frostfs-sdk-go/client/status/object.go
Airat Arifullin 6281a25556
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[#100] types: Make sdk types as protobuf wrappers
Signed-off-by: Airat Arifullin a.arifullin@yadro.com
2023-07-12 19:08:37 +03:00

295 lines
8.3 KiB
Go

package apistatus
import (
"git.frostfs.info/TrueCloudLab/frostfs-api-go/v2/object"
statusgrpc "git.frostfs.info/TrueCloudLab/frostfs-api-go/v2/status/grpc"
"github.com/golang/protobuf/proto"
)
// ObjectLocked describes status of the failure because of the locked object.
// Instances provide Status and StatusV2 interfaces.
type ObjectLocked struct {
status *statusgrpc.Status
}
func NewObjectLocked() ObjectLocked {
return ObjectLocked{
status: new(statusgrpc.Status),
}
}
const defaultObjectLockedMsg = "object is locked"
func (x ObjectLocked) Error() string {
msg := x.status.GetMessage()
if msg == "" {
msg = defaultObjectLockedMsg
}
return errMessageStatusV2(
globalizeCodeV2(object.StatusLocked, object.GlobalizeFail),
msg,
)
}
// implements local interface defined in FromStatusV2 func.
func (x ObjectLocked) fromStatusV2(st *statusgrpc.Status) {
if x.status == nil {
x.status = new(statusgrpc.Status)
}
proto.Merge(x.status, st)
}
// ToStatusV2 implements StatusV2 interface method.
// If the value was returned by FromStatusV2, returns the source message.
// Otherwise, returns message with
// - code: LOCKED;
// - string message: "object is locked";
// - details: empty.
func (x ObjectLocked) ToStatusV2() *statusgrpc.Status {
x.status.SetCode(uint32(globalizeCodeV2(object.StatusLocked, object.GlobalizeFail)))
x.status.SetMessage(defaultObjectLockedMsg)
return x.status
}
// LockNonRegularObject describes status returned on locking the non-regular object.
// Instances provide Status and StatusV2 interfaces.
type LockNonRegularObject struct {
status *statusgrpc.Status
}
func NewLockNonRegularObject() LockNonRegularObject {
return LockNonRegularObject{
status: new(statusgrpc.Status),
}
}
const defaultLockNonRegularObjectMsg = "locking non-regular object is forbidden"
func (x LockNonRegularObject) Error() string {
msg := x.status.GetMessage()
if msg == "" {
msg = defaultLockNonRegularObjectMsg
}
return errMessageStatusV2(
globalizeCodeV2(object.StatusLockNonRegularObject, object.GlobalizeFail),
msg,
)
}
// implements local interface defined in FromStatusV2 func.
func (x LockNonRegularObject) fromStatusV2(st *statusgrpc.Status) {
if x.status == nil {
x.status = new(statusgrpc.Status)
}
proto.Merge(x.status, st)
}
// ToStatusV2 implements StatusV2 interface method.
// If the value was returned by FromStatusV2, returns the source message.
// Otherwise, returns message with
// - code: LOCK_NON_REGULAR_OBJECT;
// - string message: "locking non-regular object is forbidden";
// - details: empty.
func (x LockNonRegularObject) ToStatusV2() *statusgrpc.Status {
x.status.SetCode(uint32(globalizeCodeV2(object.StatusLockNonRegularObject, object.GlobalizeFail)))
x.status.SetMessage(defaultLockNonRegularObjectMsg)
return x.status
}
// ObjectAccessDenied describes status of the failure because of the access control violation.
// Instances provide Status and StatusV2 interfaces.
type ObjectAccessDenied struct {
status *statusgrpc.Status
}
func NewObjectAccessDenied() ObjectAccessDenied {
return ObjectAccessDenied{
status: new(statusgrpc.Status),
}
}
const defaultObjectAccessDeniedMsg = "access to object operation denied"
func (x ObjectAccessDenied) Error() string {
msg := x.status.GetMessage()
if msg == "" {
msg = defaultObjectAccessDeniedMsg
}
return errMessageStatusV2(
globalizeCodeV2(object.StatusAccessDenied, object.GlobalizeFail),
msg,
)
}
// implements local interface defined in FromStatusV2 func.
func (x ObjectAccessDenied) fromStatusV2(st *statusgrpc.Status) {
if x.status == nil {
x.status = new(statusgrpc.Status)
}
proto.Merge(x.status, st)
}
// ToStatusV2 implements StatusV2 interface method.
// If the value was returned by FromStatusV2, returns the source message.
// Otherwise, returns message with
// - code: ACCESS_DENIED;
// - string message: "access to object operation denied";
// - details: empty.
func (x ObjectAccessDenied) ToStatusV2() *statusgrpc.Status {
x.status.SetCode(uint32(globalizeCodeV2(object.StatusAccessDenied, object.GlobalizeFail)))
x.status.SetMessage(defaultObjectAccessDeniedMsg)
return x.status
}
// WriteReason writes human-readable access rejection reason.
func (x *ObjectAccessDenied) WriteReason(reason string) {
object.WriteAccessDeniedDesc(x.status, reason)
}
// Reason returns human-readable access rejection reason returned by the server.
