neo-go/pkg/core/unspent_coin_state.go

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package core
import (
"github.com/CityOfZion/neo-go/pkg/core/entities"
"github.com/CityOfZion/neo-go/pkg/io"
)
// UnspentCoinState hold the state of a unspent coin.
type UnspentCoinState struct {
states []entities.CoinState
}
// NewUnspentCoinState returns a new unspent coin state with N confirmed states.
func NewUnspentCoinState(n int) *UnspentCoinState {
u := &UnspentCoinState{
states: make([]entities.CoinState, n),
}
for i := 0; i < n; i++ {
u.states[i] = entities.CoinStateConfirmed
}
return u
}
// EncodeBinary encodes UnspentCoinState to the given BinWriter.
func (s *UnspentCoinState) EncodeBinary(bw *io.BinWriter) {
bw.WriteVarUint(uint64(len(s.states)))
for _, state := range s.states {
bw.WriteBytes([]byte{byte(state)})
}
}
// DecodeBinary decodes UnspentCoinState from the given BinReader.
func (s *UnspentCoinState) DecodeBinary(br *io.BinReader) {
lenStates := br.ReadVarUint()
s.states = make([]entities.CoinState, lenStates)
for i := 0; i < int(lenStates); i++ {
var state uint8
br.ReadLE(&state)
s.states[i] = entities.CoinState(state)
}
}