fix: some debug code in e2e tests. (#1009)
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@ -32,7 +32,6 @@ var load = loader.EnvLoader{
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}
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func TestMain(m *testing.M) {
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os.Setenv("LEGO_E2E_TESTS", "LEGO_E2E_TESTS")
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os.Exit(load.MainTest(m))
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}
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