64 lines
2.2 KiB
Go
64 lines
2.2 KiB
Go
package control
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import (
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"fmt"
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"time"
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"git.frostfs.info/TrueCloudLab/frostfs-node/pkg/local_object_storage/engine"
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"git.frostfs.info/TrueCloudLab/frostfs-node/pkg/services/control"
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"github.com/mr-tron/base58"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/status"
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)
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func stateToResponse(state *engine.EvacuationState) (*control.GetShardEvacuationStatusResponse, error) {
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shardIDs := make([][]byte, 0, len(state.ShardIDs()))
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for _, shID := range state.ShardIDs() {
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id, err := base58.Decode(shID)
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if err != nil {
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return nil, status.Error(codes.Internal, fmt.Sprintf("invalid shard id format: %s", shID))
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}
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shardIDs = append(shardIDs, id)
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}
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var evacStatus control.GetShardEvacuationStatusResponse_Body_Status
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switch state.ProcessingStatus() {
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case engine.EvacuateProcessStateRunning:
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evacStatus = control.GetShardEvacuationStatusResponse_Body_RUNNING
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case engine.EvacuateProcessStateCompleted:
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evacStatus = control.GetShardEvacuationStatusResponse_Body_COMPLETED
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default:
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evacStatus = control.GetShardEvacuationStatusResponse_Body_EVACUATE_SHARD_STATUS_UNDEFINED
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}
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var startedAt *control.GetShardEvacuationStatusResponse_Body_UnixTimestamp
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if state.StartedAt() != nil {
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startedAt = &control.GetShardEvacuationStatusResponse_Body_UnixTimestamp{
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Value: state.StartedAt().Unix(),
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}
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}
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var duration *control.GetShardEvacuationStatusResponse_Body_Duration
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if state.StartedAt() != nil {
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end := time.Now().UTC()
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if state.FinishedAt() != nil {
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end = *state.FinishedAt()
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}
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duration = &control.GetShardEvacuationStatusResponse_Body_Duration{
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Seconds: int64(end.Sub(*state.StartedAt()).Seconds()),
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}
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}
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return &control.GetShardEvacuationStatusResponse{
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Body: &control.GetShardEvacuationStatusResponse_Body{
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Shard_ID: shardIDs,
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EvacuatedObjects: state.ObjectsEvacuated(),
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TotalObjects: state.ObjectsTotal(),
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FailedObjects: state.ObjectsFailed(),
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Status: evacStatus,
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StartedAt: startedAt,
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Duration: duration,
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ErrorMessage: state.ErrorMessage(),
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SkippedObjects: state.ObjectsSkipped(),
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TotalTrees: state.TreesTotal(),
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EvacuatedTrees: state.TreesEvacuated(),
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FailedTrees: state.TreesFailed(),
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},
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}, nil
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}
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