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*: enable godot linter and fix all its warnings
It's important for NeoGo to have clean documentation. No functional changes.
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60 changed files with 127 additions and 126 deletions
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@ -463,7 +463,7 @@ func (c *Client) InvokeContractVerify(contract util.Uint160, params []smartcontr
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return c.invokeSomething("invokecontractverify", p, signers, witnesses...)
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}
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// invokeSomething is an inner wrapper for Invoke* functions
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// invokeSomething is an inner wrapper for Invoke* functions.
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func (c *Client) invokeSomething(method string, p request.RawParams, signers []transaction.Signer, witnesses ...transaction.Witness) (*result.Invoke, error) {
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var resp = new(result.Invoke)
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if signers != nil {
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