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network: drop requests to discovery pool when it can't be handled
It happens from time to time in a four-node private network where there are seeds (aka CNs) and not a lot of other nodes to connect to. I don't know how to test for an infinite loop that has no side-effects, so no test added here.
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@ -225,15 +225,22 @@ func (d *DefaultDiscovery) run() {
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}
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d.lock.Unlock()
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default: // Empty pool
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var added int
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d.lock.Lock()
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for _, addr := range d.seeds {
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if !d.connectedAddrs[addr] {
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delete(d.badAddrs, addr)
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d.unconnectedAddrs[addr] = connRetries
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d.pushToPoolOrDrop(addr)
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added++
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}
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}
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d.lock.Unlock()
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// The pool is empty, but all seed nodes are already connected,
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// we can end up in an infinite loop here, so drop the request.
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if added == 0 {
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requested = 0
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}
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}
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}
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if !ok {
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