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https://github.com/nspcc-dev/neo-go.git
synced 2024-11-29 13:41:47 +00:00
network: rework peer handshaking, fix #458
This allows to start handshaking from both client and server (mainnet/testnet nodes were seen to not care about string ordering for it), but still maintains some sane checks in the process. It also makes functions thread-safe because we have two goroutines servicing read and write side of the Peer connection, so they can clash on access to the struct fields. Add a test for it also.
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e859e03240
commit
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3 changed files with 117 additions and 46 deletions
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@ -1,27 +0,0 @@
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// Code generated by "stringer -type=handShakeStage"; DO NOT EDIT.
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package network
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import "strconv"
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func _() {
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// An "invalid array index" compiler error signifies that the constant values have changed.
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// Re-run the stringer command to generate them again.
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var x [1]struct{}
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_ = x[nothingDone-0]
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_ = x[versionSent-1]
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_ = x[versionReceived-2]
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_ = x[verAckSent-3]
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_ = x[verAckReceived-4]
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}
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const _handShakeStage_name = "nothingDoneversionSentversionReceivedverAckSentverAckReceived"
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var _handShakeStage_index = [...]uint8{0, 11, 22, 37, 47, 61}
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func (i handShakeStage) String() string {
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if i >= handShakeStage(len(_handShakeStage_index)-1) {
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return "handShakeStage(" + strconv.FormatInt(int64(i), 10) + ")"
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}
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return _handShakeStage_name[_handShakeStage_index[i]:_handShakeStage_index[i+1]]
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}
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@ -12,13 +12,11 @@ import (
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type handShakeStage uint8
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//go:generate stringer -type=handShakeStage
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const (
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nothingDone handShakeStage = 0
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versionSent handShakeStage = 1
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versionReceived handShakeStage = 2
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verAckSent handShakeStage = 3
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verAckReceived handShakeStage = 4
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versionSent handShakeStage = 1 << iota
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versionReceived
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verAckSent
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verAckReceived
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)
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var (
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@ -34,6 +32,7 @@ type TCPPeer struct {
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// The version of the peer.
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version *payload.Version
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lock sync.RWMutex
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handShake handShakeStage
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done chan error
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@ -71,39 +70,50 @@ func (p *TCPPeer) writeMsg(msg *Message) error {
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// Handshaked returns status of the handshake, whether it's completed or not.
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func (p *TCPPeer) Handshaked() bool {
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return p.handShake == verAckReceived
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p.lock.RLock()
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defer p.lock.RUnlock()
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return p.handShake == (verAckReceived | verAckSent | versionReceived | versionSent)
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}
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// SendVersion checks for the handshake state and sends a message to the peer.
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func (p *TCPPeer) SendVersion(msg *Message) error {
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if p.handShake != nothingDone {
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return fmt.Errorf("invalid handshake: tried to send Version in %s state", p.handShake.String())
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p.lock.Lock()
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defer p.lock.Unlock()
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if p.handShake&versionSent != 0 {
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return errors.New("invalid handshake: already sent Version")
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}
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err := p.writeMsg(msg)
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if err == nil {
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p.handShake = versionSent
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p.handShake |= versionSent
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}
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return err
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}
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// HandleVersion checks for the handshake state and version message contents.
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func (p *TCPPeer) HandleVersion(version *payload.Version) error {
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if p.handShake != versionSent {
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return fmt.Errorf("invalid handshake: received Version in %s state", p.handShake.String())
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p.lock.Lock()
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defer p.lock.Unlock()
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if p.handShake&versionReceived != 0 {
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return errors.New("invalid handshake: already received Version")
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}
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p.version = version
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p.handShake = versionReceived
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p.handShake |= versionReceived
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return nil
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}
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// SendVersionAck checks for the handshake state and sends a message to the peer.
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func (p *TCPPeer) SendVersionAck(msg *Message) error {
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if p.handShake != versionReceived {
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return fmt.Errorf("invalid handshake: tried to send VersionAck in %s state", p.handShake.String())
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p.lock.Lock()
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defer p.lock.Unlock()
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if p.handShake&versionReceived == 0 {
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return errors.New("invalid handshake: tried to send VersionAck, but no version received yet")
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}
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if p.handShake&verAckSent != 0 {
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return errors.New("invalid handshake: already sent VersionAck")
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}
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err := p.writeMsg(msg)
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if err == nil {
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p.handShake = verAckSent
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p.handShake |= verAckSent
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}
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return err
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}
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@ -111,10 +121,15 @@ func (p *TCPPeer) SendVersionAck(msg *Message) error {
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// HandleVersionAck checks handshake sequence correctness when VerAck message
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// is received.
