mirror of
https://github.com/nspcc-dev/neo-go.git
synced 2024-12-23 13:41:37 +00:00
Merge pull request #2742 from nspcc-dev/network-code-cleanup
Some network code cleanup
This commit is contained in:
commit
cff3cd906b
6 changed files with 72 additions and 131 deletions
|
@ -71,7 +71,7 @@ type localPeer struct {
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server *Server
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version *payload.Version
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lastBlockIndex uint32
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handshaked bool
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handshaked int32 // TODO: use atomic.Bool after #2626.
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isFullNode bool
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t *testing.T
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messageHandler func(t *testing.T, msg *Message)
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@ -105,26 +105,7 @@ func (p *localPeer) Disconnect(err error) {
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p.server.unregister <- peerDrop{p, err}
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}
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func (p *localPeer) EnqueueMessage(msg *Message) error {
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b, err := msg.Bytes()
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if err != nil {
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return err
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}
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return p.EnqueueHPPacket(b)
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}
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func (p *localPeer) BroadcastPacket(_ context.Context, m []byte) error {
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return p.EnqueueHPPacket(m)
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}
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func (p *localPeer) EnqueueP2PMessage(msg *Message) error {
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return p.EnqueueMessage(msg)
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}
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func (p *localPeer) EnqueueP2PPacket(m []byte) error {
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return p.EnqueueHPPacket(m)
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}
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func (p *localPeer) BroadcastHPPacket(_ context.Context, m []byte) error {
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return p.EnqueueHPPacket(m)
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}
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func (p *localPeer) EnqueueHPPacket(m []byte) error {
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msg := &Message{}
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r := io.NewBinReaderFromBuf(m)
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err := msg.Decode(r)
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@ -133,6 +114,16 @@ func (p *localPeer) EnqueueHPPacket(m []byte) error {
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}
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return nil
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}
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func (p *localPeer) EnqueueP2PMessage(msg *Message) error {
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return p.EnqueueHPMessage(msg)
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}
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func (p *localPeer) BroadcastHPPacket(ctx context.Context, m []byte) error {
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return p.BroadcastPacket(ctx, m)
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}
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func (p *localPeer) EnqueueHPMessage(msg *Message) error {
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p.messageHandler(p.t, msg)
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return nil
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}
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func (p *localPeer) Version() *payload.Version {
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return p.version
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}
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@ -148,21 +139,19 @@ func (p *localPeer) SendVersion() error {
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if err != nil {
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return err
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}
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_ = p.EnqueueMessage(m)
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_ = p.EnqueueHPMessage(m)
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return nil
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}
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func (p *localPeer) SendVersionAck(m *Message) error {
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_ = p.EnqueueMessage(m)
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_ = p.EnqueueHPMessage(m)
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return nil
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}
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func (p *localPeer) HandleVersionAck() error {
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p.handshaked = true
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atomic.StoreInt32(&p.handshaked, 1)
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return nil
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}
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func (p *localPeer) SendPing(m *Message) error {
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func (p *localPeer) SetPingTimer() {
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p.pingSent++
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_ = p.EnqueueMessage(m)
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return nil
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}
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func (p *localPeer) HandlePing(ping *payload.Ping) error {
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p.lastBlockIndex = ping.LastBlockIndex
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@ -176,7 +165,7 @@ func (p *localPeer) HandlePong(pong *payload.Ping) error {
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}
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func (p *localPeer) Handshaked() bool {
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return p.handshaked
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return atomic.LoadInt32(&p.handshaked) != 0
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}
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func (p *localPeer) IsFullNode() bool {
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@ -20,10 +20,6 @@ type Peer interface {
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PeerAddr() net.Addr
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Disconnect(error)
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// EnqueueMessage is a blocking packet enqueuer similar to EnqueueP2PMessage,
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// but using the lowest priority queue.
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EnqueueMessage(*Message) error
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// BroadcastPacket is a context-bound packet enqueuer, it either puts the
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// given packet into the queue or exits with errors if the context expires
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// or peer disconnects. It accepts a slice of bytes that
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@ -36,33 +32,25 @@ type Peer interface {
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// queue.
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BroadcastHPPacket(context.Context, []byte) error
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// EnqueueP2PMessage is a temporary wrapper that sends a message via
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// EnqueueP2PPacket if there is no error in serializing it.
