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network: request blocks when there is a ping with bigger than ours height
Turns out, C# node no longer broadcasts an Inv when it's creating a block, instead it sends a ping and if we're not paying attention to the height specified there we're technically missing a new block. Of course we'll get it later after ping timer expiration and regular ping/pong sequence, but that's delaying it for no good reason.
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@ -431,6 +431,14 @@ func (p *TCPPeer) SendPing(msg *Message) error {
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return p.EnqueueMessage(msg)
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}
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// HandlePing handles a ping message received from the peer.
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func (p *TCPPeer) HandlePing(ping *payload.Ping) error {
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p.lock.Lock()
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defer p.lock.Unlock()
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p.lastBlockIndex = ping.LastBlockIndex
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return nil
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}
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// HandlePong handles a pong message received from the peer and does appropriate
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// accounting of outstanding pings and timeouts.
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func (p *TCPPeer) HandlePong(pong *payload.Ping) error {
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