neo-go/pkg/rpcclient/notary/actor.go

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package notary
import (
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"context"
"errors"
"fmt"
"strings"
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"github.com/nspcc-dev/neo-go/pkg/core/state"
"github.com/nspcc-dev/neo-go/pkg/core/transaction"
"github.com/nspcc-dev/neo-go/pkg/crypto/keys"
"github.com/nspcc-dev/neo-go/pkg/neorpc/result"
"github.com/nspcc-dev/neo-go/pkg/network/payload"
"github.com/nspcc-dev/neo-go/pkg/rpcclient/actor"
"github.com/nspcc-dev/neo-go/pkg/rpcclient/invoker"
"github.com/nspcc-dev/neo-go/pkg/util"
"github.com/nspcc-dev/neo-go/pkg/vm"
"github.com/nspcc-dev/neo-go/pkg/vm/opcode"
"github.com/nspcc-dev/neo-go/pkg/vm/vmstate"
"github.com/nspcc-dev/neo-go/pkg/wallet"
)
var (
// ErrFallbackAccepted is returned from [Actor.WaitSuccess] when
// fallback transaction enters the chain instead of the main one.
ErrFallbackAccepted = errors.New("fallback transaction accepted")
)
// Actor encapsulates everything needed to create proper notary requests for
// assisted transactions.
type Actor struct {
// Actor is the main transaction actor, it has appropriate attributes and
// transaction modifiers to set ValidUntilBlock. Use it to create main
// transactions that have incomplete set of signatures. They can be
// signed (using available wallets), but can not be sent directly to the
// network. Instead of sending them to the network use Actor methods to
// wrap them into notary requests.
actor.Actor
// FbActor is the fallback transaction actor, it has two required signers
// and a set of attributes expected from a fallback transaction. It can
// be used to create _unsigned_ transactions with whatever actions
// required (but no additional attributes can be added). Signing them
// while technically possible (with notary contract signature missing),
// will lead to incorrect transaction because NotValidBefore and
// Conflicts attributes as well as ValidUntilBlock field can be
// correctly set only when some main transaction is available.
FbActor actor.Actor
fbScript []byte
reader *ContractReader
sender *wallet.Account
rpc RPCActor
}
// ActorOptions are used to influence main and fallback actors as well as the
// default Notarize behavior.
type ActorOptions struct {
// FbAttributes are additional attributes to be added into fallback
// transaction by an appropriate actor. Irrespective of this setting
// (which defaults to nil) NotaryAssisted, NotValidBefore and Conflicts
// attributes are always added.
FbAttributes []transaction.Attribute
// FbScript is the script to use in the Notarize convenience method, it
// defaults to a simple RET instruction (doing nothing).
FbScript []byte
// FbSigner is the second signer to be used for the fallback transaction.
// By default it's derived from the account and has None scope, it has
// to be a simple signature or deployed contract account, but this setting
// allows you to give it some other scope to be used in complex fallback
// scripts.
FbSigner actor.SignerAccount
// MainAttribtues are additional attributes to be added into main
// transaction by an appropriate actor. Irrespective of this setting
// (which defaults to nil) NotaryAssisted attribute is always added.
MainAttributes []transaction.Attribute
// MainCheckerModifier will be used by the main Actor when creating
// transactions. It defaults to using [actor.DefaultCheckerModifier]
// for result check and adds MaxNotValidBeforeDelta to the
// ValidUntilBlock transaction's field. Only override it if you know
// what you're doing.
MainCheckerModifier actor.TransactionCheckerModifier
// MainModifier will be used by the main Actor when creating
// transactions. By default it adds MaxNotValidBeforeDelta to the
// ValidUntilBlock transaction's field. Only override it if you know
// what you're doing.
