network: don't wait indefinitely for packet to be sent

Peers can be slow, very slow, slow enough to affect node's regular
operation. We can't wait for them indefinitely, there has to be a timeout for
send operations.

This patch uses TimePerBlock as a reference for its timeout. It's relatively
big and it doesn't affect tests much, 4+1 scenarios tend to perform a little
worse with while 7+2 scenarios work a little better. The difference is in some
percents, but all of these tests easily have 10-15% variations from run to
run.

It's an important step in making our gossip better because we can't have any
behavior where neighbors directly block the node forever, refs. #2678 and
This commit is contained in:
Roman Khimov 2022-09-30 19:36:40 +03:00
parent 478b4b0c1c
commit dabdad20ad
2 changed files with 10 additions and 3 deletions

View file

@ -1385,7 +1385,7 @@ func (s *Server) iteratePeersWithSendMsg(msg *Message, send func(Peer, bool, []b
peer.AddGetAddrSent()
}
sentN++
} else if errors.Is(err, errBusy) {
} else if !blocking && errors.Is(err, errBusy) {
// Can be retried.
continue
} else {

View file

@ -87,11 +87,18 @@ func (p *TCPPeer) putPacketIntoQueue(queue chan<- []byte, block bool, msg []byte
if !p.Handshaked() {
return errStateMismatch
}
var ret error
if block {
timer := time.NewTimer(p.server.TimePerBlock / 2)
select {
case queue <- msg:
case <-p.done:
return errGone
ret = errGone
case <-timer.C:
ret = errBusy
}
if !errors.Is(ret, errBusy) && !timer.Stop() {
<-timer.C
}
} else {
select {
@ -102,7 +109,7 @@ func (p *TCPPeer) putPacketIntoQueue(queue chan<- []byte, block bool, msg []byte
return errBusy
}
}
return nil
return ret
}
// EnqueuePacket implements the Peer interface.