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// EnqueueP2PMessage is a blocking packet enqueuer, it doesn't return until
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// it puts the given message into the queue. It returns an error if the peer
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// has not yet completed handshaking. This queue is intended to be used for
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// unicast peer to peer communication that is more important than broadcasts
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// (handled by BroadcastPacket) but less important than high-priority
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// messages (handled by EnqueueHPMessage).
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EnqueueP2PMessage(*Message) error
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// EnqueueP2PPacket is a blocking packet enqueuer, it doesn't return until
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// it puts the given packet into the queue. It accepts a slice of bytes that
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// can be shared with other queues (so that message marshalling can be
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// done once for all peers). It returns an error if the peer has not yet
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// completed handshaking. This queue is intended to be used for unicast
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// peer to peer communication that is more important than broadcasts
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// (handled by BroadcastPacket) but less important than high-priority
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// messages (handled by EnqueueHPPacket and BroadcastHPPacket).
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EnqueueP2PPacket([]byte) error
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// EnqueueHPPacket is a blocking high priority packet enqueuer, it
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// doesn't return until it puts the given packet into the high-priority
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// EnqueueHPMessage is similar to EnqueueP2PMessage, but uses a high-priority
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// queue.
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EnqueueHPPacket([]byte) error
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EnqueueHPMessage(*Message) error
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Version() *payload.Version
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LastBlockIndex() uint32
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Handshaked() bool
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IsFullNode() bool
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// SendPing enqueues a ping message to be sent to the peer and does
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// appropriate protocol handling like timeouts and outstanding pings
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// management.
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SendPing(*Message) error
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// SetPingTimer adds an outgoing ping to the counter and sets a PingTimeout
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// timer that will shut the connection down in case of no response.
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SetPingTimer()
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// SendVersion checks handshake status and sends a version message to
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// the peer.
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SendVersion() error
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@ -465,10 +465,7 @@ func (s *Server) runProto() {
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return
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case <-pingTimer.C:
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if s.chain.BlockHeight() == prevHeight {
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// Get a copy of s.peers to avoid holding a lock while sending.
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for _, peer := range s.getPeers(nil) {
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_ = peer.SendPing(NewMessage(CMDPing, payload.NewPing(s.chain.BlockHeight(), s.id)))
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}
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s.broadcastMessage(NewMessage(CMDPing, payload.NewPing(s.chain.BlockHeight(), s.id)))
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}
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pingTimer.Reset(s.PingInterval)
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}
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@ -751,14 +748,10 @@ func (s *Server) handleInvCmd(p Peer, inv *payload.Inventory) error {
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}
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if len(reqHashes) > 0 {
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msg := NewMessage(CMDGetData, payload.NewInventory(inv.Type, reqHashes))
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pkt, err := msg.Bytes()
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if err != nil {
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return err
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}
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if inv.Type == payload.ExtensibleType {
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return p.EnqueueHPPacket(pkt)
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return p.EnqueueHPMessage(msg)
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}
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return p.EnqueueP2PPacket(pkt)
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return p.EnqueueP2PMessage(msg)
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}
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return nil
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}
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@ -815,13 +808,11 @@ func (s *Server) handleGetDataCmd(p Peer, inv *payload.Inventory) error {
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}
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}
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if msg != nil {
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pkt, err := msg.Bytes()
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if err == nil {
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if inv.Type == payload.ExtensibleType {
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err = p.EnqueueHPPacket(pkt)
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} else {
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err = p.EnqueueP2PPacket(pkt)
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}
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var err error
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if inv.Type == payload.ExtensibleType {
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err = p.EnqueueHPMessage(msg)
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} else {
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err = p.EnqueueP2PMessage(msg)
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}
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if err != nil {
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return err
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@ -1371,6 +1362,9 @@ func (s *Server) iteratePeersWithSendMsg(msg *Message, send func(Peer, context.C
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if msg.Command == CMDGetAddr {
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p.AddGetAddrSent()
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}
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if msg.Command == CMDPing {
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p.SetPingTimer()
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}
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replies <- send(p, ctx, pkt)
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}(peer, ctx, pkt)
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}
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@ -1394,12 +1388,12 @@ func (s *Server) iteratePeersWithSendMsg(msg *Message, send func(Peer, context.C
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// broadcastMessage sends the message to all available peers.
