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network: adjust the way (*Server).IsInSync() works
Always return true if sync was reached once. Fix #2564.
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1 changed files with 5 additions and 1 deletions
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@ -535,8 +535,12 @@ func (s *Server) getVersionMsg() (*Message, error) {
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// minimum number) and the height of these peers (our chain has to be not lower
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// than 2/3 of our peers have). Ideally, we would check for the highest of the
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// peers, but the problem is that they can lie to us and send whatever height
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// they want to.
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// they want to. Once sync reached, IsInSync will always return `true`, even if
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// server is temporary out of sync after that.
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func (s *Server) IsInSync() bool {
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if s.syncReached.Load() {
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return true
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}
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var peersNumber int
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var notHigher int
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