[#217] netmap: Return node netmap state directly
Signed-off-by: Aleksey Savchuk <a.savchuk@yadro.com>
This commit is contained in:
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8f751d9dd0
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2 changed files with 75 additions and 45 deletions
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@ -457,6 +457,45 @@ func (x *NodeInfo) SortAttributes() {
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x.m.SetAttributes(as)
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x.m.SetAttributes(as)
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}
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}
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type NodeState netmap.NodeState
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const (
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UnspecifiedState = NodeState(netmap.UnspecifiedState)
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Online = NodeState(netmap.Online)
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Offline = NodeState(netmap.Offline)
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Maintenance = NodeState(netmap.Maintenance)
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)
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// ToV2 converts NodeState to v2.
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func (ns NodeState) ToV2() netmap.NodeState {
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return netmap.NodeState(ns)
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}
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// FromV2 reads NodeState to v2.
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func (ns *NodeState) FromV2(state netmap.NodeState) {
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*ns = NodeState(state)
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}
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// Status returns the current state of the node in the network map.
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//
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// Zero NodeInfo has an undefined state, neither online nor offline.
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func (x NodeInfo) Status() NodeState {
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return NodeState(x.m.GetState())
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}
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// IsOnline checks if the current state is "online".
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func (ns NodeState) IsOnline() bool { return ns == Online }
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// IsOffline checks if the current state is "offline".
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func (ns NodeState) IsOffline() bool { return ns == Offline }
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// IsMaintenance checks if the current state is "maintenance".
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func (ns NodeState) IsMaintenance() bool { return ns == Maintenance }
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func (ns NodeState) String() string {
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return netmap.NodeState(ns).String()
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}
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// SetOffline sets the state of the node to "offline". When a node updates
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// SetOffline sets the state of the node to "offline". When a node updates
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// information about itself in the network map, this action is interpreted as
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// information about itself in the network map, this action is interpreted as
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// an intention to leave the network.
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// an intention to leave the network.
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@ -464,49 +503,16 @@ func (x *NodeInfo) SetOffline() {
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x.m.SetState(netmap.Offline)
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x.m.SetState(netmap.Offline)
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}
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}
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// IsOffline checks if the node is in the "offline" state.
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//
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// Zero NodeInfo has undefined state which is not offline (note that it does not
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// mean online).
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//
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// See also SetOffline.
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func (x NodeInfo) IsOffline() bool {
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return x.m.GetState() == netmap.Offline
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}
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// SetOnline sets the state of the node to "online". When a node updates
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// SetOnline sets the state of the node to "online". When a node updates
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// information about itself in the network map, this
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// information about itself in the network map, this
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// action is interpreted as an intention to enter the network.
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// action is interpreted as an intention to enter the network.
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//
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// See also IsOnline.
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func (x *NodeInfo) SetOnline() {
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func (x *NodeInfo) SetOnline() {
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x.m.SetState(netmap.Online)
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x.m.SetState(netmap.Online)
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}
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}
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// IsOnline checks if the node is in the "online" state.
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//
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// Zero NodeInfo has undefined state which is not online (note that it does not
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// mean offline).
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//
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// See also SetOnline.
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func (x NodeInfo) IsOnline() bool {
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return x.m.GetState() == netmap.Online
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}
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// SetMaintenance sets the state of the node to "maintenance". When a node updates
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// SetMaintenance sets the state of the node to "maintenance". When a node updates
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// information about itself in the network map, this
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// information about itself in the network map, this
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// state declares temporal unavailability for a node.
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// state declares temporal unavailability for a node.
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//
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// See also IsMaintenance.
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func (x *NodeInfo) SetMaintenance() {
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func (x *NodeInfo) SetMaintenance() {
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x.m.SetState(netmap.Maintenance)
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x.m.SetState(netmap.Maintenance)
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}
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}
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// IsMaintenance checks if the node is in the "maintenance" state.
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//
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// Zero NodeInfo has undefined state.
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//
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// See also SetMaintenance.
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func (x NodeInfo) IsMaintenance() bool {
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return x.m.GetState() == netmap.Maintenance
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}
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@ -3,6 +3,7 @@ package netmap
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import (
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import (
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"testing"
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"testing"
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"git.frostfs.info/TrueCloudLab/frostfs-api-go/v2/netmap"
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"github.com/stretchr/testify/require"
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"github.com/stretchr/testify/require"
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)
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)
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@ -23,27 +24,50 @@ func TestNodeInfo_SetAttribute(t *testing.T) {
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require.Equal(t, val, n.Attribute(key))
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require.Equal(t, val, n.Attribute(key))
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}
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}
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func TestNodeState(t *testing.T) {
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m := map[NodeState]netmap.NodeState{
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UnspecifiedState: netmap.UnspecifiedState,
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Online: netmap.Online,
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Offline: netmap.Offline,
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Maintenance: netmap.Maintenance,
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}
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t.Run("from sdk to v2", func(t *testing.T) {
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for stateSDK, stateV2 := range m {
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require.Equal(t, stateV2, stateSDK.ToV2())
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}
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})
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t.Run("from v2 to sdk", func(t *testing.T) {
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for stateSDK, stateV2 := range m {
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var state NodeState
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state.FromV2(stateV2)
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require.Equal(t, stateSDK, state)
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}
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})
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}
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func TestNodeInfo_Status(t *testing.T) {
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func TestNodeInfo_Status(t *testing.T) {
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var n NodeInfo
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var n NodeInfo
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require.False(t, n.IsOnline())
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require.False(t, n.Status().IsOnline())
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require.False(t, n.IsOffline())
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require.False(t, n.Status().IsOffline())
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require.False(t, n.IsMaintenance())
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require.False(t, n.Status().IsMaintenance())
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n.SetOnline()
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n.SetOnline()
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require.True(t, n.IsOnline())
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require.True(t, n.Status().IsOnline())
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require.False(t, n.IsOffline())
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require.False(t, n.Status().IsOffline())
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require.False(t, n.IsMaintenance())
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require.False(t, n.Status().IsMaintenance())
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n.SetOffline()
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n.SetOffline()
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require.True(t, n.IsOffline())
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require.False(t, n.Status().IsOnline())
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require.False(t, n.IsOnline())
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require.True(t, n.Status().IsOffline())
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require.False(t, n.IsMaintenance())
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require.False(t, n.Status().IsMaintenance())
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n.SetMaintenance()
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n.SetMaintenance()
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require.True(t, n.IsMaintenance())
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require.False(t, n.Status().IsOnline())
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require.False(t, n.IsOnline())
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require.False(t, n.Status().IsOffline())
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require.False(t, n.IsOffline())
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require.True(t, n.Status().IsMaintenance())
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}
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}
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func TestNodeInfo_ExternalAddr(t *testing.T) {
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func TestNodeInfo_ExternalAddr(t *testing.T) {
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