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func (s *Server) broadcastMessage(msg *Message) {
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s.iteratePeersWithSendMsg(msg, Peer.BroadcastPacket, nil)
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s.iteratePeersWithSendMsg(msg, Peer.BroadcastPacket, Peer.Handshaked)
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}
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// broadcastHPMessage sends the high-priority message to all available peers.
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func (s *Server) broadcastHPMessage(msg *Message) {
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s.iteratePeersWithSendMsg(msg, Peer.BroadcastHPPacket, nil)
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s.iteratePeersWithSendMsg(msg, Peer.BroadcastHPPacket, Peer.Handshaked)
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}
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// relayBlocksLoop subscribes to new blocks in the ledger and broadcasts them
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@ -372,7 +372,7 @@ func TestServerNotSendsVerack(t *testing.T) {
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func (s *Server) testHandleMessage(t *testing.T, p Peer, cmd CommandType, pl payload.Payload) *Server {
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if p == nil {
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p = newLocalPeer(t, s)
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p.(*localPeer).handshaked = true
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p.(*localPeer).handshaked = 1
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}
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msg := NewMessage(cmd, pl)
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require.NoError(t, s.handleMessage(p, msg))
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@ -419,7 +419,7 @@ func TestConsensus(t *testing.T) {
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atomic2.StoreUint32(&s.chain.(*fakechain.FakeChain).Blockheight, 4)
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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s.register <- p
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require.Eventually(t, func() bool { return 1 == s.PeerCount() }, time.Second, time.Millisecond*10)
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@ -491,7 +491,7 @@ func (s *Server) testHandleGetData(t *testing.T, invType payload.InventoryType,
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var recvNotFound atomic.Bool
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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p.messageHandler = func(t *testing.T, msg *Message) {
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switch msg.Command {
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case CMDTX, CMDBlock, CMDExtensible, CMDP2PNotaryRequest:
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@ -587,7 +587,7 @@ func TestGetBlocks(t *testing.T) {
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}
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var actual []util.Uint256
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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p.messageHandler = func(t *testing.T, msg *Message) {
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if msg.Command == CMDInv {
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actual = msg.Payload.(*payload.Inventory).Hashes
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@ -614,7 +614,7 @@ func TestGetBlockByIndex(t *testing.T) {
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var expected []*block.Block
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var actual []*block.Block
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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p.messageHandler = func(t *testing.T, msg *Message) {
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if msg.Command == CMDBlock {
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actual = append(actual, msg.Payload.(*block.Block))
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@ -652,7 +652,7 @@ func TestGetHeaders(t *testing.T) {
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var actual *payload.Headers
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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p.messageHandler = func(t *testing.T, msg *Message) {
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if msg.Command == CMDHeaders {
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actual = msg.Payload.(*payload.Headers)
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@ -690,7 +690,7 @@ func TestInv(t *testing.T) {
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var actual []util.Uint256
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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p.messageHandler = func(t *testing.T, msg *Message) {
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if msg.Command == CMDGetData {
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actual = msg.Payload.(*payload.Inventory).Hashes
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@ -752,7 +752,7 @@ func TestHandleGetMPTData(t *testing.T) {
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t.Run("P2PStateExchange extensions off", func(t *testing.T) {
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s := startTestServer(t)
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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msg := NewMessage(CMDGetMPTData, &payload.MPTInventory{
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Hashes: []util.Uint256{{1, 2, 3}},
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})
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@ -776,7 +776,7 @@ func TestHandleGetMPTData(t *testing.T) {
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Nodes: [][]byte{node}, // no duplicates expected
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}
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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p.messageHandler = func(t *testing.T, msg *Message) {
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switch msg.Command {
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case CMDMPTData:
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@ -809,7 +809,7 @@ func TestHandleMPTData(t *testing.T) {
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t.Run("P2PStateExchange extensions off", func(t *testing.T) {
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s := startTestServer(t)
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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msg := NewMessage(CMDMPTData, &payload.MPTData{
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Nodes: [][]byte{{1, 2, 3}},
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})
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@ -829,7 +829,7 @@ func TestHandleMPTData(t *testing.T) {
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startWithCleanup(t, s)
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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msg := NewMessage(CMDMPTData, &payload.MPTData{
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Nodes: expected,
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})
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@ -842,7 +842,7 @@ func TestRequestMPTNodes(t *testing.T) {
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var actual []util.Uint256
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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p.messageHandler = func(t *testing.T, msg *Message) {
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if msg.Command == CMDGetMPTData {
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actual = append(actual, msg.Payload.(*payload.MPTInventory).Hashes...)