// Returns empty value is reason is not presented.
func (x ObjectAccessDenied) Reason() string {
return object.ReadAccessDeniedDesc(x.status)
}
// ObjectNotFound describes status of the failure because of the missing object.
// Instances provide Status and StatusV2 interfaces.
type ObjectNotFound struct {
status *statusgrpc.Status
}
func NewObjectNotFound() ObjectNotFound {
return ObjectNotFound{
status: new(statusgrpc.Status),
}
}
const defaultObjectNotFoundMsg = "object not found"
func (x ObjectNotFound) Error() string {
msg := x.status.GetMessage()
if msg == "" {
msg = defaultObjectNotFoundMsg
}
return errMessageStatusV2(
globalizeCodeV2(object.StatusNotFound, object.GlobalizeFail),
msg,
)
}
// implements local interface defined in FromStatusV2 func.
func (x ObjectNotFound) fromStatusV2(st *statusgrpc.Status) {
if x.status == nil {
x.status = new(statusgrpc.Status)
}
proto.Merge(x.status, st)
}
// ToStatusV2 implements StatusV2 interface method.
// If the value was returned by FromStatusV2, returns the source message.
// Otherwise, returns message with
// - code: OBJECT_NOT_FOUND;
// - string message: "object not found";
// - details: empty.
func (x ObjectNotFound) ToStatusV2() *statusgrpc.Status {
x.status.SetCode(uint32(globalizeCodeV2(object.StatusNotFound, object.GlobalizeFail)))
x.status.SetMessage(defaultObjectNotFoundMsg)
return x.status
}
// ObjectAlreadyRemoved describes status of the failure because object has been
// already removed. Instances provide Status and StatusV2 interfaces.
type ObjectAlreadyRemoved struct {
status *statusgrpc.Status
}
func NewObjectAlreadyRemoved() ObjectAlreadyRemoved {
return ObjectAlreadyRemoved{
status: new(statusgrpc.Status),
}
}
const defaultObjectAlreadyRemovedMsg = "object already removed"
func (x ObjectAlreadyRemoved) Error() string {
msg := x.status.GetMessage()
if msg == "" {
msg = defaultObjectAlreadyRemovedMsg
}
return errMessageStatusV2(
globalizeCodeV2(object.StatusAlreadyRemoved, object.GlobalizeFail),
msg,
)
}
// implements local interface defined in FromStatusV2 func.
func (x ObjectAlreadyRemoved) fromStatusV2(st *statusgrpc.Status) {
if x.status == nil {
x.status = new(statusgrpc.Status)
}
proto.Merge(x.status, st)
}
// ToStatusV2 implements StatusV2 interface method.
// If the value was returned by FromStatusV2, returns the source message.
// Otherwise, returns message with
// - code: OBJECT_ALREADY_REMOVED;
// - string message: "object already removed";
// - details: empty.
func (x ObjectAlreadyRemoved) ToStatusV2() *statusgrpc.Status {
x.status.SetCode(uint32(globalizeCodeV2(object.StatusAlreadyRemoved, object.GlobalizeFail)))
x.status.SetMessage(defaultObjectAlreadyRemovedMsg)
return x.status
}
// ObjectOutOfRange describes status of the failure because of the incorrect
// provided object ranges.
// Instances provide Status and StatusV2 interfaces.
type ObjectOutOfRange struct {
status *statusgrpc.Status
}
func NewObjectOutOfRange() ObjectOutOfRange {
return ObjectOutOfRange{
status: new(statusgrpc.Status),
}
}
const defaultObjectOutOfRangeMsg = "out of range"
func (x ObjectOutOfRange) Error() string {
msg := x.status.GetMessage()
if msg == "" {
msg = defaultObjectOutOfRangeMsg
}
return errMessageStatusV2(
globalizeCodeV2(object.StatusOutOfRange, object.GlobalizeFail),
msg,
)
}
// implements local interface defined in FromStatusV2 func.
func (x ObjectOutOfRange) fromStatusV2(st *statusgrpc.Status) {
if x.status == nil {
x.status = new(statusgrpc.Status)
}
proto.Merge(x.status, st)
}
// ToStatusV2 implements StatusV2 interface method.
// If the value was returned by FromStatusV2, returns the source message.
// Otherwise, returns message with
// - code: OUT_OF_RANGE;
// - string message: "out of range";
// - details: empty.
func (x ObjectOutOfRange) ToStatusV2() *statusgrpc.Status {
x.status.SetCode(uint32(globalizeCodeV2(object.StatusOutOfRange, object.GlobalizeFail)))
x.status.SetMessage(defaultObjectOutOfRangeMsg)
return x.status
}