Evgenii Stratonikov
8466894fdf
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We have `Evacuate` with a cleaner interface. Also, remove them from CLI and engine. Signed-off-by: Evgenii Stratonikov <e.stratonikov@yadro.com>
142 lines
3.3 KiB
Go
142 lines
3.3 KiB
Go
package control
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// SetBody sets health check request body.
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func (x *HealthCheckRequest) SetBody(v *HealthCheckRequest_Body) {
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if x != nil {
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x.Body = v
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}
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}
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// SetNetmapStatus sets status of the storage node in FrostFS network map.
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func (x *HealthCheckResponse_Body) SetNetmapStatus(v NetmapStatus) {
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if x != nil {
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x.NetmapStatus = v
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}
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}
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// SetHealthStatus sets health status of the storage node application.
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func (x *HealthCheckResponse_Body) SetHealthStatus(v HealthStatus) {
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if x != nil {
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x.HealthStatus = v
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}
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}
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// SetBody sets health check response body.
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func (x *HealthCheckResponse) SetBody(v *HealthCheckResponse_Body) {
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if x != nil {
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x.Body = v
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}
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}
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// SetStatus sets new storage node status in FrostFS network map.
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func (x *SetNetmapStatusRequest_Body) SetStatus(v NetmapStatus) {
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if x != nil {
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x.Status = v
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}
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}
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// SetForceMaintenance sets force_maintenance flag in the message.
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func (x *SetNetmapStatusRequest_Body) SetForceMaintenance() {
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x.ForceMaintenance = true
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}
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// SetBody sets body of the set netmap status request .
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func (x *SetNetmapStatusRequest) SetBody(v *SetNetmapStatusRequest_Body) {
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if x != nil {
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x.Body = v
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}
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}
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// SetBody sets set body of the netmap status response.
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func (x *SetNetmapStatusResponse) SetBody(v *SetNetmapStatusResponse_Body) {
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if x != nil {
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x.Body = v
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}
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}
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// SetAddressList sets list of objects to be removed in FrostFS API binary format.
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func (x *DropObjectsRequest_Body) SetAddressList(v [][]byte) {
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if x != nil {
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x.AddressList = v
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}
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}
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// SetBody sets body of the set "Drop objects" request.
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func (x *DropObjectsRequest) SetBody(v *DropObjectsRequest_Body) {
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if x != nil {
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x.Body = v
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}
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}
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// SetBody sets set body of the "Drop objects" response.
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func (x *DropObjectsResponse) SetBody(v *DropObjectsResponse_Body) {
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if x != nil {
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x.Body = v
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}
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}
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// SetBody sets list shards request body.
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func (x *ListShardsRequest) SetBody(v *ListShardsRequest_Body) {
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if x != nil {
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x.Body = v
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}
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}
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// SetShards sets shards of the storage node.
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func (x *ListShardsResponse_Body) SetShards(v []*ShardInfo) {
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if x != nil {
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x.Shards = v
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}
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}
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// SetBody sets list shards response body.
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func (x *ListShardsResponse) SetBody(v *ListShardsResponse_Body) {
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if x != nil {
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x.Body = v
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}
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}
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// SetShardIDList sets shard ID whose mode is requested to be set.
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func (x *SetShardModeRequest_Body) SetShardIDList(v [][]byte) {
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if v != nil {
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x.Shard_ID = v
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}
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}
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// SetMode sets mode of the shard.
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func (x *SetShardModeRequest_Body) SetMode(v ShardMode) {
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x.Mode = v
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}
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// ClearErrorCounter sets flag signifying whether error counter for shard should be cleared.
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func (x *SetShardModeRequest_Body) ClearErrorCounter(reset bool) {
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x.ResetErrorCounter = reset
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}
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// SetBody sets request body.
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func (x *SetShardModeRequest) SetBody(v *SetShardModeRequest_Body) {
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if x != nil {
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x.Body = v
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}
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}
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// SetBody sets body of the set shard mode response.
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func (x *SetShardModeResponse) SetBody(v *SetShardModeResponse_Body) {
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if x != nil {
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x.Body = v
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}
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}
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// SetBody sets list shards request body.
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func (x *SynchronizeTreeRequest) SetBody(v *SynchronizeTreeRequest_Body) {
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if x != nil {
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x.Body = v
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}
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}
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// SetBody sets list shards response body.
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func (x *SynchronizeTreeResponse) SetBody(v *SynchronizeTreeResponse_Body) {
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if x != nil {
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x.Body = v
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}
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}
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