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@ -887,7 +887,7 @@ func TestRequestTx(t *testing.T) {
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var actual []util.Uint256
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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p.messageHandler = func(t *testing.T, msg *Message) {
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if msg.Command == CMDGetData {
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actual = append(actual, msg.Payload.(*payload.Inventory).Hashes...)
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@ -938,7 +938,7 @@ func TestAddrs(t *testing.T) {
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}
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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p.getAddrSent = 1
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pl := &payload.AddressList{
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Addrs: []*payload.AddressAndTime{
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@ -990,7 +990,7 @@ func TestMemPool(t *testing.T) {
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var actual []util.Uint256
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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p.messageHandler = func(t *testing.T, msg *Message) {
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if msg.Command == CMDInv {
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actual = append(actual, msg.Payload.(*payload.Inventory).Hashes...)
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|
@ -1070,12 +1070,12 @@ func TestTryInitStateSync(t *testing.T) {
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s := startTestServer(t)
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for _, h := range []uint32{10, 8, 7, 4, 11, 4} {
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p := newLocalPeer(t, s)
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p.handshaked = true
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p.handshaked = 1
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p.lastBlockIndex = h
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s.register <- p
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}
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p := newLocalPeer(t, s)
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p.handshaked = false // one disconnected peer to check it won't be taken into attention
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p.handshaked = 0 // one disconnected peer to check it won't be taken into attention
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p.lastBlockIndex = 5
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s.register <- p
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require.Eventually(t, func() bool { return 7 == s.PeerCount() }, time.Second, time.Millisecond*10)
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|
|
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@ -81,9 +81,9 @@ func NewTCPPeer(conn net.Conn, s *Server) *TCPPeer {
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}
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}
|
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// putBroadcastPacketIntoQueue puts the given message into the given queue if
|
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// putPacketIntoQueue puts the given message into the given queue if
|
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// the peer has done handshaking using the given context.
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func (p *TCPPeer) putBroadcastPacketIntoQueue(ctx context.Context, queue chan<- []byte, msg []byte) error {
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func (p *TCPPeer) putPacketIntoQueue(ctx context.Context, queue chan<- []byte, msg []byte) error {
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if !p.Handshaked() {
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return errStateMismatch
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}
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@ -97,29 +97,15 @@ func (p *TCPPeer) putBroadcastPacketIntoQueue(ctx context.Context, queue chan<-
|
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return nil
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}
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// putPacketIntoQueue puts the given message into the given queue if the peer has
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// done handshaking.
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func (p *TCPPeer) putPacketIntoQueue(queue chan<- []byte, msg []byte) error {
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if !p.Handshaked() {
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return errStateMismatch
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}
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select {
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case queue <- msg:
|
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case <-p.done:
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return errGone
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}
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return nil
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}
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// BroadcastPacket implements the Peer interface.
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func (p *TCPPeer) BroadcastPacket(ctx context.Context, msg []byte) error {
|
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return p.putBroadcastPacketIntoQueue(ctx, p.sendQ, msg)
|
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return p.putPacketIntoQueue(ctx, p.sendQ, msg)
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}
|
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|
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// BroadcastHPPacket implements the Peer interface. It the peer is not yet
|
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// handshaked it's a noop.
