neo-go/docs/compiler.md

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# NEO-GO smart contract compiler
The neo-go compiler compiles Go programs to bytecode that the NEO virtual machine can understand.
## Language compatibility
The compiler is mostly compatible with regular Go language specification, but
there are some important deviations that you need to be aware of that make it
a dialect of Go rather than a complete port of the language:
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* `new()` is not supported, most of the time you can substitute structs with composite literals
* `make()` is supported for maps and slices with elements of basic types
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* `copy()` is supported only for byte slices, because of underlying `MEMCPY` opcode
* pointers are supported only for struct literals, one can't take an address
of an arbitrary variable
* there is no real distinction between different integer types, all of them
work as big.Int in Go with a limit of 256 bit in width, so you can use
`int` for just about anything. This is the way integers work in Neo VM and
adding proper Go types emulation is considered to be too costly.
* goroutines, channels and garbage collection are not supported and will
never be because emulating that aspects of Go runtime on top of Neo VM is
close to impossible
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* `defer` and `recover` are supported except for cases where panic occurs in
`return` statement, because this complicates implementation and imposes runtime
overhead for all contracts. This can easily be mitigated by first storing values
in variables and returning the result.
* lambdas are supported, but closures are not.
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* maps are supported, but valid map keys are booleans, integers and strings with length <= 64
## VM API (interop layer)
Compiler translates interop function calls into NEO VM syscalls or (for custom
functions) into NEO VM instructions. [Refer to
pkg.go.dev](https://pkg.go.dev/github.com/nspcc-dev/neo-go/pkg/interop)
for full API documentation. In general it provides the same level of
functionality as Neo .net Framework library.
Compiler provides some helpful builtins in `util` and `convert` packages.
Refer to them for detailed documentation.
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`_deploy()` function has a special meaning and is executed when contract is deployed.
It should return no value and accept single bool argument which will be true on contract update.
`_deploy()` functions are called for every imported package in the same order as `init()`.
## Quick start
### Compiling
```
./bin/neo-go contract compile -i mycontract.go
```
By default the filename will be the name of your .go file with the .nef extension, the file will be located in the same directory where your Go contract is. If you want another location for your compiled contract:
```
./bin/neo-go contract compile -i mycontract.go --out /Users/foo/bar/contract.nef
```
If you contract is split across multiple files, you must provide a path
to the directory where package files are contained instead of a single Go file:
```
./bin/neo-go contract compile -i ./path/to/contract
```
### Debugging
You can dump the opcodes generated by the compiler with the following command:
```
./bin/neo-go contract inspect -i mycontract.go -c
```
This will result in something like this:
```
INDEX OPCODE PARAMETER
0 INITSLOT 0500 ("\x05\x00") <<
3 PUSH0
4 REVERSEN
5 SYSCALL "\x9a\x1f\x19J"
10 NOP
11 STLOC0
12 LDLOC0
13 PUSH1
14 REVERSEN
15 PUSH1
16 PACK
17 SYSCALL "\x05\a\x92\x16"
22 NOP
23 PUSH0
24 REVERSEN
25 SYSCALL "E\x99Z\\"
30 NOP
31 STLOC1
32 LDLOC1
33 PUSH1
34 REVERSEN
35 PUSH1
36 PACK
37 SYSCALL "\x05\a\x92\x16"
42 NOP
43 PUSH0
44 REVERSEN
45 SYSCALL "\x87\xc3\xd2d"
50 NOP
51 STLOC2
52 LDLOC2
53 PUSH1
54 REVERSEN
55 PUSH1
56 PACK
57 SYSCALL "\x05\a\x92\x16"
62 NOP
63 PUSH0
64 REVERSEN
65 SYSCALL "\x1dY\xe1\x19"
70 NOP
71 STLOC3
72 LDLOC3
73 PUSH1
74 REVERSEN
75 PUSH1
76 PACK
77 SYSCALL "\x05\a\x92\x16"
82 NOP
83 PUSH1
84 RET
```
#### Neo Smart Contract Debugger support
It's possible to debug contracts written in Go using standard [Neo Smart
Contract Debugger](https://github.com/neo-project/neo-debugger/) which is a
part of [Neo Blockchain
Toolkit](https://github.com/neo-project/neo-blockchain-toolkit/). To do that
you need to generate debug information using `--debug` option, like this:
```
$ ./bin/neo-go contract compile -i contract.go -o contract.nef --debug contract.debug.json
```
This file can then be used by debugger and set up to work just like for any
other supported language.