MainModifier actor.TransactionModifier
}
// RPCActor is a set of methods required from RPC client to create Actor.
type RPCActor interface {
actor.RPCActor
SubmitP2PNotaryRequest(req *payload.P2PNotaryRequest) (util.Uint256, error)
}
// NewDefaultActorOptions returns the default Actor options. Internal functions
// of it need some data from the contract, so it should be added.
func NewDefaultActorOptions(reader *ContractReader, acc *wallet.Account) *ActorOptions {
opts := &ActorOptions{
FbScript: []byte{byte(opcode.RET)},
FbSigner: actor.SignerAccount{
Signer: transaction.Signer{
Account: acc.Contract.ScriptHash(),
Scopes: transaction.None,
},
Account: acc,
},
MainModifier: func(t *transaction.Transaction) error {
nvbDelta, err := reader.GetMaxNotValidBeforeDelta()
if err != nil {
return fmt.Errorf("can't get MaxNVBDelta: %w", err)
}
t.ValidUntilBlock += nvbDelta
return nil
},
}
opts.MainCheckerModifier = func(r *result.Invoke, t *transaction.Transaction) error {
err := actor.DefaultCheckerModifier(r, t)
if err != nil {
return err
}
return opts.MainModifier(t)
}
return opts
}
// NewActor creates a new notary.Actor using the given RPC client, the set of
// signers for main transactions and the account that will sign notary requests
// (one plain signature or contract-based). The set of signers will be extended
// by the notary contract signer with the None scope (as required by the notary
// protocol) and all transactions created with the resulting Actor will get a
// NotaryAssisted attribute with appropriate number of keys specified
// (depending on signers). A fallback Actor will be created as well with the
// notary contract and simpleAcc signers and a full set of required fallback
// transaction attributes (NotaryAssisted, NotValidBefore and Conflicts).
func NewActor(c RPCActor, signers []actor.SignerAccount, simpleAcc *wallet.Account) (*Actor, error) {
return newTunedActor(c, signers, simpleAcc, nil)
}
// NewTunedActor is the same as NewActor, but allows to override the default
// options (see ActorOptions for details). Use with care.
func NewTunedActor(c RPCActor, signers []actor.SignerAccount, opts *ActorOptions) (*Actor, error) {
return newTunedActor(c, signers, opts.FbSigner.Account, opts)
}
func newTunedActor(c RPCActor, signers []actor.SignerAccount, simpleAcc *wallet.Account, opts *ActorOptions) (*Actor, error) {
if len(signers) < 1 {
return nil, errors.New("at least one signer (sender) is required")
}
var nKeys int
for _, sa := range signers {
if sa.Account.Contract == nil {
return nil, fmt.Errorf("empty contract for account %s", sa.Account.Address)
}
if sa.Account.Contract.Deployed {
continue
}
if vm.IsSignatureContract(sa.Account.Contract.Script) {
nKeys++
continue
}
_, pubs, ok := vm.ParseMultiSigContract(sa.Account.Contract.Script)
if !ok {
return nil, fmt.Errorf("signer %s is not a contract- or signature-based", sa.Account.Address)
}
nKeys += len(pubs)
}
if nKeys > 255 {
return nil, fmt.Errorf("notary subsystem can't handle more than 255 signatures")
}
if simpleAcc.Contract == nil {
return nil, errors.New("bad simple account: no contract")
}
if !simpleAcc.CanSign() {
return nil, errors.New("bad simple account: can't sign")
}
if !vm.IsSignatureContract(simpleAcc.Contract.Script) && !simpleAcc.Contract.Deployed {
return nil, errors.New("bad simple account: neither plain signature, nor contract")
}
// Not reusing mainActor/fbActor for ContractReader to make requests a bit lighter.
reader := NewReader(invoker.New(c, nil))
if opts == nil {
defOpts := NewDefaultActorOptions(reader, simpleAcc)
opts = defOpts
}
var notarySA = actor.SignerAccount{
Signer: transaction.Signer{
Account: Hash,
Scopes: transaction.None,
},
Account: FakeContractAccount(Hash),
}
var mainSigners = make([]actor.SignerAccount, len(signers), len(signers)+1)
copy(mainSigners, signers)
mainSigners = append(mainSigners, notarySA)
mainOpts := actor.Options{
Attributes: []transaction.Attribute{{
Type: transaction.NotaryAssistedT,
Value: &transaction.NotaryAssisted{NKeys: uint8(nKeys)},
}},
CheckerModifier: opts.MainCheckerModifier,
Modifier: opts.MainModifier,
}
mainOpts.Attributes = append(mainOpts.Attributes, opts.MainAttributes...)
mainActor, err := actor.NewTuned(c, mainSigners, mainOpts)
if err != nil {
return nil, err
}
fbSigners := []actor.SignerAccount{notarySA, opts.FbSigner}
fbOpts := actor.Options{
Attributes: []transaction.Attribute{{
Type: transaction.NotaryAssistedT,
Value: &transaction.NotaryAssisted{NKeys: 0},
}, {
// A stub, it has correct size, but the contents is to be filled per-request.
Type: transaction.NotValidBeforeT,
Value: &transaction.NotValidBefore{},
}, {
// A stub, it has correct size, but the contents is to be filled per-request.
Type: transaction.ConflictsT,
Value: &transaction.Conflicts{},
}},
}
fbOpts.Attributes = append(fbOpts.Attributes, opts.FbAttributes...)
fbActor, err := actor.NewTuned(c, fbSigners, fbOpts)
if err != nil {
return nil, err
}
return &Actor{*mainActor, *fbActor, opts.FbScript, reader, simpleAcc, c}, nil
}
// Notarize is a simple wrapper for transaction-creating functions that allows to
// send any partially-signed transaction in a notary request with a fallback
// transaction created based on Actor settings and SendRequest adjustment rules.
// The values returned are main and fallback transaction hashes, ValidUntilBlock
// and error if any.
func (a *Actor) Notarize(mainTx *transaction.Transaction, err error) (util.Uint256, util.Uint256, uint32, error) {
var (
// Just to simplify return values on error.
fbHash util.Uint256
mainHash util.Uint256
vub uint32
)
if err != nil {
return mainHash, fbHash, vub, err
}
fbTx, err := a.FbActor.MakeUnsignedRun(a.fbScript, nil)
if err != nil {
return mainHash, fbHash, vub, err
}
return a.SendRequest(mainTx, fbTx)
}
// SendRequest creates and sends a notary request using the given main and
// fallback transactions. It accepts signed main transaction and unsigned fallback
// transaction that will be adjusted in its NotValidBefore and Conflicts
// attributes as well as ValidUntilBlock value. Conflicts is set to the main
// transaction hash, while NotValidBefore is set to the middle of current mainTx
// lifetime (between current block and ValidUntilBlock). The values returned are
// main and fallback transaction hashes, ValidUntilBlock and error if any.
func (a *Actor) SendRequest(mainTx *transaction.Transaction, fbTx *transaction.Transaction) (util.Uint256, util.Uint256, uint32, error) {
var (
fbHash util.Uint256
mainHash = mainTx.Hash()
vub = mainTx.ValidUntilBlock
)
if len(fbTx.Attributes) < 3 {
return mainHash, fbHash, vub, errors.New("invalid fallback: missing required attributes")
}
if fbTx.Attributes[1].Type != transaction.NotValidBeforeT {
return mainHash, fbHash, vub, errors.New("invalid fallback: NotValidBefore is missing where expected")
}
if fbTx.Attributes[2].Type != transaction.ConflictsT {
return mainHash, fbHash, vub, errors.New("invalid fallback: Conflicts is missing where expected")
}
height, err := a.GetBlockCount()
if err != nil {
return mainHash, fbHash, vub, err
}
// New values must be created to avoid overwriting originals via a pointer.