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func (p *TCPPeer) BroadcastHPPacket(ctx context.Context, msg []byte) error {
|
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return p.putBroadcastPacketIntoQueue(ctx, p.hpSendQ, msg)
|
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return p.putPacketIntoQueue(ctx, p.hpSendQ, msg)
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}
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|
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// putMessageIntoQueue serializes the given Message and puts it into given queue if
|
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|
@ -129,18 +115,7 @@ func (p *TCPPeer) putMsgIntoQueue(queue chan<- []byte, msg *Message) error {
|
|||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return p.putPacketIntoQueue(queue, b)
|
||||
}
|
||||
|
||||
// EnqueueMessage is a temporary wrapper that sends a message via
|
||||
// EnqueuePacket if there is no error in serializing it.
|
||||
func (p *TCPPeer) EnqueueMessage(msg *Message) error {
|
||||
return p.putMsgIntoQueue(p.sendQ, msg)
|
||||
}
|
||||
|
||||
// EnqueueP2PPacket implements the Peer interface.
|
||||
func (p *TCPPeer) EnqueueP2PPacket(msg []byte) error {
|
||||
return p.putPacketIntoQueue(p.p2pSendQ, msg)
|
||||
return p.putPacketIntoQueue(context.Background(), queue, b)
|
||||
}
|
||||
|
||||
// EnqueueP2PMessage implements the Peer interface.
|
||||
|
@ -148,10 +123,9 @@ func (p *TCPPeer) EnqueueP2PMessage(msg *Message) error {
|
|||
return p.putMsgIntoQueue(p.p2pSendQ, msg)
|
||||
}
|
||||
|
||||
// EnqueueHPPacket implements the Peer interface. It the peer is not yet
|
||||
// handshaked it's a noop.
|
||||
func (p *TCPPeer) EnqueueHPPacket(msg []byte) error {
|
||||
return p.putPacketIntoQueue(p.hpSendQ, msg)
|
||||
// EnqueueHPMessage implements the Peer interface.
|
||||
func (p *TCPPeer) EnqueueHPMessage(msg *Message) error {
|
||||
return p.putMsgIntoQueue(p.hpSendQ, msg)
|
||||
}
|
||||
|
||||
func (p *TCPPeer) writeMsg(msg *Message) error {
|
||||
|
@ -454,12 +428,9 @@ func (p *TCPPeer) LastBlockIndex() uint32 {
|
|||
return p.lastBlockIndex
|
||||
}
|
||||
|
||||
// SendPing sends a ping message to the peer and does an appropriate accounting of
|
||||
// outstanding pings and timeouts.
|
||||
func (p *TCPPeer) SendPing(msg *Message) error {
|
||||
if !p.Handshaked() {
|
||||
return errStateMismatch
|
||||
}
|
||||
// SetPingTimer adds an outgoing ping to the counter and sets a PingTimeout timer
|
||||
// that will shut the connection down in case of no response.
|
||||
func (p *TCPPeer) SetPingTimer() {
|
||||
p.lock.Lock()
|
||||
p.pingSent++
|
||||
if p.pingTimer == nil {
|
||||
|
@ -468,7 +439,6 @@ func (p *TCPPeer) SendPing(msg *Message) error {
|
|||
})
|
||||
}
|
||||
p.lock.Unlock()
|
||||
return p.EnqueueMessage(msg)
|
||||
}
|
||||
|
||||
// HandlePing handles a ping message received from the peer.
|
||||
|
|
|
@ -30,8 +30,8 @@ func TestPeerHandshake(t *testing.T) {
|
|||
require.Equal(t, false, tcpC.Handshaked())
|
||||
|
||||
// No ordinary messages can be written.
|
||||
require.Error(t, tcpS.EnqueueMessage(&Message{}))
|
||||
require.Error(t, tcpC.EnqueueMessage(&Message{}))
|
||||
require.Error(t, tcpS.EnqueueP2PMessage(&Message{}))
|
||||
require.Error(t, tcpC.EnqueueP2PMessage(&Message{}))
|
||||
|
||||
// Try to mess with VersionAck on both client and server, it should fail.
|
||||
require.Error(t, tcpS.SendVersionAck(&Message{}))
|
||||
|
@ -80,6 +80,6 @@ func TestPeerHandshake(t *testing.T) {
|
|||
require.Error(t, tcpS.SendVersionAck(&Message{}))
|
||||
|
||||
// Now regular messaging can proceed.
|
||||
require.NoError(t, tcpS.EnqueueMessage(&Message{}))
|
||||
require.NoError(t, tcpC.EnqueueMessage(&Message{}))
|
||||
require.NoError(t, tcpS.EnqueueP2PMessage(&Message{}))
|
||||
require.NoError(t, tcpC.EnqueueP2PMessage(&Message{}))
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue