65be09d3db
Refactored pkg/netmap package provides JSON converters for NodeInfo and PlacementPolicy structures, that has been used by client applications. It also updates Node structure itself so it is a part of grpc <-> v2 <-> pkg conversion chain. Signed-off-by: Alex Vanin <alexey@nspcc.ru>
212 lines
4.3 KiB
Go
212 lines
4.3 KiB
Go
package placement
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import (
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"sync"
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"github.com/nspcc-dev/neofs-api-go/pkg/container"
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"github.com/nspcc-dev/neofs-api-go/pkg/netmap"
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"github.com/nspcc-dev/neofs-api-go/pkg/object"
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"github.com/nspcc-dev/neofs-node/pkg/network"
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"github.com/pkg/errors"
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)
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// Builder is an interface of the
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// object placement vector builder.
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type Builder interface {
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// BuildPlacement returns the list of placement vectors
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// for object according to the placement policy.
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//
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// Must return all container nodes if object identifier
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// is nil.
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BuildPlacement(*object.Address, *netmap.PlacementPolicy) ([]netmap.Nodes, error)
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}
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// Option represents placement traverser option.
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type Option func(*cfg)
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// Traverser represents utility for controlling
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// traversal of object placement vectors.
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type Traverser struct {
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mtx *sync.RWMutex
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vectors []netmap.Nodes
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rem []int
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}
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type cfg struct {
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rem int
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addr *object.Address
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policy *netmap.PlacementPolicy
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builder Builder
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}
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const invalidOptsMsg = "invalid traverser options"
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var errNilBuilder = errors.New("placement builder is nil")
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var errNilPolicy = errors.New("placement policy is nil")
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func defaultCfg() *cfg {
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return &cfg{
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addr: object.NewAddress(),
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}
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}
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// NewTraverser creates, initializes with options and returns Traverser instance.
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func NewTraverser(opts ...Option) (*Traverser, error) {
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cfg := defaultCfg()
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for i := range opts {
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if opts[i] != nil {
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opts[i](cfg)
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}
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}
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if cfg.builder == nil {
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return nil, errors.Wrap(errNilBuilder, invalidOptsMsg)
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} else if cfg.policy == nil {
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return nil, errors.Wrap(errNilPolicy, invalidOptsMsg)
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}
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ns, err := cfg.builder.BuildPlacement(cfg.addr, cfg.policy)
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if err != nil {
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return nil, errors.Wrap(err, "could not build placement")
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}
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rs := cfg.policy.Replicas()
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rem := make([]int, 0, len(rs))
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for i := range rs {
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cnt := cfg.rem
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if cnt == 0 {
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cnt = int(rs[i].Count())
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}
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rem = append(rem, cnt)
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}
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return &Traverser{
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mtx: new(sync.RWMutex),
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rem: rem,
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vectors: ns,
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}, nil
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}
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// Next returns next unprocessed address of the object placement.
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//
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// Returns nil if no nodes left or traversal operation succeeded.
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func (t *Traverser) Next() []*network.Address {
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t.mtx.Lock()
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defer t.mtx.Unlock()
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t.skipEmptyVectors()
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if len(t.vectors) == 0 {
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return nil
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} else if len(t.vectors[0]) < t.rem[0] {
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return nil
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}
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count := t.rem[0]
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if count < 0 {
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count = len(t.vectors[0])
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}
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addrs := make([]*network.Address, 0, count)
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for i := 0; i < count; i++ {
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addr, err := network.AddressFromString(t.vectors[0][i].Address())
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if err != nil {
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// TODO: log error
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return nil
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}
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addrs = append(addrs, addr)
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}
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t.vectors[0] = t.vectors[0][count:]
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return addrs
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}
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func (t *Traverser) skipEmptyVectors() {
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for i := 0; i < len(t.vectors); i++ { // don't use range, slice changes in body
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if len(t.vectors[i]) == 0 && t.rem[i] <= 0 || t.rem[0] == 0 {
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t.vectors = append(t.vectors[:i], t.vectors[i+1:]...)
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t.rem = append(t.rem[:i], t.rem[i+1:]...)
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i--
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} else {
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break
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}
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}
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}
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// SubmitSuccess writes single succeeded node operation.
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func (t *Traverser) SubmitSuccess() {
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t.mtx.Lock()
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if len(t.rem) > 0 {
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t.rem[0]--
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}
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t.mtx.Unlock()
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}
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// Success returns true if traversal operation succeeded.
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func (t *Traverser) Success() bool {
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t.mtx.RLock()
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defer t.mtx.RUnlock()
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for i := range t.rem {
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if t.rem[i] > 0 {
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return false
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}
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}
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return true
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}
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// UseBuilder is a placement builder setting option.
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//
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// Overlaps UseNetworkMap option.
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func UseBuilder(b Builder) Option {
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return func(c *cfg) {
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c.builder = b
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}
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}
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// ForContainer is a traversal container setting option.
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func ForContainer(cnr *container.Container) Option {
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return func(c *cfg) {
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c.policy = netmap.NewPlacementPolicyFromV2(cnr.GetPlacementPolicy())
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c.addr.SetContainerID(container.CalculateID(cnr))
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}
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}
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// ForObject is a processing object setting option.
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func ForObject(id *object.ID) Option {
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return func(c *cfg) {
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c.addr.SetObjectID(id)
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}
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}
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// SuccessAfter is a success number setting option.
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//
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// Option has no effect if the number is not positive.
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func SuccessAfter(v int) Option {
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return func(c *cfg) {
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if v > 0 {
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c.rem = v
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}
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}
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}
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// WithoutSuccessTracking disables success tracking in traversal.
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func WithoutSuccessTracking() Option {
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return func(c *cfg) {
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c.rem = -1
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}
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}
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