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network: don't wait indefinitely for packet to be sent
Peers can be slow, very slow, slow enough to affect node's regular operation. We can't wait for them indefinitely, there has to be a timeout for send operations. This patch uses TimePerBlock as a reference for its timeout. It's relatively big and it doesn't affect tests much, 4+1 scenarios tend to perform a little worse with while 7+2 scenarios work a little better. The difference is in some percents, but all of these tests easily have 10-15% variations from run to run. It's an important step in making our gossip better because we can't have any behavior where neighbors directly block the node forever, refs. #2678 and
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2 changed files with 10 additions and 3 deletions
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@ -1385,7 +1385,7 @@ func (s *Server) iteratePeersWithSendMsg(msg *Message, send func(Peer, bool, []b
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peer.AddGetAddrSent()
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}
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sentN++
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} else if errors.Is(err, errBusy) {
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} else if !blocking && errors.Is(err, errBusy) {
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// Can be retried.
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continue
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} else {
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@ -87,11 +87,18 @@ func (p *TCPPeer) putPacketIntoQueue(queue chan<- []byte, block bool, msg []byte
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if !p.Handshaked() {
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return errStateMismatch
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}
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var ret error
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if block {
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timer := time.NewTimer(p.server.TimePerBlock / 2)
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select {
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case queue <- msg:
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case <-p.done:
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return errGone
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ret = errGone
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case <-timer.C:
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ret = errBusy
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}
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if !errors.Is(ret, errBusy) && !timer.Stop() {
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<-timer.C
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}
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} else {
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select {
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@ -102,7 +109,7 @@ func (p *TCPPeer) putPacketIntoQueue(queue chan<- []byte, block bool, msg []byte
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return errBusy
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}
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}
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return nil
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return ret
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}
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// EnqueuePacket implements the Peer interface.
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