### Deploying
Deploying a contract to blockchain with neo-go requires a configuration file
with contract's metadata in YAML format, like the following:
```
supportedstandards: []
events:
- name: info
parameters:
- name: message
type: ByteString
```
It's passed to the `deploy` command via `-c` option:
```
$ ./bin/neo-go contract deploy -i contract.nef -c contract.yml -r http://localhost:20331 -w wallet.json -g 0.001
```
Deployment works via an RPC server, an address of which is passed via `-r`
option and should be signed using a wallet from `-w` option. More details can
be found in `deploy` command help.
#### Neo Express support
It's possible to deploy contracts written in Go using [Neo
Express](https://github.com/neo-project/neo-express) which is a part of [Neo
Blockchain
Toolkit](https://github.com/neo-project/neo-blockchain-toolkit/). To do that
you need to generate a different metadata file using YAML written for
deployment with neo-go. It's done in the same step with compilation via
`--config` input parameter and `--abi` output parameter, combined with debug
support the command line will look like this:
```
$ ./bin/neo-go contract compile -i contract.go --config contract.yml -o contract.nef --debug contract.debug.json --abi contract.abi.json
```
This file can then be used by toolkit to deploy contract the same way
contracts in other languagues are deployed.
### Invoking
You can import your contract into the standalone VM and run it there (see [VM
documentation](vm.md) for more info), but that only works for simple contracts
that don't use blockchain a lot. For more real contracts you need to deploy
them first and then do test invocations and regular invocations with `contract
testinvokefunction` and `contract invokefunction` commands (or their variants,
see `contract` command help for more details. They all work via RPC, so it's a
mandatory parameter.
Example call (contract `f84d6a337fbc3d3a201d41da99e86b479e7a2554` with method
`balanceOf` and method's parameter `AK2nJJpJr6o664CWJKi1QRXjqeic2zRp8y` using
given RPC server and wallet and paying 0.00001 GAS for this transaction):
```
$ ./bin/neo-go contract invokefunction -r http://localhost:20331 -w my_wallet.json -g 0.00001 f84d6a337fbc3d3a201d41da99e86b479e7a2554 balanceOf AK2nJJpJr6o664CWJKi1QRXjqeic2zRp8y
```
## Smart contract examples
Some examples are provided in the [examples directory](../examples).
### Check if the invoker of the contract is the owning address
```Golang
package mycontract
import (
"github.com/nspcc-dev/neo-go/pkg/interop/runtime"
"github.com/nspcc-dev/neo-go/pkg/interop/util"
)
var owner = util.FromAddress("AJX1jGfj3qPBbpAKjY527nPbnrnvSx9nCg")
func Main() bool {
isOwner := runtime.CheckWitness(owner)
if isOwner {
runtime.Log("invoker is the owner")
return true
}
return false
}
```
### Simple token
```Golang
package mytoken
import (
"github.com/nspcc-dev/neo-go/pkg/interop/runtime"
"github.com/nspcc-dev/neo-go/pkg/interop/storage"
)
var owner = util.FromAddress("AJX1jGfj3qPBbpAKjY527nPbnrnvSx9nCg")
type Token struct {
Name string
Symbol string
TotalSupply int
Owner []byte
}
func (t Token) AddToCirculation(amount int) bool {
ctx := storage.Context()
var inCirc int
val := storage.Get(ctx, "in_circ")
if val != nil {
inCirc = val.(int)
}
inCirc += amount
storage.Put(ctx, "in_circ", inCirc)
return true
}
func newToken() Token {
return Token{
Name: "your awesome NEO token",
Symbol: "YANT",
TotalSupply: 1000,
Owner: owner,
}
}
func Main(operation string, args []interface{}) bool {
token := newToken()
trigger := runtime.GetTrigger()
if trigger == runtime.Verification {
isOwner := runtime.CheckWitness(token.Owner)
if isOwner {
return true
}
return false
}
if trigger == runtime.Application {
if operation == "mintTokens" {
token.AddToCirculation(100)
}
}
return true
}
```
## How to report compiler bugs
1. Make a proper testcase (example testcases can be found in the tests folder)
2. Create an issue on Github
3. Make a PR with a reference to the created issue, containing the testcase that proves the bug
4. Either you fix the bug yourself or wait for patch that solves the problem