeState = state
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}
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}
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// WithLocalStorage returns option to set local storage engine that
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// contains information about shards.
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func WithLocalStorage(engine *engine.StorageEngine) Option {
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return func(c *cfg) {
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c.s = engine
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}
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}
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// WithTreeService returns an option to set tree service.
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func WithTreeService(s TreeService) Option {
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return func(c *cfg) {
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c.treeService = s
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}
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}
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// WithLocalOverrideStorage returns the option to set access policy engine
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// chain override storage.
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func WithLocalOverrideStorage(localOverrideStorage LocalOverrideStorageDecorator) Option {
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return func(c *cfg) {
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c.localOverrideStorage = localOverrideStorage
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}
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}
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