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func (p *TCPPeer) HandleVersionAck() error {
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if p.handShake != verAckSent {
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return fmt.Errorf("invalid handshake: received VersionAck in %s state", p.handShake.String())
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p.lock.Lock()
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defer p.lock.Unlock()
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if p.handShake&versionSent == 0 {
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return errors.New("invalid handshake: received VersionAck, but no version sent yet")
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}
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p.handShake = verAckReceived
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if p.handShake&verAckReceived != 0 {
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return errors.New("invalid handshake: already received VersionAck")
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}
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p.handShake |= verAckReceived
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return nil
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}
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83
pkg/network/tcp_peer_test.go
Normal file
83
pkg/network/tcp_peer_test.go
Normal file
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@ -0,0 +1,83 @@
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package network
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import (
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"net"
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"testing"
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"github.com/CityOfZion/neo-go/pkg/network/payload"
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"github.com/stretchr/testify/require"
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)
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func connReadStub(conn net.Conn) {
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b := make([]byte, 1024)
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var err error
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for ; err == nil; _, err = conn.Read(b) {
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}
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}
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func TestPeerHandshake(t *testing.T) {
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server, client := net.Pipe()
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tcpS := NewTCPPeer(server)
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tcpC := NewTCPPeer(client)
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// Something should read things written into the pipe.
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go connReadStub(tcpS.conn)
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go connReadStub(tcpC.conn)
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// No handshake yet.
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require.Equal(t, false, tcpS.Handshaked())
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require.Equal(t, false, tcpC.Handshaked())
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// No ordinary messages can be written.
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require.Error(t, tcpS.WriteMsg(&Message{}))
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require.Error(t, tcpC.WriteMsg(&Message{}))
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// Try to mess with VersionAck on both client and server, it should fail.
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require.Error(t, tcpS.SendVersionAck(&Message{}))
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require.Error(t, tcpS.HandleVersionAck())
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require.Error(t, tcpC.SendVersionAck(&Message{}))
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require.Error(t, tcpC.HandleVersionAck())
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// No handshake yet.
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require.Equal(t, false, tcpS.Handshaked())
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require.Equal(t, false, tcpC.Handshaked())
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// Now send and handle versions, but in a different order on client and
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// server.
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require.NoError(t, tcpC.SendVersion(&Message{}))
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require.NoError(t, tcpS.HandleVersion(&payload.Version{}))
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require.NoError(t, tcpC.HandleVersion(&payload.Version{}))
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require.NoError(t, tcpS.SendVersion(&Message{}))
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// No handshake yet.
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require.Equal(t, false, tcpS.Handshaked())
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require.Equal(t, false, tcpC.Handshaked())
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// These are sent/received and should fail now.
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require.Error(t, tcpC.SendVersion(&Message{}))
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require.Error(t, tcpS.HandleVersion(&payload.Version{}))
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require.Error(t, tcpC.HandleVersion(&payload.Version{}))
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require.Error(t, tcpS.SendVersion(&Message{}))
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// Now send and handle ACK, again in a different order on client and
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// server.
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require.NoError(t, tcpC.SendVersionAck(&Message{}))
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require.NoError(t, tcpS.HandleVersionAck())
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require.NoError(t, tcpC.HandleVersionAck())
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require.NoError(t, tcpS.SendVersionAck(&Message{}))
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// Handshaked now.
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require.Equal(t, true, tcpS.Handshaked())
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require.Equal(t, true, tcpC.Handshaked())
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// Subsequent ACKing should fail.
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require.Error(t, tcpC.SendVersionAck(&Message{}))
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require.Error(t, tcpS.HandleVersionAck())
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require.Error(t, tcpC.HandleVersionAck())
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require.Error(t, tcpS.SendVersionAck(&Message{}))
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// Now regular messaging can proceed.
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require.NoError(t, tcpS.WriteMsg(&Message{}))
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require.NoError(t, tcpC.WriteMsg(&Message{}))
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}
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