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https://github.com/nspcc-dev/neo-go.git
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network: implement adaptive peer requests
When the network is big enough, MinPeers may be suboptimal for good network connectivity, but if we know the network size we can do some estimation on the number of sufficient peers.
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c17b2afab5
commit
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3 changed files with 33 additions and 2 deletions
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@ -19,6 +19,7 @@ const (
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type Discoverer interface {
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BackFill(...string)
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GetFanOut() int
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NetworkSize() int
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PoolCount() int
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RequestRemote(int)
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RegisterBadAddr(string)
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@ -48,6 +49,7 @@ type DefaultDiscovery struct {
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unconnectedAddrs map[string]int
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attempted map[string]bool
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optimalFanOut int32
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networkSize int32
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requestCh chan int
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}
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@ -233,6 +235,11 @@ func (d *DefaultDiscovery) GetFanOut() int {
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return int(atomic.LoadInt32(&d.optimalFanOut))
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}
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// NetworkSize returns the estimated network size.
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func (d *DefaultDiscovery) NetworkSize() int {
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return int(atomic.LoadInt32(&d.networkSize))
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}
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// updateNetSize updates network size estimation metric. Must be called under read lock.
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func (d *DefaultDiscovery) updateNetSize() {
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var netsize = len(d.connectedAddrs) + len(d.unconnectedAddrs) + 1 // 1 for the node itself.
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@ -242,6 +249,7 @@ func (d *DefaultDiscovery) updateNetSize() {
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}
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atomic.StoreInt32(&d.optimalFanOut, int32(fanOut+0.5)) // Truncating conversion, hence +0.5.
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atomic.StoreInt32(&d.networkSize, int32(netsize))
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updateNetworkSizeMetric(netsize)
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updatePoolCountMetric(d.poolCount())
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}
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@ -40,6 +40,11 @@ func (d *testDiscovery) RegisterBadAddr(addr string) {
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d.bad = append(d.bad, addr)
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}
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func (d *testDiscovery) GetFanOut() int {
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d.Lock()
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defer d.Unlock()
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return (len(d.connected) + len(d.backfill)) * 2 / 3
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}
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func (d *testDiscovery) NetworkSize() int {
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d.Lock()
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defer d.Unlock()
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return len(d.connected) + len(d.backfill)
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@ -387,10 +387,28 @@ func (s *Server) ConnectedPeers() []string {
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// while itself dealing with peers management (handling connects/disconnects).
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func (s *Server) run() {
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go s.runProto()
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for {
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if s.PeerCount() < s.MinPeers {
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for loopCnt := 0; ; loopCnt++ {
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var (
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netSize = s.discovery.NetworkSize()
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// "Optimal" number of peers.
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optimalN = s.discovery.GetFanOut() * 2
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// Real number of peers.
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peerN = s.PeerCount()
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)
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if peerN < s.MinPeers {
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// Starting up or going below the minimum -> quickly get many new peers.
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s.discovery.RequestRemote(s.AttemptConnPeers)
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} else if s.MinPeers > 0 && loopCnt%s.MinPeers == 0 && optimalN > peerN && optimalN < s.MaxPeers && optimalN < netSize {
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// Having some number of peers, but probably can get some more, the network is big.
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// It also allows to start picking up new peers proactively, before we suddenly have <s.MinPeers of them.
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var connN = s.AttemptConnPeers
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if connN > optimalN-peerN {
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connN = optimalN - peerN
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}
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s.discovery.RequestRemote(connN)
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}
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if s.discovery.PoolCount() < minPoolCount {
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s.broadcastHPMessage(NewMessage(CMDGetAddr, payload.NewNullPayload()))
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}
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