frostfs-sdk-go/api/util/pool/buffer.go

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package pool
import (
"sync"
)
// Buffer contains a byte slice.
type Buffer struct {
Data []byte
}
// BufferPool manages a pool of Buffers.
type BufferPool struct {
poolSliceSize uint32 // Size for the buffer slices in the pool.
buffersPool *sync.Pool
}
// NewBufferPool creates a BufferPool with a specified size.
func NewBufferPool(poolSliceSize uint32) BufferPool {
pool := sync.Pool{
New: func() any {
return new(Buffer)
},
}
return BufferPool{poolSliceSize: poolSliceSize, buffersPool: &pool}
}
// Get retrieves a Buffer from the pool or creates a new one if necessary.
// It ensures the buffer's capacity is at least the specified size.
func (pool BufferPool) Get(size uint32) *Buffer {
result := pool.buffersPool.Get().(*Buffer)
if cap(result.Data) < int(size) {
result.Data = make([]byte, size)
} else {
result.Data = result.Data[:size]
}
return result
}
// Put returns a Buffer to the pool if its capacity does not exceed poolSliceSize.
func (pool BufferPool) Put(buf *Buffer) {
if cap(buf.Data) > int(pool.poolSliceSize) {
return
}
buf.Data = buf.Data[:0]
pool.buffersPool.Put(buf)
}
// PoolSliceSize returns the size for buffer slices in the pool.
func (pool BufferPool) PoolSliceSize() uint32 {
return uint32(pool.poolSliceSize)
}