frostfs-sdk-go/client/status/v2.go
Pavel Pogodaev 6ce73790ea
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[#276] Merge repo with frostfs-api-go
Signed-off-by: Pavel Pogodaev <p.pogodaev@yadro.com>
2024-10-22 14:05:12 +00:00

176 lines
5.4 KiB
Go

package apistatus
import (
"fmt"
"git.frostfs.info/TrueCloudLab/frostfs-sdk-go/api/apemanager"
"git.frostfs.info/TrueCloudLab/frostfs-sdk-go/api/container"
"git.frostfs.info/TrueCloudLab/frostfs-sdk-go/api/object"
"git.frostfs.info/TrueCloudLab/frostfs-sdk-go/api/session"
"git.frostfs.info/TrueCloudLab/frostfs-sdk-go/api/status"
)
// StatusV2 defines a variety of Status instances compatible with FrostFS API V2 protocol.
//
// Note: it is not recommended to use this type directly, it is intended for documentation of the library functionality.
type StatusV2 interface {
Status
// ToStatusV2 returns the status as git.frostfs.info/TrueCloudLab/frostfs-sdk-go/api/status.Status message structure.
ToStatusV2() *status.Status
}
// FromStatusV2 converts status.Status message structure to Status instance. Inverse to ToStatusV2 operation.
//
// If result is not nil, it implements StatusV2. This fact should be taken into account only when passing
// the result to the inverse function ToStatusV2, casts are not compatibility-safe.
//
// Below is the mapping of return codes to Status instance types (with a description of parsing details).
// Note: notice if the return type is a pointer.
//
// Successes:
// - status.OK: *SuccessDefaultV2 (this also includes nil argument).
//
// Common failures:
// - status.Internal: *ServerInternal;
// - status.WrongMagicNumber: *WrongMagicNumber;
// - status.SignatureVerificationFail: *SignatureVerification;
// - status.NodeUnderMaintenance: *NodeUnderMaintenance;
// - status.InvalidArgument: *InvalidArgument.
//
// Object failures:
// - object.StatusLocked: *ObjectLocked;
// - object.StatusLockNonRegularObject: *LockNonRegularObject;
// - object.StatusAccessDenied: *ObjectAccessDenied;
// - object.StatusNotFound: *ObjectNotFound;
// - object.StatusAlreadyRemoved: *ObjectAlreadyRemoved;
// - object.StatusOutOfRange: *ObjectOutOfRange.
//
// Container failures:
// - container.StatusNotFound: *ContainerNotFound;
// - container.StatusEACLNotFound: *EACLNotFound.
//
// Session failures:
// - session.StatusTokenNotFound: *SessionTokenNotFound;
// - session.StatusTokenExpired: *SessionTokenExpired.
//
// APE Manager failures
// - apemanager.StatusAPEManagerAccessDenied: *APEManagerAccessDenied.
func FromStatusV2(st *status.Status) Status {
var decoder interface {
fromStatusV2(*status.Status)
}
switch code := st.Code(); {
case status.IsSuccess(code):
//nolint:exhaustive
switch status.LocalizeSuccess(&code); code {
case status.OK:
decoder = new(SuccessDefaultV2)
}
case status.IsCommonFail(code):
switch status.LocalizeCommonFail(&code); code {
case status.Internal:
decoder = new(ServerInternal)
case status.WrongMagicNumber:
decoder = new(WrongMagicNumber)
case status.SignatureVerificationFail:
decoder = new(SignatureVerification)
case status.NodeUnderMaintenance:
decoder = new(NodeUnderMaintenance)
case status.InvalidArgument:
decoder = new(InvalidArgument)
}
case object.LocalizeFailStatus(&code):
switch code {
case object.StatusLocked:
decoder = new(ObjectLocked)
case object.StatusLockNonRegularObject:
decoder = new(LockNonRegularObject)
case object.StatusAccessDenied:
decoder = new(ObjectAccessDenied)
case object.StatusNotFound:
decoder = new(ObjectNotFound)
case object.StatusAlreadyRemoved:
decoder = new(ObjectAlreadyRemoved)
case object.StatusOutOfRange:
decoder = new(ObjectOutOfRange)
}
case container.LocalizeFailStatus(&code):
//nolint:exhaustive
switch code {
case container.StatusNotFound:
decoder = new(ContainerNotFound)
case container.StatusEACLNotFound:
decoder = new(EACLNotFound)
}
case session.LocalizeFailStatus(&code):
//nolint:exhaustive
switch code {
case session.StatusTokenNotFound:
decoder = new(SessionTokenNotFound)
case session.StatusTokenExpired:
decoder = new(SessionTokenExpired)
}
case apemanager.LocalizeFailStatus(&code):
//nolint:exhaustive
switch code {
case apemanager.StatusAPEManagerAccessDenied:
decoder = new(APEManagerAccessDenied)
}
}
if decoder == nil {
decoder = new(unrecognizedStatusV2)
}
decoder.fromStatusV2(st)
return decoder
}
// ToStatusV2 converts Status instance to status.Status message structure. Inverse to FromStatusV2 operation.
//
// If argument is the StatusV2 instance, it is converted directly.
// Otherwise, successes are converted with status.OK code w/o details and message,
// failures - with status.Internal and error text message w/o details.
func ToStatusV2(st Status) *status.Status {
if v, ok := st.(StatusV2); ok {
return v.ToStatusV2()
}
if IsSuccessful(st) {
return newStatusV2WithLocalCode(status.OK, status.GlobalizeSuccess)
}
internalErrorStatus := newStatusV2WithLocalCode(status.Internal, status.GlobalizeCommonFail)
internalErrorStatus.SetMessage(st.(error).Error()) // type cast never panics because IsSuccessful() checks cast
return internalErrorStatus
}
func errMessageStatusV2(code any, msg string) string {
const (
noMsgFmt = "status: code = %v"
msgFmt = noMsgFmt + " message = %s"
)
if msg != "" {
return fmt.Sprintf(msgFmt, code, msg)
}
return fmt.Sprintf(noMsgFmt, code)
}
func newStatusV2WithLocalCode(code status.Code, globalizer func(*status.Code)) *status.Status {
var st status.Status
st.SetCode(globalizeCodeV2(code, globalizer))
return &st
}
func globalizeCodeV2(code status.Code, globalizer func(*status.Code)) status.Code {
globalizer(&code)
return code
}