fbTx.Attributes[1].Value = &transaction.NotValidBefore{Height: (height + vub) / 2}
fbTx.Attributes[2].Value = &transaction.Conflicts{Hash: mainHash}
fbTx.ValidUntilBlock = vub
err = a.FbActor.Sign(fbTx)
if err != nil {
return mainHash, fbHash, vub, err
}
fbTx.Scripts[0].InvocationScript = append([]byte{byte(opcode.PUSHDATA1), keys.SignatureLen}, make([]byte, keys.SignatureLen)...) // Must be present.
return a.SendRequestExactly(mainTx, fbTx)
}
// SendRequestExactly accepts signed and completely prepared main and fallback
// transactions, creates a P2P notary request containing them, signs and sends
// it to the network. Caller takes full responsibility for transaction
// correctness in this case, use this method only if you know exactly that you
// need to override some of the other method's behavior and you can do it. The
// values returned are main and fallback transaction hashes, ValidUntilBlock
// and error if any.
func (a *Actor) SendRequestExactly(mainTx *transaction.Transaction, fbTx *transaction.Transaction) (util.Uint256, util.Uint256, uint32, error) {
var (
fbHash = fbTx.Hash()
mainHash = mainTx.Hash()
vub = mainTx.ValidUntilBlock
)
req := &payload.P2PNotaryRequest{
MainTransaction: mainTx,
FallbackTransaction: fbTx,
}
req.Witness = transaction.Witness{
InvocationScript: append([]byte{byte(opcode.PUSHDATA1), keys.SignatureLen}, a.sender.SignHashable(a.GetNetwork(), req)...),
VerificationScript: a.sender.GetVerificationScript(),
}
actualHash, err := a.rpc.SubmitP2PNotaryRequest(req)
if err != nil {
return mainHash, fbHash, vub, fmt.Errorf("failed to submit notary request: %w", err)
}
if !actualHash.Equals(fbHash) {
return mainHash, fbHash, vub, fmt.Errorf("sent and actual fallback tx hashes mismatch: %v vs %v", fbHash.StringLE(), actualHash.StringLE())
}
return mainHash, fbHash, vub, nil
}
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// Wait waits until main or fallback transaction will be accepted to the chain and returns
// the resulting application execution result or actor.ErrTxNotAccepted if both transactions
// failed to persist. Wait can be used if underlying Actor supports transaction awaiting,
// see actor.Actor and actor.Waiter documentation for details. Wait may be used as a wrapper
// for Notarize, SendRequest or SendRequestExactly. Notice that "already exists" or "already
// on chain" answers are not treated as errors by this routine because they mean that some
// of the transactions given might be already accepted or soon going to be accepted. These
// transactions can be waited for in a usual way potentially with positive result.
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func (a *Actor) Wait(mainHash, fbHash util.Uint256, vub uint32, err error) (*state.AppExecResult, error) {
// #2248 will eventually remove this garbage from the code.
if err != nil && !(strings.Contains(strings.ToLower(err.Error()), "already exists") || strings.Contains(strings.ToLower(err.Error()), "already on chain")) {
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return nil, err
}
return a.WaitAny(context.TODO(), vub, mainHash, fbHash)
}
// WaitSuccess works similar to [Actor.Wait], but checks that the main
// transaction was accepted and it has a HALT VM state (executed successfully).
// [state.AppExecResult] is still returned (if there is no error) in case you
// need some additional event or stack checks.
func (a *Actor) WaitSuccess(mainHash, fbHash util.Uint256, vub uint32, err error) (*state.AppExecResult, error) {
aer, err := a.Wait(mainHash, fbHash, vub, err)
if err != nil {
return nil, err
}
if aer.Container != mainHash {
return nil, ErrFallbackAccepted
}
if aer.VMState != vmstate.Halt {
return nil, fmt.Errorf("%w: %s", actor.ErrExecFailed, aer.FaultException)
}
return aer, nil
}