314 lines
6.9 KiB
Protocol Buffer
314 lines
6.9 KiB
Protocol Buffer
syntax = "proto3";
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package control;
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import "pkg/services/control/types.proto";
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option go_package = "github.com/nspcc-dev/neofs-node/pkg/services/control";
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// `ControlService` provides an interface for internal work with the storage node.
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service ControlService {
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// Performs health check of the storage node.
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rpc HealthCheck (HealthCheckRequest) returns (HealthCheckResponse);
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// Sets status of the storage node in NeoFS network map.
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rpc SetNetmapStatus (SetNetmapStatusRequest) returns (SetNetmapStatusResponse);
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// Mark objects to be removed from node's local object storage.
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rpc DropObjects (DropObjectsRequest) returns (DropObjectsResponse);
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// Returns list that contains information about all shards of a node.
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rpc ListShards (ListShardsRequest) returns (ListShardsResponse);
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// Sets mode of the shard.
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rpc SetShardMode (SetShardModeRequest) returns (SetShardModeResponse);
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// Dump objects from the shard.
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rpc DumpShard (DumpShardRequest) returns (DumpShardResponse);
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// Restore objects from dump.
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rpc RestoreShard (RestoreShardRequest) returns (RestoreShardResponse);
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// Synchronizes all log operations for the specified tree.
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rpc SynchronizeTree (SynchronizeTreeRequest) returns (SynchronizeTreeResponse);
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// EvacuateShard moves all data from one shard to the others.
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rpc EvacuateShard (EvacuateShardRequest) returns (EvacuateShardResponse);
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}
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// Health check request.
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message HealthCheckRequest {
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// Health check request body.
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message Body {
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}
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// Body of health check request message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// Health check request.
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message HealthCheckResponse {
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// Health check response body
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message Body {
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// Status of the storage node in NeoFS network map.
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NetmapStatus netmap_status = 1;
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// Health status of storage node application.
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HealthStatus health_status = 2;
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}
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// Body of health check response message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// Set netmap status request.
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message SetNetmapStatusRequest {
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// Set netmap status request body.
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message Body {
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// New storage node status in NeoFS network map.
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NetmapStatus status = 1;
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}
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// Body of set netmap status request message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// Set netmap status response.
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message SetNetmapStatusResponse {
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// Set netmap status response body
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message Body {
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}
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// Body of set netmap status response message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// Request to drop the objects.
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message DropObjectsRequest {
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// Request body structure.
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message Body {
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// List of object addresses to be removed.
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// in NeoFS API binary format.
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repeated bytes address_list = 1;
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}
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// Body of the request message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// Response to request to drop the objects.
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message DropObjectsResponse {
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// Response body structure.
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message Body {
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}
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// Body of the response message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// Request to list all shards of the node.
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message ListShardsRequest {
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// Request body structure.
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message Body {
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}
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// Body of the request message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// ListShards response.
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message ListShardsResponse {
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// Response body structure.
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message Body {
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// List of the node's shards.
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repeated ShardInfo shards = 1;
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}
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// Body of the response message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// Request to set mode of the shard.
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message SetShardModeRequest {
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// Request body structure.
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message Body {
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// ID of the shard.
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bytes shard_ID = 1;
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// Mode that requested to be set.
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ShardMode mode = 2;
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// Flag signifying whether error counter should be set to 0.
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bool resetErrorCounter = 3;
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}
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// Body of set shard mode request message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// SetShardMode response.
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message SetShardModeResponse {
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// Response body structure.
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message Body {
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}
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// Body of set shard mode response message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// DumpShard request.
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message DumpShardRequest {
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// Request body structure.
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message Body {
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// ID of the shard.
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bytes shard_ID = 1;
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// Path to the output.
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string filepath = 2;
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// Flag indicating whether object read errors should be ignored.
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bool ignore_errors = 3;
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}
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// Body of dump shard request message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// DumpShard response.
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message DumpShardResponse {
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// Response body structure.
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message Body {
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}
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// Body of dump shard response message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// RestoreShard request.
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message RestoreShardRequest {
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// Request body structure.
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message Body {
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// ID of the shard.
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bytes shard_ID = 1;
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// Path to the output.
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string filepath = 2;
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// Flag indicating whether object read errors should be ignored.
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bool ignore_errors = 3;
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}
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// Body of restore shard request message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// RestoreShard response.
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message RestoreShardResponse {
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// Response body structure.
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message Body {
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}
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// Body of restore shard response message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// SynchronizeTree request.
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message SynchronizeTreeRequest {
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// Request body structure.
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message Body {
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bytes container_id = 1;
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string tree_id = 2;
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// Starting height for the synchronization. Can be omitted.
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uint64 height = 3;
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}
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// Body of restore shard request message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// SynchronizeTree response.
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message SynchronizeTreeResponse {
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// Response body structure.
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message Body {
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}
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// Body of restore shard response message.
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Body body = 1;
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// Body signature.
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Signature signature = 2;
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}
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// EvacuateShard request.
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message EvacuateShardRequest {
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// Request body structure.
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message Body {
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// ID of the shard.
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bytes shard_ID = 1;
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// Flag indicating whether object read errors should be ignored.
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bool ignore_errors = 2;
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}
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Body body = 1;
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Signature signature = 2;
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}
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// EvacuateShard response.
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message EvacuateShardResponse {
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// Response body structure.
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message Body {
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uint32 count = 1;
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}
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Body body = 1;
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Signature signature = 2;
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}
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